3 Commits

4 changed files with 659 additions and 482 deletions
+362
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@@ -0,0 +1,362 @@
const {
checkQueue,
deleteChannel,
getChannelName,
getUserFromMention,
sendEmbedMessage,
} = require('./helpers.js');
let playerQueue = [];
let playerVotes = [];
let pokemonName = '';
let captainInGameName = '';
module.exports = {
matchCommand: function (Discord, config, logger, message, command, args) {
switch (command) {
case 'help':
commandHelp(Discord, config, logger, message, command, args);
break;
case 'adminhelp':
commandHelp(Discord, config, logger, message, command, args);
break;
case 'q':
commandJoinQueue(Discord, config, logger, message, command, args);
break;
case 'lq':
commandLeaveQueue(Discord, config, logger, message, command, args);
break;
case 'start':
commandStartEarly(Discord, config, logger, message, command, args);
break;
case 'sq':
commandShowQueue(Discord, config, logger, message, command, args);
break;
case 'cq':
commandClearQueue(Discord, config, logger, message, command, args);
break;
case 'ru':
commandRemoveUserFromQueue(Discord, config, logger, message, command, args);
break;
case 'dc':
commandDeleteChannel(Discord, config, logger, message, command, args);
break;
default:
message.channel.send('That command is not one I know yet!');
}
},
};
function commandHelp(Discord, config, logger, message, command, args) {
const helpMessage = `
The commands available to you are:
\`${config.prefix}q\` - Join the queue
\`${config.prefix}q <pokemon> <ign>\` - Join the queue (first player can set the pokemon and their in-game name)
\`${config.prefix}lq\` - Leave the queue
\`${config.prefix}sq\` - Show the queue
\`${config.prefix}start\` - Vote to start the adventure early, without the full number of players (all players in the queue must use this to start early)
\`${config.prefix}dc\` - Delete an adventure channel (only the captain can use this)
`;
message.channel.send(helpMessage);
}
function commandAdminHelp(Discord, config, logger, message, command, args) {
const helpMessage = `
The commands available to you are:
\`${config.prefix}q\` - Join the queue
\`${config.prefix}q <pokemon> <ign>\` - Join the queue (first player can set the pokemon and their in-game name)
\`${config.prefix}lq\` - Leave the queue
\`${config.prefix}sq\` - Show the queue
\`${config.prefix}start\` - Vote to start the adventure early, without the full number of players (all players in the queue must use this to start early)
\`${config.prefix}cq\` - Clear the queue (admin-only, not to be shared with normal users)
\`${config.prefix}ru\` - Remove a tagged user from the queue (admin-only, not to be shared with normal users)
\`${config.prefix}dc\` - Delete an adventure channel (only the captain can use this)
`;
message.channel.send(helpMessage);
}
function commandJoinQueue(Discord, config, logger, message, command, args) {
if (!playerQueue.includes(message.author)) {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.info(`${message.author.username} used command q in ${message.channel.name}`);
logger.info(`${message.author.username} joined the queue.`);
sendEmbedMessage(
logger,
message,
Discord,
'Queue in progress',
`${message.author.username} joined the queue.`
);
playerQueue.push(message.author);
if (playerQueue.length === 1 && args[0] && args[1]) {
// First player can submit pokemon and in-game name
pokemonName = args[0];
captainInGameName = args[1];
}
checkQueue(
message,
playerQueue,
playerVotes,
logger,
Discord,
pokemonName,
captainInGameName,
config
);
} else if (playerQueue.includes(message.author)) {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.info(`${message.author.username} used command q in ${message.channel.name}`);
message.channel.send(
`${message.author.username} is too keen, you're already in the queue mate!`
);
}
}
function commandLeaveQueue(Discord, config, logger, message, command, args) {
if (playerQueue.includes(message.author)) {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.info(`${message.author.username} used command lq in ${message.channel.name}`);
for (var i = 0; i < playerQueue.length; i++) {
if (playerQueue[i] === message.author) {
playerQueue.splice(i, 1);
