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feat(*): Add hay
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import helpers
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def till_and_plant():
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if get_ground_type() != Grounds.Grassland:
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till()
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if get_entity_type() == Entities.Grass:
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helpers.harvest_if_possible()
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def harvest_hay():
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for x in range(get_world_size()):
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for y in range(get_world_size()):
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till_and_plant()
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move(North)
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move(East)
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