Files
Sarpy/rl-training.py

183 lines
7.1 KiB
Python

import os
import numpy as np
import atexit
from stable_baselines3 import PPO
from stable_baselines3.ppo import MlpPolicy
from stable_baselines3.common.callbacks import CheckpointCallback
from stable_baselines3.common.vec_env import VecMonitor, VecNormalize, VecCheckNan
from rlgym.envs import Match
from rlgym.utils.action_parsers import DiscreteAction
from rlgym.utils.reward_functions.common_rewards import (
VelocityBallToGoalReward,
LiuDistanceBallToGoalReward,
BallYCoordinateReward,
EventReward,
RewardIfClosestToBall,
LiuDistancePlayerToBallReward,
FaceBallReward,
TouchBallReward,
AlignBallGoal,
SaveBoostReward,
)
from rlgym.utils.obs_builders import AdvancedObs
from rlgym.utils.state_setters import DefaultState
from rlgym.utils.terminal_conditions.common_conditions import (
TimeoutCondition,
NoTouchTimeoutCondition,
GoalScoredCondition,
)
from rlgym.utils.reward_functions.common_rewards.player_ball_rewards import (
VelocityPlayerToBallReward,
)
from rlgym.utils.reward_functions.common_rewards.ball_goal_rewards import (
VelocityBallToGoalReward,
)
from rlgym.utils.reward_functions import CombinedReward
from rlgym_tools.sb3_utils import SB3MultipleInstanceEnv
from rlgym_tools.extra_rewards.kickoff_reward import KickoffReward
from rlgym_tools.extra_obs.advanced_padder import AdvancedObsPadder
if __name__ == "__main__": # Required for multiprocessing
# Set up the folders
models_dir = "models"
log_dir = "logs"
if not os.path.exists(models_dir):
os.makedirs(models_dir)
if not os.path.exists(log_dir):
os.makedirs(log_dir)
frame_skip = 8 # Number of ticks to repeat an action
half_life_seconds = (
5 # Easier to conceptualize, after this many seconds the reward discount is 0.5
)
fps = 120 / frame_skip
gamma = np.exp(np.log(0.5) / (fps * half_life_seconds)) # Quick mafs
print(f"fps={fps}, gamma={gamma})")
def exit_save(model):
model.save("models/exit_save")
team_size = 3
def get_match(): # Need to use a function so that each instance can call it and produce their own objects
return Match(
team_size=team_size,
tick_skip=frame_skip,
reward_function=CombinedReward(
(
VelocityPlayerToBallReward(),
VelocityBallToGoalReward(),
EventReward(
team_goal=1000.0,
concede=-100.0,
shot=10.0,
save=60.0,
demo=20.0,
),
KickoffReward(),
SaveBoostReward(),
),
(1.0, 1.0, 1.0, 1.0, 1.0),
),
# reward_function=CombinedReward(
# (
# VelocityPlayerToBallReward(),
# VelocityBallToGoalReward(),
# LiuDistanceBallToGoalReward(),
# EventReward(
# team_goal=10000.0,
# concede=-10000.0,
# shot=10.0,
# save=60.0,
# demo=20.0,
# ),
# BallYCoordinateReward(),
# RewardIfClosestToBall(LiuDistancePlayerToBallReward()),
# LiuDistancePlayerToBallReward(),
# FaceBallReward(),
# TouchBallReward(),
# AlignBallGoal(),
# KickoffReward(),
# ),
# (50.0, 10.0, 20.0, 100.0, 0.1, 10.0, 1.0, 0.2, 10.0, 20.0, 10.0),
# ),
spawn_opponents=True,
terminal_conditions=[
TimeoutCondition(fps * 300),
NoTouchTimeoutCondition(fps * 10),
GoalScoredCondition(),
],
obs_builder=AdvancedObsPadder(
team_size=team_size
), # Not that advanced, good default
state_setter=DefaultState(), # Resets to kickoff position
action_parser=DiscreteAction(), # Discrete > Continuous don't @ me
)
# Generate the environment (the Rocket League game used by RL Gym)
env = SB3MultipleInstanceEnv(
get_match, 14
) # Start 14 instances, waiting 30 seconds between each
env = VecCheckNan(env) # Optional
env = VecMonitor(env) # Recommended, logs mean reward and ep_len to Tensorboard
env = VecNormalize(
env, norm_obs=False, gamma=gamma
) # Highly recommended, normalizes rewards
# Save model every so often
# Divide by num_envs (number of agents) because callback only increments every time all agents have taken a step
# This saves to specified folder with a specified name
callback = CheckpointCallback(
round(1_000_000 / env.num_envs), save_path=models_dir, name_prefix="sarpy_model"
)
try:
while True:
# Load the model that was last trained, or start a new one if the zip file doesn't exist
try:
# Now, if one wants to load a trained model from a checkpoint, use this function
# This will contain all the attributes of the original model
# Any attribute can be overwritten by using the custom_objects parameter,
# which includes n_envs (number of agents), which has to be overwritten to use a different amount
model = PPO.load(
f"{models_dir}/exit_save.zip",
env,
custom_objects=dict(
n_envs=env.num_envs, _last_obs=None
), # Need this to change number of agents
device="auto", # Need to set device again (if using a specific one)
force_reset=True, # Make SB3 reset the env so it doesn't think we're continuing from last state
)
print("Loaded exit_save.zip model")
except:
model = PPO(
MlpPolicy,
env,
n_epochs=32, # PPO calls for multiple epochs
learning_rate=1e-5, # Around this is fairly common for PPO
ent_coef=0.01, # From PPO Atari
vf_coef=1.0, # From PPO Atari
gamma=gamma, # Gamma as calculated using half-life
verbose=3, # Print out all the info as we're going
batch_size=4096, # Batch size as high as possible within reason
n_steps=4096, # Number of steps to perform before optimizing network
tensorboard_log="out/logs", # `tensorboard --logdir out/logs` in terminal to see graphs
device="auto", # Uses GPU if available
)
print("Created new model")
atexit.register(exit_save, model)
print("Learning...")
model.learn(100_000_000, callback=callback, reset_num_timesteps=False)
model.save(f"{models_dir}/exit_save")
print("Saved exit_save model")
except Exception as e:
print(e)