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fa9590d9c3
ship.gd, HUDController.gd, and goal.gd each declared their own TEAM_COLORS, arena_boundary.gd/arena_deck.gdshader had a third pair, and HUD.tscn baked in a fourth (hardcoded "BLUE"/"ORANGE" labels) — nose, goal rim, end zone, and scoreboard all rendered different blues. New scripts/team_colors.gd (class_name TeamColors) is now the single source every one of those reads from, and team identity moves to purple/green.