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feat(2023-03): Finish day 3
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@@ -1,23 +1,23 @@
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using System.Reflection;
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namespace AOC.Tests.Y2023;
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namespace AOC.Tests.Y2023
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{
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[TestFixture, Parallelizable(ParallelScope.All)]
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[TestFixture]
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[Parallelizable(ParallelScope.All)]
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public class Day03
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{
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protected string GetThisClassName() { return this.GetType().Name; }
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private string[] realData;
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[SetUp]
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public void Setup()
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{
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realData = File.ReadAllLines(Path.Combine(TestContext.CurrentContext.TestDirectory, "Y2023", "Data", $"{GetThisClassName()}.dat"));
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realData = File.ReadAllLines(Path.Combine(TestContext.CurrentContext.TestDirectory, "Y2023", "Data",
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$"{GetThisClassName()}.dat"));
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}
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protected string GetThisClassName() { return GetType().Name; }
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private string[] realData;
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private bool CheckSurroundingCellsForSymbols(char[,] grid, List<(int, int)> coords, bool isTesting = false)
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{
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char[,] grid2 = new char[grid.GetLength(0), grid.GetLength(1)];
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foreach (var coord in coords)
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foreach ((int, int) coord in coords)
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{
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int x = coord.Item1;
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int y = coord.Item2;
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@@ -63,9 +63,11 @@ namespace AOC.Tests.Y2023
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{
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line += grid2[i, j] != '\u0000' ? grid2[i, j] : '.';
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}
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Console.WriteLine(line);
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}
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}
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return false;
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}
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@@ -123,7 +125,7 @@ namespace AOC.Tests.Y2023
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// Check the eight surrounding cells of each digit in the number.
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if (numberCoords.Count > 0)
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{
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bool isValidPartNumber = CheckSurroundingCellsForSymbols(grid, numberCoords, false);
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bool isValidPartNumber = CheckSurroundingCellsForSymbols(grid, numberCoords);
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// If any of the surrounding cells contain a symbol, add the number to a list.
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if (isValidPartNumber)
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{
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@@ -140,15 +142,89 @@ namespace AOC.Tests.Y2023
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return numbers;
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}
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public bool CheckSurroundingCellsForNumbers(char[,] grid, List<(int, int)> coords, bool isTesting = false)
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private int CountNumbers(List<(int, int)> numberCoords)
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{
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foreach (var gearCoord in coords)
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// Group coordinates by the X-axis and sort each group by the Y-axis
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IEnumerable<IOrderedEnumerable<(int, int)>> groupedCoords = numberCoords.GroupBy(coord => coord.Item1)
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.Select(group => group.OrderBy(coord => coord.Item2));
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int numberCount = 0;
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foreach (IOrderedEnumerable<(int, int)> group in groupedCoords)
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{
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int lastY = int.MinValue;
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foreach ((int, int) coord in group)
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{
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// If there is a gap in the Y-axis, increment the number count
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if (coord.Item2 - lastY > 1)
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{
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numberCount++;
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}
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lastY = coord.Item2;
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}
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}
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return numberCount;
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}
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private List<int> ExtractNumbers(List<(int, int)> numberCoords, char[,] grid)
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{
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// Initialize a list to hold the extracted numbers
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List<int> numbers = new();
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// Sort the coordinates by Y-axis (Item2) then by X-axis (Item1)
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List<(int, int)> sortedCoords =
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numberCoords.OrderBy(coord => coord.Item2).ThenBy(coord => coord.Item1).ToList();
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// Create a HashSet to keep track of processed coordinates
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HashSet<(int, int)> processedCoords = new();
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foreach ((int x, int y) in sortedCoords)
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{
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// Skip this coordinate if it has already been processed
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if (processedCoords.Contains((x, y)))
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{
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continue;
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}
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// Start from the current coordinate and scan to the left until a non-digit is found or it reaches the beginning of the row
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int startX = x;
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while (startX > 0 && char.IsDigit(grid[startX - 1, y]))
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{
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startX--;
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}
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// Build the number by scanning to the right from the startX position
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string currentNumberStr = "";
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int currentX = startX;
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while (currentX < grid.GetLength(0) && char.IsDigit(grid[currentX, y]))
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{
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currentNumberStr += grid[currentX, y];
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// Mark the coordinate as processed
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processedCoords.Add((currentX, y));
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currentX++;
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}
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// If a number is formed, add it to the list
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if (currentNumberStr.Length > 0)
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{
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numbers.Add(int.Parse(currentNumberStr));
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}
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}
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// Return the list of extracted numbers
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return numbers;
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}
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private int GetGearRatioFromExactlyTwoNumbersInSurroundingCells(char[,] grid, (int, int) gearCoord)
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{
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List<(int, int)> numberCoords = new();
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int x = gearCoord.Item1;
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int y = gearCoord.Item2;
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int gearRatio = 0;
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// Check the eight surrounding cells of each digit in the number.