i--;
}
}
for (var i = 0; i < playerVotes.length; i++) {
if (playerVotes[i] === message.author) {
playerVotes.splice(i, 1);
i--;
}
}
logger.info(`${message.author.username} left the queue.`);
sendEmbedMessage(
logger,
message,
Discord,
'Queue in progress',
`${message.author.username} left the queue.`
);
checkQueue(
message,
playerQueue,
playerVotes,
logger,
Discord,
pokemonName,
captainInGameName,
config
);
} else if (!playerQueue.includes(message.author)) {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.info(`${message.author.username} used command lq in ${message.channel.name}`);
message.channel.send(
`${message.author.username} you can't leave the queue before you've joined it!`
);
}
}
function commandStartEarly(Discord, config, logger, message, command, args) {
// Vote to start early with only the users currently in the queue
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.info(`${message.author.username} used command ${command} in ${message.channel.name}`);
if (playerQueue.length == 0) {
message.channel.send(
`You can only vote to start an adventure early if there is a queue. You can start a queue by using the command ${config.prefix}help`
);
} else if (!playerQueue.includes(message.author)) {
message.channel.send(
`You can only vote to start an adventure early if you are in the queue. You can join the queue by using the command ${config.prefix}q`
);
} else if (playerVotes.length == 0) {
// First player to vote
playerVotes.push(message.author);
sendEmbedMessage(
logger,
message,
Discord,
'Voting to start early',
`${message.author.username} voted to start the adventure.\nAll other players in the queue must also vote to start the adventure for it to begin without ${config.maxqueuesize} players.`
);
} else if (playerVotes.includes(message.author.username)) {
sendEmbedMessage(
logger,
message,
Discord,
'Voting to start early',
`${message.author.username} has already voted to start the adventure.\nAll other players in the queue must also vote to start the adventure for it to begin without ${config.maxqueuesize} players.`
);
} else if (playerVotes.length < config.maxqueuesize) {
// Not the first player to vote
playerVotes.push(message.author);
if (playerVotes.length < playerQueue.length) {
// Still not all players voted
sendEmbedMessage(
logger,
message,
Discord,
'Voting to start early',
`${message.author.username} voted to start the adventure.\nAll other players in the queue must also vote to start the adventure for it to begin without ${config.maxqueuesize} players.`
);
} else {
// All players have voted, we can start the adventure early
checkQueue(
message,
playerQueue,
playerVotes,
logger,
Discord,
pokemonName,
captainInGameName,
config
);
}
}
}
function commandShowQueue(Discord, config, logger, message, command, args) {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.info(`${message.author.username} used command sq in ${message.channel.name}`);
checkQueue(
message,
playerQueue,
playerVotes,
logger,
Discord,
pokemonName,
captainInGameName,
config
);
}
function commandClearQueue(Discord, config, logger, message, command, args) {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.info(`${message.author.username} used command cq in ${message.channel.name}`);
if (playerQueue.length === 0) {
message.channel.send(`The queue is already empty...`);
logger.info(
`${message.author.username} attempted to clear the queue but it was already empty.`
);
} else {
playerQueue = [];
playerVotes = [];
message.channel.send(`The queue has been cleared!`);
logger.info(`${message.author.username} cleared the queue and the votes.`);
pokemonName = '';
captainInGameName = '';
logger.info('Emptied pokemon name and captain name');
}
}
function commandRemoveUserFromQueue(Discord, config, logger, message, command, args) {
// Remove a tagged user from the queue
if (args[0]) {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
try {
const user = getUserFromMention(args[0], logger, message);
logger.info(`${message.author.username} used command ru ${user} in ${message.channel.name}`);
if (playerQueue.includes(user)) {
// Search for the user
for (var i = 0; i < playerQueue.length; i++) {
if (playerQueue[i].username === user.username) {
