Files
advent-of-code/old/2021/06/Program.cs
T
2023-11-30 12:51:45 +00:00

118 lines
4.6 KiB
C#

namespace Day06
{
class Program
{
static void Main(string[] args)
{
string input = File.ReadAllLines("input.txt")[0];
List<int> lanternFish = input.Split(',').Select(int.Parse).ToList();
//Part1(lanternFish);
Part2(lanternFish);
}
static void SimulateLanternFish(ref List<int> lanternFishPopulation, int daysToSimulate)
{
// A lanternfish that creates a new fish resets its timer to 6, not 7 (because 0 is included as a valid timer value). The new lanternfish starts with an internal timer of 8 and does not start counting down until the next day.
int currentDay = 1;
while (currentDay <= daysToSimulate)
{
Console.WriteLine($"Day: {currentDay} - there are {lanternFishPopulation.Count()} lantern fish");
for (int i = 0; i < lanternFishPopulation.Count; i++)
{
switch (lanternFishPopulation[i])
{
case 0:
// its internal timer would reset to 6, and it would create a new lanternfish with an internal timer of 8.
lanternFishPopulation[i] = 6;
// Adding a new one with 9 though it should be 8 as this loop will catch new fish and decrement them. It's dirty, but fast way to solve the issue
lanternFishPopulation.Add(9);
break;
default:
// remove one day from the fish's countdown
lanternFishPopulation[i] -= 1;
break;
}
}
currentDay += 1;
}
}
static void SimulateLanternFishBigDatasets(ref List<int> lanternFishPopulation, int daysToSimulate)
{
// A lanternfish that creates a new fish resets its timer to 6, not 7 (because 0 is included as a valid timer value). The new lanternfish starts with an internal timer of 8 and does not start counting down until the next day.
// Store dataset into db
using (var db = new FishContext())
{
foreach (var fish in lanternFishPopulation)
{
db.Add(new Fish { InternalTimer = fish });
db.SaveChanges();
}
}
int currentDay = 1;
while (currentDay <= daysToSimulate)
{
using (var db = new FishContext())
{
int fishCount = db.Fishes.Count();
Console.WriteLine($"Day: {currentDay} - there are {fishCount} lantern fish");
List<int> fishIds = db.Fishes.Select(x => x.FishId).ToList();
foreach (int fishId in fishIds)
{
Fish fish = db.Fishes.First(x => x.FishId == fishId);
switch (fish.InternalTimer)
{
case 0:
// its internal timer would reset to 6, and it would create a new lanternfish with an internal timer of 8.
fish.InternalTimer = 6;
// Adding a new one with 9 though it should be 8 as this loop will catch new fish and decrement them. It's dirty, but fast way to solve the issue
db.Add(new Fish { InternalTimer = 9 });
break;
default:
// remove one day from the fish's countdown
fish.InternalTimer -= 1;
break;
}
}
db.SaveChanges();
}
currentDay += 1;
}
}
static void Part1(List<int> lanternFish)
{
SimulateLanternFish(ref lanternFish, 80);
Console.WriteLine($"After 80 days there are {lanternFish.Count()} lantern fish.");
}
static void Part2(List<int> lanternFish)
{
SimulateLanternFishBigDatasets(ref lanternFish, 256);
// TODO - redo this using a database for large datasets, and entity framework, so as to avoid the HUGE memory usage
using (var db = new FishContext())
{
int fishCount = db.Fishes.Count();
Console.WriteLine($"After 256 days there are {fishCount} lantern fish.");
}
}
}
}