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// Check the eight surrounding cells of the gear
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for (int i = x - 1; i <= x + 1; i++)
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{
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for (int j = y - 1; j <= y + 1; j++)
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@@ -163,46 +239,59 @@ namespace AOC.Tests.Y2023
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}
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}
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if (numberCoords.Count == 2)
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// Consider each set of cells in the same x axis with a digit to their immediate right as a single number
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foreach ((int, int) numberCoord in numberCoords)
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{
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int number1 = int.Parse(grid[numberCoords[0].Item1, numberCoords[0].Item2].ToString());
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int number2 = int.Parse(grid[numberCoords[1].Item1, numberCoords[1].Item2].ToString());
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int gearRatio = number1 * number2;
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// gearRatios.Add(gearRatio);
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Console.WriteLine($"{numberCoord.Item1},{numberCoord.Item2}");
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}
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Console.WriteLine("---");
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List<int> numbers = ExtractNumbers(numberCoords, grid);
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foreach (int number in numbers)
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{
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Console.WriteLine($"Number: {number}");
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}
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return false;
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Console.WriteLine("===");
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if (numbers.Count == 2)
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{
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// If there are exactly two numbers around the gear, generate the gear ratio
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gearRatio = numbers[0] * numbers[1];
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Console.WriteLine($"{numbers[0]} * {numbers[1]} = {gearRatio}");
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}
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return gearRatio;
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}
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private List<int> GetAllGearRatios(string[] lines)
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private int GetSumOfAllGearRatios(string[] lines)
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{
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// Create a 2D array to represent the grid.
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int rows = lines.Length;
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int cols = lines[0].Length;
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char[,] grid = new char[rows, cols];
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int rows = lines.Length;
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char[,] grid = new char[cols, rows];
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// Populate the grid
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for (int i = 0; i < rows; i++)
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for (int j = 0; j < rows; j++)
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{
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string line = lines[i];
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for (int j = 0; j < cols; j++)
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string line = lines[j];
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for (int i = 0; i < cols; i++)
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{
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grid[i, j] = line[j];
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grid[i, j] = line[i];
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}
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}
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List<int> gearRatios = new();
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List<(int, int)> gearCoords = new();
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// Iterate over each cell in the grid to find all gears
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for (int i = 0; i < rows; i++)
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for (int i = 0; i < cols; i++)
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{
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Console.WriteLine($"Line {i+1}");
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for (int j = 0; j < cols; j++)
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// Console.WriteLine($"Line {i + 1}");
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for (int j = 0; j < rows; j++)
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{
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if (grid[i, j] == '*')
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{
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gearCoords.Add((i, j));
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@@ -210,10 +299,13 @@ namespace AOC.Tests.Y2023
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}
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}
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// Now find all instances where exactly two numbers are adjacent to a gear
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int gearRatios = 0;
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// Now find all instances where exactly two numbers are adjacent to a gear and sum their gear ratios
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foreach ((int, int) gear in gearCoords)
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{
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gearRatios += GetGearRatioFromExactlyTwoNumbersInSurroundingCells(grid, gear);
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}
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// Return the list of numbers.
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return gearRatios;
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}
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@@ -274,7 +366,7 @@ namespace AOC.Tests.Y2023
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(9, 3),
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(9, 5),
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(9, 6),
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(9,7),
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(9, 7)
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};
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CheckSurroundingCellsForSymbols(grid, coords, true);
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@@ -332,10 +424,10 @@ namespace AOC.Tests.Y2023
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string[] lines = input != null ? input.Split("\n") : realData;
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// A gear is any * symbol that is adjacent to exactly two part numbers. Its gear ratio is the result of multiplying those two numbers together.
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List<int> gearRatios = GetAllGearRatios(lines);
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int gearRatiosSum = GetSumOfAllGearRatios(lines);
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// The result is the sum of all the gear ratios
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int result = gearRatios.Sum();
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int result = gearRatiosSum;
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if (expected != null)
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{
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@@ -345,4 +437,3 @@ namespace AOC.Tests.Y2023
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Console.WriteLine($"Part 2: {result}");
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}
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}
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}
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