playerQueue.splice(i, 1);
i--;
}
}
for (var i = 0; i < playerVotes.length; i++) {
if (playerVotes[i].username === user.username) {
playerVotes.splice(i, 1);
i--;
}
}
message.channel.send(`${user.username} removed from queue.`);
logger.info(`${message.author.username} removed ${user.username} from queue.`);
checkQueue(
message,
playerQueue,
playerVotes,
logger,
Discord,
pokemonName,
captainInGameName,
config
);
} else if (!playerQueue.includes(user)) {
message.channel.send(`${user.username} is not in the queue.`);
logger.info(
`${message.author.username} attempted to remove ${user.username} from queue but they weren't in it.`
);
}
} catch (error) {
logger.error(`Tried to remove user ${args[0]} from queue but got an error: ${error}`);
message.channel.send(`Failed to remove ${args[0]} from the queue.`);
}
}
}
function commandDeleteChannel(Discord, config, logger, message, command, args) {
logger.info(`${message.author.username} used command dc in ${message.channel.name}`);
// Determine if they can delete the channel (i.e. it's their temporary one) - compare the name
if (message.channel.name === getChannelName(message.author.username)) {
deleteChannel(message, message.channel.name, logger);
logger.info(`${message.author.username} deleted their adventure channel.`);
} else {
message.channel.send(`${message.author.username} is not allowed to delete this channel.`);
logger.info(
`${message.author.username} attempted to delete channel ${message.channel.name} but it's not their adventure channel.`
);
}
}
+198 -2
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@@ -1,6 +1,144 @@
const { loggers } = require("winston");
const { loggers } = require('winston');
module.exports = {
checkQueue: function (
message,
playerQueue,
playerVotes,
logger,
Discord,
pokemonName,
captainInGameName,
config
) {
if (
playerQueue.length === config.maxqueuesize ||
(playerQueue.length > 0 && playerQueue.length == playerVotes.length)
) {
// Queue is full
logger.info('Queue is full');
// Post a message to say the queue is complete
module.exports.sendEmbedMessage(
logger,
message,
Discord,
'Queue full',
`The adventure is beginning - players should check their DMs\n${playerQueue
.map((player, index) => `${index + 1} - ${player.username}`)
.join('\n')}`
);
const randomCode = generateRandomCode();
const baseMessage = `@${playerQueue[0].username} is making the lobby. Here is your link code ${randomCode}`;
const adventureMessage =
pokemonName === '' && captainInGameName === ''
? `${generateQueueTitle(playerQueue, config)}\n${baseMessage}`
: `${generateQueueTitle(
playerQueue,
config
)}\nPokemon: ${pokemonName}\nCaptain's IGN: ${captainInGameName}\n${baseMessage}`;
try {
// DM users
playerQueue.forEach((player) => {
message.client.users.cache.get(player.id).send(adventureMessage);
});
} catch (error) {
logger.error('Tried to DM users: ', error);
module.exports.sendEmbedMessage(
logger,
message,
Discord,
'An error occurred',
`There was an error, please let an admin know!\n${error}`,
'#DB4437'
);
}
makeTempChannel(message, adventureMessage, playerQueue, logger);
// Clear the queue and votes
playerQueue = [];
logger.info('Emptied queue');
playerVotes = [];
logger.info('Emptied votes');
pokemonName = '';
captainInGameName = '';
logger.info('Emptied pokemon name and captain name');
} else if (playerQueue.length === 0) {
module.exports.sendEmbedMessage(
logger,
message,
Discord,
'Queue empty',
'The queue is empty :('
);
pokemonName = '';
captainInGameName = '';
} else {
// Show queue after adding
let queueTitle = generateQueueTitle(playerQueue, config);
if (pokemonName === '' && captainInGameName === '') {
module.exports.sendEmbedMessage(
logger,
message,
Discord,
queueTitle,
`${playerQueue.map((player, index) => `${index + 1} - ${player.username}`).join('\n')}`
);
} else {
module.exports.sendEmbedMessage(
logger,
message,
Discord,
queueTitle,
`**Pokemon**: ${pokemonName}\n**Captain's IGN**: ${captainInGameName}\n${playerQueue
.map((player, index) => `${index + 1} - ${player.username}`)
.join('\n')}`
);
}
}
},
deleteChannel: function (message, channelName, logger) {
try {
// Get a Channel by Name
const fetchedChannel = message.guild.channels.cache.find(
