Commit Graph

4 Commits

Author SHA1 Message Date
Josh Creek c917bba54a fix(pokedex): open detail cards without a per-card round trip
Since the grid transport change, opening a Pokémon fetched
/api/pokedexes/[id]/entries/[entryId]. That request re-scanned the whole
dex to authorise one entry, on top of an auth call and an ownership
query, and production runs its functions in a different region from the
database — so each card took seconds to fill in. The page's 60-second
reconcile also wiped the detail cache, making cards refetch about once a
minute.

Details are catalog text plus personal notes, so the dex is now read once
per account/dex in the background at the interactive/idle boundary and
fills that cache; a card opens straight from memory. That read reuses the
existing combined-data endpoint, which gains an opt-out for its count
query since a caller taking every row already knows the total.

The per-entry endpoint stays as the fallback for a card opened before the
background read lands, and now checks membership for the single entry
instead of materialising the dex. Catch status still comes from the live
grid row and any queued write, so a cached detail cannot show stale
progress.

The packed grid transport and virtualised rendering are unchanged.
2026-09-18 15:28:55 +01:00
Josh Creek acaf760b36 perf(pokedex): send the box grid as packed rows with the page
The server load fetched a full combined-data page at a 9999 item page size,
carrying detail text and ownership fields the grid never renders, and the client
re-fetched the same payload after hydration.

Load a trimmed grid row instead and pack it as positional tuples so field names
are not repeated for every one of a thousand-plus entries. Entry detail is
fetched on demand from the new per-entry endpoint when a cell is opened, and the
grid marks itself interactive so other page-start work can queue behind it.
2026-09-15 17:46:19 +01:00
Josh Creek 4af33709a3 test: make the suite's assertions falsifiable and its state isolated
Several assertions could not fail:

- "the catch update remains saved" was `caught.isChecked() || notes.includes(...)`
  shared by two scenarios, so either half satisfied both. Split into two steps
  that each assert the outcome their own scenario is about.
- The token-refresh check read a global counter with `> 0` and asserted an upload
  had happened `some(...)`, both already satisfied by the preceding scenario. It
  now asserts exactly one refresh, ordered before the upload.
- The box step ignored its box argument and asserted on the first N entries on
  the page; it now scopes to that box and checks its full contents.
- The filter step asserted on whichever entry was first after filtering; it now
  records the caught entry beforehand and names it, and checks the filter did not
  exclude everything.
- The empty-state precondition asserted emptiness instead of establishing it,
  which a fresh user satisfies for free.
- Offline coverage was `caches.keys().length > 0`. It now checks the precache
  contract: one workbox cache holding the shell and a revisioned web manifest,
  with _app/immutable assets cached without a revision query. The scenario that
  claimed to test a trailing slash did not; it is replaced with real offline
  client-side navigation.

The mock provider kept recorded requests, its refresh counter and the
fail-uploads switch in one process-wide object that only one step reset, so
scenario order was load-bearing and the failing-upload scenario poisoned
everything after it. An auto fixture now resets it per scenario, and the mock no
longer records its own control-plane calls. That reset is why the suite stays on
a single worker, which is now documented.

Coverage was gated at 90% per file over an allowlist of exactly the five files
that had tests, so new code was invisible to it permanently. It now measures all
of src/lib with global thresholds at the measured baseline, and no longer runs
the unit tests twice.

Also: a global teardown removes the users each run creates, the Supabase wrapper
distinguishes a stopped stack from a broken CLI call and detects an unseeded
database, the sign-in rate limit is raised above what one serial run needs, and
the integration suite no longer falls back to a hard-coded anon key that would
mask a misconfigured run.

The password-reset scenarios are renamed to what they actually cover: following a
real recovery link bounces to /signin, because the browser client persists no
cookies and so cannot keep the session it parses out of the URL. The helper for
the real flow is left in place and the gap is documented.
2026-09-13 17:38:42 +01:00
Josh Creek de39dc78ea test: replace ad-hoc tests with a layered suite and CI workflow
Splits testing into five layers so a failure points at the responsible one:

- tests/unit    isolated utility, repository and service tests
- tests/data    validates the tracked Pokémon, game, region and dex files
- tests/integration  schema, views, constraints, RLS and repositories
- tests/bdd     executable Gherkin for user-visible behaviour
- tests/build   service worker and manifest artifacts per build variant

Replaces the two Playwright specs in client-test/ and the two Vitest files in
test/. Adds a GitHub Actions workflow running the layers as separate jobs, a
mock OAuth provider server so the Drive and Dropbox scenarios never touch real
accounts, and a wrapper that reads the local Supabase keys from
`supabase status` rather than hard-coding them.

Extracts the pure formatting helpers out of PokedexExportService so they can be
unit tested, and makes the provider endpoints configurable so the mock server
can stand in for Google and Dropbox.
2026-09-13 17:38:41 +01:00