import helpers import hay # Trees are a better way to get wood than bushes. They give 5 wood each. Like bushes, they can be planted on grass or soil. # Trees like to have some space and planting them right next to each other will slow down their growth. The growing time is doubled for each tree that is on a tile directly to the north, east, west or south of it. So if you plant trees on every tile, they will take 2*2*2*2 = 16 times longer to grow. def till_and_plant(): if get_ground_type() != Grounds.Grassland: till() if get_entity_type() == Entities.Tree or get_entity_type() == Entities.Bush: helpers.harvest_if_possible() plant(Entities.Tree) else: helpers.harvest_if_possible() plant(Entities.Tree) def harvest_wood(): for x in range(get_world_size()): for y in range(get_world_size()): if helpers.is_even(get_pos_x()) and helpers.is_even(get_pos_y()): till_and_plant() elif helpers.is_odd(get_pos_x()) and helpers.is_odd(get_pos_y()): till_and_plant() else: hay.till_and_plant() move(North) move(East)