(channel) => channel.name.toLowerCase() == channelName.toLowerCase()
);
logger.info(`Deleting temp channel ${channelName}`);
fetchedChannel.delete();
} catch (error) {
logger.error(`Tried to delete channel ${channelName}: `, error);
let names = [];
message.guild.channels.cache.forEach((channel) => {
names.push(channel.name);
});
logger.info(`Channel names in cache: ${names}`);
}
},
getChannelName: function (username) {
return `${username.toLowerCase().replace(' ', '-')}s-adventurers`;
},
getUserFromMention: function (mention, logger, message) {
try {
if (!mention) return;
if (mention.startsWith('<@') && mention.endsWith('>')) {
mention = mention.slice(2, -1);
if (mention.startsWith('!')) {
mention = mention.slice(1);
}
return message.client.users.cache.get(mention);
}
} catch (error) {
logger.error('Tried to get users from mention: ', error);
}
},
sendEmbedMessage: function (logger, message, Discord, title, description, colour = '#F4B400') {
// For documentation see https://github.com/AnIdiotsGuide/discordjs-bot-guide/blob/master/first-bot/using-embeds-in-messages.md
try {
@@ -9,7 +147,9 @@ module.exports = {
.setColor(colour)
.setDescription(description)
.setFooter('This is a custom bot - if it goes down, tag Scruffy')
.setThumbnail('https://cdn.discordapp.com/icons/770039159506337802/a_510706276ebcf77e568900fa708e6c63.png?size=128')
.setThumbnail(
'https://cdn.discordapp.com/icons/770039159506337802/a_510706276ebcf77e568900fa708e6c63.png?size=128'
)
.setTimestamp();
message.channel.send(embed);
@@ -19,3 +159,59 @@ module.exports = {
}
},
};
function generateQueueTitle(playerQueue, config) {
return `\n===== ADVENTURE QUEUE (${playerQueue.length}/${config.maxqueuesize}) =====`;
}
function generateRandomCode() {
const num1 = Math.floor(Math.random() * 9999 + 1);
const num2 = Math.floor(Math.random() * 9999 + 1);
// Pad the start of the numbers so there's always four digits, including leading zeros
return `${num1.toString().padStart(4, '0')}-${num2.toString().padStart(4, '0')}`;
}
function makeTempChannel(message, adventureMessage, playerQueue, logger) {
const channelName = module.exports.getChannelName(playerQueue[0].username);
let createdChannelId = '';
let everyoneRole = message.guild.roles.cache.find((r) => r.name === '@everyone');
let permissionOverwrites = [
{
id: everyoneRole.id,
deny: ['VIEW_CHANNEL'],
},
];
playerQueue.forEach((player) => {
permissionOverwrites.push({
id: player.id,
allow: ['VIEW_CHANNEL'],
});
});
logger.info(`Making temp channel ${channelName}`);
message.guild.channels
.create(channelName, {
type: 'text',
permissionOverwrites: permissionOverwrites,
})
.then((createdChannel) => {
createdChannelId = createdChannel.id;
// Post in the channel
createdChannel.send(adventureMessage);
createdChannel.send(
`Please delete this channel when you're finished with it using the ${config.prefix}dc command`
);
})
.catch(logger.error);
// try {
// // Delete the channel after the configured amount of minutes
// setTimeout(function(){ deleteChannel(message, channelName); }, (config.channeldeletetimeinminutes * 1000 * 60) );
// } catch (error) {
// logger.error(`Tried to delete channel ${channelName} after timeout: `, error);
// }
}
+6 -465
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@@ -2,244 +2,15 @@ const Discord = require('discord.js');
const winston = require('winston');
const Elasticsearch = require('winston-elasticsearch');
const config = require('./config.json');
const {sendEmbedMessage} = require('./helpers.js');
const { initialiseLogger } = require('./logger.js');
const { matchCommand } = require('./commands.js');
const client = new Discord.Client();
const { format } = winston;
const { combine, timestamp } = format;
let env = 'dev';
if (process.env.NODE_ENV === 'production') {
env = 'prod';
}
// Custom format function that will look for an error object and log out the stack and if
// its not production, the error itself
const myFormat = format.printf((info) => {
const { timestamp: tmsmp, level, message, error, ...rest } = info;
let log = `${tmsmp} - ${level}:\t${message}`;
// Only if there is an error
if ( error ) {
if ( error.stack) log = `${log}\n${error.stack}`;
