feat(*): Update rewards and terminal conditions after 265 million timesteps

This commit is contained in:
Josh Creek
2023-10-09 22:46:07 +01:00
parent d446013449
commit f5657ec565
2 changed files with 18 additions and 2 deletions
+16
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@@ -58,6 +58,22 @@ Reward functions at this point are as below, along with their scale:
The primary goal is to get the model to learn to kickoff, and generally aim to be ball chasing, with a plan to get the ball into the opposing goal.
Terminal conditions for the first 265million steps:
- TimeoutCondition(fps * 30)
- NoTouchTimeoutCondition(fps * 10)
- GoalScoredCondition()
After 265 million steps I changed the terminal conditions and reward weightings.
- TimeoutCondition -> fps * 300
- VelocityPlayerToBallReward -> 1
- TouchBallReward -> 10
- LiuDistanceBallToGoalReward -> 50
This is to try to get the bot to gain experience in other areas of the game now it has vaguely got the hang of what a kickoff is.
### Stage 2
Learn the strategies for playing each game mode. To do this I will make the bot train in each game mode in series, or possibly in parallel if I can configure it to run different game modes in different instances of Rocket League.