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advent-of-code/2021/15/Dijkstra.cs
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2022-10-12 18:28:43 +01:00

101 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Day15
{
public class Dijkstra
{
public object PartOne(string input) => Solve(GetRiskLevelMap(input));
public object PartTwo(string input) => Solve(ScaleUp(GetRiskLevelMap(input)));
int Solve(Dictionary<Point, int> riskMap)
{
// Disjktra algorithm
var topLeft = new Point(0, 0);
var bottomRight = new Point(riskMap.Keys.MaxBy(p => p.x).x, riskMap.Keys.MaxBy(p => p.y).y);
// Visit points in order of cumulted risk
// ⭐ .Net 6 finally has a PriorityQueue collection :)
var q = new PriorityQueue<Point, int>();
var totalRiskMap = new Dictionary<Point, int>();
totalRiskMap[topLeft] = 0;
q.Enqueue(topLeft, 0);
// It would be enough to go until we find the bottom right corner, but computing all
// risk levels is not much more work
while (q.Count > 0)
{
var p = q.Dequeue();
foreach (var n in Neighbours(p))
{
if (riskMap.ContainsKey(n) && !totalRiskMap.ContainsKey(n))
{
var totalRisk = totalRiskMap[p] + riskMap[n];
totalRiskMap[n] = totalRisk;
if (n == bottomRight)
{
break;
}
var h = 0; //bottomRight.y - n.y + bottomRight.x - n.x;
q.Enqueue(n, totalRisk + h);
}
}
}
// return bottom right corner's total risk:
return totalRiskMap[bottomRight];
}
// Create an 5x scaled up map, as described in part 2
Dictionary<Point, int> ScaleUp(Dictionary<Point, int> map)
{
var (ccol, crow) = (map.Keys.MaxBy(p => p.x).x + 1, map.Keys.MaxBy(p => p.y).y + 1);
var res = new Dictionary<Point, int>(
from y in Enumerable.Range(0, crow * 5)
from x in Enumerable.Range(0, ccol * 5)
// x, y and risk level in the original map:
let tileY = y % crow
let tileX = x % ccol
let tileRiskLevel = map[new Point(tileX, tileY)]
// risk level is increased by tile distance from origin:
let tileDistance = (y / crow) + (x / ccol)
// risk level wraps around from 9 to 1:
let riskLevel = (tileRiskLevel + tileDistance - 1) % 9 + 1
select new KeyValuePair<Point, int>(new Point(x, y), riskLevel)
);
return res;
}
// store the points in a dictionary so that we can iterate over them and
// to easily deal with points outside the area
Dictionary<Point, int> GetRiskLevelMap(string input)
{
var map = input.Split("\n");
return new Dictionary<Point, int>(
from y in Enumerable.Range(0, map[0].Length)
from x in Enumerable.Range(0, map.Length)
select new KeyValuePair<Point, int>(new Point(x, y), map[y][x] - '0')
);
}
IEnumerable<Point> Neighbours(Point point) =>
new[] {
point with {y = point.y + 1},
point with {y = point.y - 1},
point with {x = point.x + 1},
point with {x = point.x - 1},
};
}
}
record Point(int x, int y);