if (process.env.NODE_ENV !== 'production') log = `${log}\n${JSON.stringify(error, null, 2)}`;
}
// Check if rest is object
if ( !( Object.keys(rest).length === 0 && rest.constructor === Object ) ) {
log = `${log}\n${JSON.stringify(rest, null, 2)}`;
}
return log;
});
const esTransportOpts = {
level: 'info',
indexPrefix: 'logs_denbot',
clientOpts: {
host: config.elasticsearch.elasticsearch_address,
log: 'info'
},
transformer: logData => {
return {
timestamp: new Date().toISOString(),
severity: logData.level,
message: logData.message,
meta: {
app: 'denBot',
env: env,
stack: logData.meta.stack
}
}
}
};
const logger = winston.createLogger({
level: 'info',
format: combine(
winston.format.errors({ stack: true }), // <-- use errors format
winston.format.timestamp(),
winston.format.prettyPrint(),
myFormat,
winston.format.json()
),
defaultMeta: { service: 'user-service' },
transports: [
new winston.transports.File({ filename: 'error.log', level: 'error' }),
new winston.transports.File({ filename: 'combined.log' }),
new Elasticsearch(esTransportOpts)
],
});
//
// If we're not in production then log to the `console` with the format:
// `${info.level}: ${info.message} JSON.stringify({ ...rest }) `
//
//if (process.env.NODE_ENV !== 'production') {
logger.add(new winston.transports.Console({
format: winston.format.simple(),
}));
//}
let playerQueue = [];
let playerVotes = [];
let pokemonName = '';
let captainInGameName = '';
const logger = initialiseLogger(config, winston, Elasticsearch);
client.login(config.token);
client.once('ready', () => {
logger.info('denBot logged in successfully!');
})
/*
* Commands:
* q - Join the queue
* q pokemon ign - Join the queue (first player can set the pokemon and their in-game name)
* lq - Leave the queue
* sq - Show the queue
* cq - Clear the queue
* ru - Remove a tagged user from the queue
* dc - Delete an adventure channel (only the captain can use this)
*/
function generateQueueTitle() {
return `\n===== ADVENTURE QUEUE (${playerQueue.length}/${config.maxqueuesize}) =====`;
}
function generateRandomCode() {
const num1 = Math.floor((Math.random() * 9999) + 1);
const num2 = Math.floor((Math.random() * 9999) + 1);
// Pad the start of the numbers so there's always four digits, including leading zeros
return `${num1.toString().padStart(4, '0')}-${num2.toString().padStart(4, '0')}`;
}
function checkQueue(message) {
if (playerQueue.length === config.maxqueuesize || (playerQueue.length > 0 && playerQueue.length == playerVotes.length)) {
// Queue is full
logger.info('Queue is full');
// Post a message to say the queue is complete
sendEmbedMessage(logger, message, Discord, 'Queue full', `The adventure is beginning - players should check their DMs\n${playerQueue.map((player, index) => `${index + 1} - ${player.username}`).join('\n')}`)
const randomCode = generateRandomCode();
const baseMessage = `@${playerQueue[0].username} is making the lobby. Here is your link code ${randomCode}`;
const adventureMessage = (pokemonName === '' && captainInGameName === '')
? `${generateQueueTitle()}\n${baseMessage}`
: `${generateQueueTitle()}\nPokemon: ${pokemonName}\nCaptain's IGN: ${captainInGameName}\n${baseMessage}`;
try {
// DM users
playerQueue.forEach(player => {
client.users.cache.get(player.id).send(adventureMessage);
});
} catch (error) {
logger.error('Tried to DM users: ', error);
sendEmbedMessage(logger, message, Discord, 'An error occurred', `There was an error, please let an admin know!\n${error}`, '#DB4437');
}
makeTempChannel(message, adventureMessage);
// Clear the queue and votes
playerQueue = [];
logger.info('Emptied queue');
playerVotes = [];
logger.info('Emptied votes');
pokemonName = '';
captainInGameName = '';
logger.info('Emptied pokemon name and captain name');
}
else if (playerQueue.length === 0) {
sendEmbedMessage(logger, message, Discord, 'Queue empty', 'The queue is empty :(');
pokemonName = '';
captainInGameName = '';
}
else {
// Show queue after adding
if (pokemonName === '' && captainInGameName === '') {
sendEmbedMessage(logger, message, Discord, generateQueueTitle(), `${playerQueue.map((player, index) => `${index + 1} - ${player.username}`).join('\n')}`);
}
else {
