Files
CosmicClash/server/supervisor
Josh Creek fd18cf6ac0 feat(multiplayer): propagate match ID to an already-allocated pod via annotations
Investigated the Fleet-manifest wiring task flagged last commit and
found a deeper, previously-undesigned gap: Kubernetes env vars are
fixed at pod creation, but Agones allocates a match to an already-
running Ready pod well after it starts -- so there was no channel at
all for match-specific data (match ID) to reach that pod's processes.

Close it using the Agones GameServerAllocation API's documented
spec.metadata.annotations field, which Agones applies to the allocated
GameServer's own object_meta on success: server/agones.Client.Allocate
now requests cosmic-clash.io/match-id and cosmic-clash.io/allocation-id
annotations, and the supervisor reads them back from the same
/gameserver SDK call it already makes for the assigned port/address
(GameServer.ObjectMeta.Annotations), falling back to them for its own
control-plane registration only when MatchID isn't explicitly
configured -- an explicit value always wins, and a match ID resolvable
from neither source fails Start() closed before any HTTP call.

The exact object_meta vs objectMeta JSON key from a live Agones SDK
sidecar is not independently verified from this sandbox; documented
inline, and the fallback degrades safely (empty annotations map, same
as before this change) if it turns out to be wrong.

Covered by two new tests: the annotation actually flowing through to
the registration body, and fail-closed with neither config nor
annotation supplying a match ID (registerCalled stays false, not just
that Start() errors).
2026-09-01 13:34:08 +01:00
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