mirror of
https://github.com/jcreek/advent-of-code.git
synced 2026-07-12 18:53:47 +00:00
104 lines
3.7 KiB
C#
104 lines
3.7 KiB
C#
namespace Day14
|
|
{
|
|
class Program
|
|
{
|
|
static void Main(string[] args)
|
|
{
|
|
string[] lines = File.ReadAllLines("input.txt");
|
|
|
|
|
|
Part1(lines);
|
|
//Part2(lines);
|
|
}
|
|
|
|
static void Part1(string[] lines)
|
|
{
|
|
string polymerTemplate = lines[0];
|
|
|
|
Console.WriteLine($"Template: {polymerTemplate}");
|
|
|
|
// Pair insertion rules are stored from index 2 onwards
|
|
// A rule like AB -> C means that when elements A and B are immediately adjacent, element C
|
|
// should be inserted between them.
|
|
// Also, because all pairs are considered simultaneously, inserted elements are not considered
|
|
// to be part of a pair until the next step.
|
|
|
|
List<Rule> rules = new List<Rule>();
|
|
// Consider each rule
|
|
for (int i = 2; i < lines.Length; i++)
|
|
{
|
|
// e.g. AB -> C
|
|
string pairToMatch = lines[i].Substring(0, 2);
|
|
string characterToInsert = lines[i].Substring(6, 1);
|
|
|
|
rules.Add(new Rule()
|
|
{
|
|
First = pairToMatch[0],
|
|
Second = pairToMatch[1],
|
|
Insert = characterToInsert[0],
|
|
});
|
|
}
|
|
|
|
// Set the number of steps to run
|
|
for (int i = 0; i < 10; i++)
|
|
{
|
|
CompleteStep(ref polymerTemplate, ref lines, rules);
|
|
//Console.WriteLine($"After step {i+1}: {polymerTemplate}");
|
|
}
|
|
|
|
// Count occurrences of each character
|
|
char[] chars = polymerTemplate.ToCharArray();
|
|
List<char> uniqueCharacters = chars.Select(x => x).Distinct().ToList();
|
|
List<(char character, int count)> countList = new List<(char character, int count)>();
|
|
|
|
foreach (char character in uniqueCharacters)
|
|
{
|
|
countList.Add((character, polymerTemplate.Count(c => c == character)));
|
|
}
|
|
|
|
(char character, int count) mostCommon = countList.MaxBy(x => x.count);
|
|
(char character, int count) leastCommon = countList.MinBy(x => x.count);
|
|
|
|
Console.WriteLine(mostCommon.count - leastCommon.count);
|
|
}
|
|
|
|
static void CompleteStep(ref string polymerTemplate, ref string[] lines, List<Rule> rules)
|
|
{
|
|
LinkedList<char> temporaryList = new LinkedList<char>();
|
|
List<char> temporaryTemplate = new List<char>();
|
|
|
|
foreach (char character in polymerTemplate)
|
|
{
|
|
temporaryList.AddLast(character);
|
|
temporaryTemplate.Add(character);
|
|
}
|
|
|
|
LinkedListNode<char> pointer = temporaryList.Find(temporaryList.First());
|
|
|
|
// Insert the new character into the linked list but do not change the temporary template we're checking against
|
|
for (int i = 0; i < temporaryTemplate.Count() - 1; i++)
|
|
{
|
|
Rule matchingRule = rules.FirstOrDefault(r => r.First == temporaryTemplate.ElementAt(i) && r.Second == temporaryTemplate.ElementAt(i + 1));
|
|
|
|
if (matchingRule is not null)
|
|
{
|
|
temporaryList.AddAfter(pointer, matchingRule.Insert);
|
|
|
|
// Move on an extra position as we have added a node
|
|
pointer = pointer.Next;
|
|
}
|
|
|
|
pointer = pointer.Next;
|
|
}
|
|
|
|
polymerTemplate = String.Join("", temporaryList);
|
|
}
|
|
|
|
class Rule
|
|
{
|
|
public char First { get; set; }
|
|
public char Second { get; set; }
|
|
public char Insert { get; set; }
|
|
}
|
|
}
|
|
} |