sendEmbedMessage(logger, message, Discord, generateQueueTitle(), `**Pokemon**: ${pokemonName}\n**Captain's IGN**: ${captainInGameName}\n${playerQueue.map((player, index) => `${index + 1} - ${player.username}`).join('\n')}`);
}
}
}
function getUserFromMention(mention) {
try {
if (!mention) return;
if (mention.startsWith('<@') && mention.endsWith('>')) {
mention = mention.slice(2, -1);
if (mention.startsWith('!')) {
mention = mention.slice(1);
}
return client.users.cache.get(mention);
}
} catch (error) {
logger.error('Tried to get users from mention: ', error);
}
}
function getChannelName(username) {
return `${username.toLowerCase().replace(' ', '-')}s-adventurers`;
}
function makeTempChannel(message, adventureMessage) {
const channelName = getChannelName(playerQueue[0].username);
let createdChannelId = '';
let everyoneRole = message.guild.roles.cache.find(r => r.name === '@everyone');
let permissionOverwrites = [{
id: everyoneRole.id,
deny: ['VIEW_CHANNEL'],
},
];
playerQueue.forEach(player => {
permissionOverwrites.push({
id: player.id,
allow: ['VIEW_CHANNEL'],
});
});
logger.info(`Making temp channel ${channelName}`)
message.guild.channels.create(channelName, {
type: 'text',
permissionOverwrites: permissionOverwrites,
}).then(createdChannel => {
createdChannelId = createdChannel.id;
// Post in the channel
createdChannel.send(adventureMessage);
createdChannel.send(`Please delete this channel when you're finished with it using the ${config.prefix}dc command`);
})
.catch(logger.error);
// try {
// // Delete the channel after the configured amount of minutes
// setTimeout(function(){ deleteChannel(message, channelName); }, (config.channeldeletetimeinminutes * 1000 * 60) );
// } catch (error) {
// logger.error(`Tried to delete channel ${channelName} after timeout: `, error);
// }
}
function deleteChannel(message, channelName) {
try {
// Get a Channel by Name
const fetchedChannel = message.guild.channels.cache.find(channel => channel.name.toLowerCase() == channelName.toLowerCase());
logger.info(`Deleting temp channel ${channelName}`)
fetchedChannel.delete();
} catch (error) {
logger.error(`Tried to delete channel ${channelName}: `, error);
let names = [];
message.guild.channels.cache.forEach(channel => {
names.push(channel.name);
});
logger.info(`Channel names in cache: ${names}`);
}
}
client.on('message', function (message) {
// Ignore messages from the bot and that don't begin with the prefix, and do not run in DMs to bot
@@ -247,241 +18,11 @@ client.on('message', function (message) {
if (!message.content.startsWith(config.prefix)) return;
if (message.channel instanceof Discord.DMChannel) return;
// Split out the fields we need from the message
const commandBody = message.content.slice(config.prefix.length);
const args = commandBody.split(' ');
const command = args.shift().toLowerCase();
// Join the queue
if (command === 'q' && !(playerQueue.includes(message.author))) {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.info(`${message.author.username} used command q in ${message.channel.name}`);
logger.info(`${message.author.username} joined the queue.`);
sendEmbedMessage(logger, message, Discord, 'Queue in progress', `${message.author.username} joined the queue.`);
playerQueue.push(message.author);
if (playerQueue.length === 1 && args[0] && args[1]) {
// First player can submit pokemon and in-game name
pokemonName = args[0];
captainInGameName = args[1];
}
checkQueue(message);
}
else if (command === 'q' && (playerQueue.includes(message.author))) {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.info(`${message.author.username} used command q in ${message.channel.name}`);
message.channel.send(`${message.author.username} is too keen, you're already in the queue mate!`);
}
// Leave the queue
if(command === 'lq' && (playerQueue.includes(message.author))){
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.info(`${message.author.username} used command lq in ${message.channel.name}`);
for( var i = 0; i < playerQueue.length; i++){
if ( playerQueue[i] === message.author) {
playerQueue.splice(i, 1);
i--;
}
}
for( var i = 0; i < playerVotes.length; i++){
if ( playerVotes[i] === message.author) {
playerVotes.splice(i, 1);
i--;
}
}
logger.info(`${message.author.username} left the queue.`);
