feat(*): Update at 1 billion timesteps

This commit is contained in:
Josh Creek
2023-10-12 21:27:13 +01:00
parent a427c1f58d
commit 88addb1cf5
2 changed files with 10 additions and 4 deletions
+8 -2
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@@ -80,7 +80,7 @@ This is to try to get the bot to gain experience in other areas of the game now
#### ~500 million steps
After 528 million steps I changed things again, switching to 1v1 instead of 3v3, and changing the rewards as below:
After 528 million steps I changed things again, changing the rewards as below:
- VelocityBallToGoalReward -> 10
- EventReward -> 10
@@ -90,7 +90,13 @@ After 528 million steps I changed things again, switching to 1v1 instead of 3v3,
#### ~1 billion steps
The bot should now have acceptable mechanics and a vague understanding of 1v1 strategies.
The bot should now have acceptable mechanics and a vague understanding of 3v3 strategies.
However, I noticed that there's a lot of dead time, where it's not necessarily driving towards the ball or preparing to defend or receive a pass, so I changed things again, changing the rewards as below:
- VelocityPlayerToBallReward -> 50
- LiuDistanceBallToGoalReward -> 20
- RewardIfClosestToBall -> 10
### Stage 2
+2 -2
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@@ -61,7 +61,7 @@ if __name__ == "__main__": # Required for multiprocessing
def exit_save(model):
model.save("models/exit_save")
team_size = 1
team_size = 3
def get_match(): # Need to use a function so that each instance can call it and produce their own objects
return Match(
@@ -87,7 +87,7 @@ if __name__ == "__main__": # Required for multiprocessing
AlignBallGoal(),
KickoffReward(),
),
(1.0, 10.0, 50.0, 10.0, 0.1, 1.0, 1.0, 0.2, 10.0, 20.0, 10.0),
(50.0, 10.0, 20.0, 10.0, 0.1, 10.0, 1.0, 0.2, 10.0, 20.0, 10.0),
),
spawn_opponents=True,
terminal_conditions=[