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chore(*): Move old solutions into a separate folder
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Day15
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{
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public class Dijkstra
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{
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public object PartOne(string input) => Solve(GetRiskLevelMap(input));
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public object PartTwo(string input) => Solve(ScaleUp(GetRiskLevelMap(input)));
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int Solve(Dictionary<Point, int> riskMap)
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{
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// Disjktra algorithm
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var topLeft = new Point(0, 0);
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var bottomRight = new Point(riskMap.Keys.MaxBy(p => p.x).x, riskMap.Keys.MaxBy(p => p.y).y);
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// Visit points in order of cumulted risk
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// ⭐ .Net 6 finally has a PriorityQueue collection :)
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var q = new PriorityQueue<Point, int>();
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var totalRiskMap = new Dictionary<Point, int>();
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totalRiskMap[topLeft] = 0;
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q.Enqueue(topLeft, 0);
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// It would be enough to go until we find the bottom right corner, but computing all
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// risk levels is not much more work
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while (q.Count > 0)
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{
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var p = q.Dequeue();
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foreach (var n in Neighbours(p))
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{
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if (riskMap.ContainsKey(n) && !totalRiskMap.ContainsKey(n))
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{
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var totalRisk = totalRiskMap[p] + riskMap[n];
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totalRiskMap[n] = totalRisk;
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if (n == bottomRight)
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{
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break;
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}
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var h = 0; //bottomRight.y - n.y + bottomRight.x - n.x;
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q.Enqueue(n, totalRisk + h);
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}
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}
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}
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// return bottom right corner's total risk:
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return totalRiskMap[bottomRight];
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}
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// Create an 5x scaled up map, as described in part 2
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Dictionary<Point, int> ScaleUp(Dictionary<Point, int> map)
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{
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var (ccol, crow) = (map.Keys.MaxBy(p => p.x).x + 1, map.Keys.MaxBy(p => p.y).y + 1);
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var res = new Dictionary<Point, int>(
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from y in Enumerable.Range(0, crow * 5)
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from x in Enumerable.Range(0, ccol * 5)
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// x, y and risk level in the original map:
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let tileY = y % crow
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let tileX = x % ccol
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let tileRiskLevel = map[new Point(tileX, tileY)]
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// risk level is increased by tile distance from origin:
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let tileDistance = (y / crow) + (x / ccol)
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// risk level wraps around from 9 to 1:
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let riskLevel = (tileRiskLevel + tileDistance - 1) % 9 + 1
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select new KeyValuePair<Point, int>(new Point(x, y), riskLevel)
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);
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return res;
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}
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// store the points in a dictionary so that we can iterate over them and
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// to easily deal with points outside the area
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Dictionary<Point, int> GetRiskLevelMap(string input)
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{
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var map = input.Split("\n");
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return new Dictionary<Point, int>(
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from y in Enumerable.Range(0, map[0].Length)
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from x in Enumerable.Range(0, map.Length)
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select new KeyValuePair<Point, int>(new Point(x, y), map[y][x] - '0')
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);
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}
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IEnumerable<Point> Neighbours(Point point) =>
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new[] {
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point with {y = point.y + 1},
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point with {y = point.y - 1},
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point with {x = point.x + 1},
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point with {x = point.x - 1},
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};
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}
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}
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record Point(int x, int y);
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