sendEmbedMessage(logger, message, Discord, 'Queue in progress', `${message.author.username} left the queue.`);
checkQueue(message);
}
else if (command === 'lq' && !(playerQueue.includes(message.author))) {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.info(`${message.author.username} used command lq in ${message.channel.name}`);
message.channel.send(`${message.author.username} you can't leave the queue before you've joined it!`);
}
// Vote to start early with only the users currently in the queue
if(command === 'start') {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.info(`${message.author.username} used command ${command} in ${message.channel.name}`);
if(playerQueue.length == 0) {
message.channel.send(`You can only vote to start an adventure early if there is a queue. You can start a queue by using the command ${config.prefix}help`);
}
else if (!playerQueue.includes(message.author)) {
message.channel.send(`You can only vote to start an adventure early if you are in the queue. You can join the queue by using the command ${config.prefix}q`);
}
else if(playerVotes.length == 0) {
// First player to vote
playerVotes.push(message.author);
sendEmbedMessage(logger, message, Discord, 'Voting to start early', `${message.author.username} voted to start the adventure.\nAll other players in the queue must also vote to start the adventure for it to begin without ${config.maxqueuesize} players.`);
}
else if (playerVotes.includes(message.author.username)) {
sendEmbedMessage(logger, message, Discord, 'Voting to start early', `${message.author.username} has already voted to start the adventure.\nAll other players in the queue must also vote to start the adventure for it to begin without ${config.maxqueuesize} players.`);
}
else if (playerVotes.length < config.maxqueuesize) {
// Not the first player to vote
playerVotes.push(message.author);
if (playerVotes.length < playerQueue.length) {
// Still not all players voted
sendEmbedMessage(logger, message, Discord, 'Voting to start early', `${message.author.username} voted to start the adventure.\nAll other players in the queue must also vote to start the adventure for it to begin without ${config.maxqueuesize} players.`);
}
else {
// All players have voted, we can start the adventure early
checkQueue(message);
}
}
}
// Show the queue
if(command === 'sq') {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.info(`${message.author.username} used command sq in ${message.channel.name}`);
checkQueue(message);
}
// Clear the queue
if(command === 'cq') {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.info(`${message.author.username} used command cq in ${message.channel.name}`);
if (playerQueue.length === 0) {
message.channel.send(`The queue is already empty...`);
logger.info( `${message.author.username} attempted to clear the queue but it was already empty.`);
}
else {
playerQueue = [];
playerVotes = [];
message.channel.send(`The queue has been cleared!`);
logger.info( `${message.author.username} cleared the queue and the votes.`);
pokemonName = '';
captainInGameName = '';
logger.info('Emptied pokemon name and captain name');
}
}
// Remove a tagged user from the queue
if (command === 'ru' && args[0]) {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.info(`${message.author.username} used command ru ${user} in ${message.channel.name}`);
try {
const user = getUserFromMention(args[0]);
if ((playerQueue.includes(user))) {
// Search for the user
for(var i = 0; i < playerQueue.length; i++){
if ((playerQueue[i].username === user.username)){
playerQueue.splice(i, 1);
i--;
}
}
for( var i = 0; i < playerVotes.length; i++){
if ( playerVotes[i].username === user.username) {
playerVotes.splice(i, 1);
i--;
}
}
message.channel.send(`${user.username} removed from queue.`);
logger.info( `${message.author.username} removed ${user.username} from queue.`);
checkQueue(message);
}
else if (!(playerQueue.includes(user))) {
message.channel.send(`${user.username} is not in the queue.`);
logger.info( `${message.author.username} attempted to remove ${user.username} from queue but they weren't in it.`);
}
} catch (error) {
logger.error(`Tried to remove user ${args[0]} from queue but got an error: ${error}`);
message.channel.send(`Failed to remove ${args[0]} from the queue.`);
}
}
if (command === 'dc') {
logger.info(`${message.author.username} used command dc in ${message.channel.name}`);
// Determine if they can delete the channel (i.e. it's their temporary one) - compare the name
if (message.channel.name === getChannelName(message.author.username)) {
deleteChannel(message, message.channel.name)
logger.info( `${message.author.username} deleted their adventure channel.`);
}
else {
message.channel.send(`${message.author.username} is not allowed to delete this channel.`);
logger.info( `${message.author.username} attempted to delete channel ${message.channel.name} but it's not their adventure channel.`);
}
}
if (command === 'help') {
let msg = `
The commands available to you are:
- ${config.prefix}q - Join the queue
- ${config.prefix}q <pokemon> <ign> - Join the queue (first player can set the pokemon and their in-game name)
- ${config.prefix}lq - Leave the queue
- ${config.prefix}sq - Show the queue
- ${config.prefix}start - Vote to start the adventure early, without the full number of players (all players in the queue must use this to start early)
- ${config.prefix}dc - Delete an adventure channel (only the captain can use this)
`;
message.channel.send(msg);
}
if (command === 'adminhelp') {
let msg = `
The commands available to you are:
- ${config.prefix}q - Join the queue
- ${config.prefix}q <pokemon> <ign> - Join the queue (first player can set the pokemon and their in-game name)
- ${config.prefix}lq - Leave the queue
- ${config.prefix}sq - Show the queue
- ${config.prefix}start - Vote to start the adventure early, without the full number of players (all players in the queue must use this to start early)
- ${config.prefix}cq - Clear the queue (admin-only, not to be shared with normal users)
- ${config.prefix}ru - Remove a tagged user from the queue (admin-only, not to be shared with normal users)
- ${config.prefix}dc - Delete an adventure channel (only the captain can use this)
`;
message.channel.send(msg);
}
// Run the matching command
matchCommand(Discord, config, logger, message, command, args);
});
+78
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@@ -0,0 +1,78 @@
module.exports = {
initialiseLogger: function (config, winston, Elasticsearch) {
const { format } = winston;
const { combine, timestamp } = format;
let env = 'dev';
if (process.env.NODE_ENV === 'production') {
env = 'prod';
}
// Custom format function that will look for an error object and log out the stack and if
// its not production, the error itself
const myFormat = format.printf((info) => {
const { timestamp: tmsmp, level, message, error, ...rest } = info;
let log = `${tmsmp} - ${level}:\t${message}`;
// Only if there is an error
if ( error ) {
if ( error.stack) log = `${log}\n${error.stack}`;
if (process.env.NODE_ENV !== 'production') log = `${log}\n${JSON.stringify(error, null, 2)}`;
}
// Check if rest is object
if ( !( Object.keys(rest).length === 0 && rest.constructor === Object ) ) {
log = `${log}\n${JSON.stringify(rest, null, 2)}`;
}
return log;
});
const esTransportOpts = {
level: 'info',
indexPrefix: 'logs_denbot',
clientOpts: {
host: config.elasticsearch.elasticsearch_address,
log: 'info'
},
transformer: logData => {
return {
timestamp: new Date().toISOString(),
severity: logData.level,
message: logData.message,
meta: {
app: 'denbot',
env: env,
stack: logData.meta.stack
}
}
}
};
const logger = winston.createLogger({
level: 'info',
format: combine(
winston.format.errors({ stack: true }), // <-- use errors format
winston.format.timestamp(),
winston.format.prettyPrint(),
myFormat,
winston.format.json()
),
defaultMeta: { service: 'user-service' },
transports: [
new winston.transports.File({ filename: 'error.log', level: 'error' }),
new winston.transports.File({ filename: 'combined.log' }),
new Elasticsearch(esTransportOpts)
],
});
//
// If we're not in production then log to the `console` with the format:
// `${info.level}: ${info.message} JSON.stringify({ ...rest }) `
//
//if (process.env.NODE_ENV !== 'production') {
logger.add(new winston.transports.Console({
format: winston.format.simple(),
}));
//}
return logger;
},
};