Files
denBot/index.js
T

367 lines
11 KiB
JavaScript

const Discord = require('discord.js');
const winston = require('winston');
const Elasticsearch = require('winston-elasticsearch');
const config = require('./config.json');
const client = new Discord.Client();
let env = 'dev';
if (process.env.NODE_ENV === 'production') {
env = 'prod';
}
const esTransportOpts = {
level: 'error',
clientOpts: {
host: config.elasticsearchhost,
log: 'error'
},
transformer: logData => {
return {
"@timestamp": (new Date()).getTime(),
severity: logData.level,
message: `${getCurrentDateAndTime()} - ${logData.message}`,
fields: {
app: 'denBot',
env: env
}
}
}
};
const logger = winston.createLogger({
level: 'info',
format: winston.format.combine(
winston.format.timestamp(),
winston.format.json()
),
defaultMeta: { service: 'user-service' },
transports: [
new winston.transports.File({ filename: 'error.log', level: 'error' }),
new winston.transports.File({ filename: 'combined.log' }),
new Elasticsearch(esTransportOpts)
],
});
//
// If we're not in production then log to the `console` with the format:
// `${info.level}: ${info.message} JSON.stringify({ ...rest }) `
//
if (process.env.NODE_ENV !== 'production') {
logger.add(new winston.transports.Console({
format: winston.format.simple(),
}));
}
let playerQueue = [];
let pokemonName = '';
let captainInGameName = '';
client.login(config.token);
client.once('ready', () =>{
logger.log('info', 'denBot logged in successfully!');
})
/*
* Commands:
* q - Join the queue
* q pokemon ign - Join the queue (first player can set the pokemon and their in-game name)
* lq - Leave the queue
* sq - Show the queue
* cq - Clear the queue
* ru - Remove a tagged user from the queue
* dc - Delete an adventure channel (only the captain can use this)
*/
function getCurrentDateAndTime() {
const today = new Date();
const date = `${today.getFullYear()}-${today.getMonth()+1}-${today.getDate()}`;
const time = `${today.getHours()}:${today.getMinutes()}:${today.getSeconds()}`;
const dateTime = `${date} ${time}`;
return dateTime;
}
function generateQueueTitle() {
return `\n===== ADVENTURE QUEUE (${playerQueue.length}/${config.maxqueuesize}) =====`;
}
function generateRandomCode() {
const num1 = Math.floor((Math.random() * 9999) + 1);
const num2 = Math.floor((Math.random() * 9999) + 1);
// Pad the start of the numbers so there's always four digits, including leading zeros
return `${num1.toString().padStart(4, '0')}-${num2.toString().padStart(4, '0')}`;
}
function checkQueue(message) {
if (playerQueue.length === config.maxqueuesize) {
// Queue is full
logger.log('info', 'Queue is full');
// Post a message to say the queue is complete
message.channel.send(`The adventure is beginning - players should check their DMs\n${playerQueue.map((player, index) => `${index + 1} - ${player.username}`).join('\n')}`);
const randomCode = generateRandomCode();
const baseMessage = `@${playerQueue[0].username} is making the lobby. Here is your link code ${randomCode}`;
const adventureMessage = (pokemonName === '' && captainInGameName === '')
? `${generateQueueTitle()}\n${baseMessage}`
: `${generateQueueTitle()}\nPokemon: ${pokemonName}\nCaptain's IGN: ${captainInGameName}\n${baseMessage}`;
try {
// DM users
playerQueue.forEach(player => {
client.users.cache.get(player.id).send(adventureMessage);
});
} catch (error) {
logger.log('error', error);
message.channel.send(`There was an error, please let an admin know!\n${error}`);
}
makeTempChannel(message, adventureMessage);
// Clear the queue
playerQueue = [];
logger.log('info', 'Emptied queue');
}
else if (playerQueue.length === 0) {
message.channel.send('The queue is empty :(');
pokemonName = '';
captainInGameName = '';
}
else {
// Show queue after adding
if (pokemonName === '' && captainInGameName === '') {
message.channel.send(`${generateQueueTitle()}\n${playerQueue.map((player, index) => `${index + 1} - ${player.username}`).join('\n')}`);
}
else {
message.channel.send(`${generateQueueTitle()}\nPokemon: ${pokemonName}\nCaptain's IGN: ${captainInGameName}\n${playerQueue.map((player, index) => `${index + 1} - ${player.username}`).join('\n')}`);
}
}
}
function getUserFromMention(mention) {
if (!mention) return;
if (mention.startsWith('<@') && mention.endsWith('>')) {
mention = mention.slice(2, -1);
if (mention.startsWith('!')) {
mention = mention.slice(1);
}
return client.users.cache.get(mention);
}
}
function getChannelName(username) {
return `${username}s-adventurers`;
}
function makeTempChannel(message, adventureMessage) {
const channelName = getChannelName(playerQueue[0].username);
let createdChannelId = '';
let everyoneRole = message.guild.roles.cache.find(r => r.name === '@everyone');
let permissionOverwrites = [{
id: everyoneRole.id,
deny: ['VIEW_CHANNEL'],
},
];
playerQueue.forEach(player => {
permissionOverwrites.push({
id: player.id,
allow: ['VIEW_CHANNEL'],
});
});
logger.info(`Making temp channel ${channelName}`)
message.guild.channels.create(channelName, {
type: 'text',
permissionOverwrites: permissionOverwrites,
}).then(createdChannel => {
createdChannelId = createdChannel.id;
// Post in the channel
createdChannel.send(adventureMessage);
})
.catch(logger.error);
// Delete the channel after the configured amount of minutes
setTimeout(function(){ deleteChannel(message, channelName); }, (config.channeldeletetimeinminutes * 1000 * 60) );
}
function deleteChannel(message, channelName) {
try {
// Get a Channel by Name
const fetchedChannel = message.guild.channels.cache.find(channel => channel.name === channelName);
logger.info(`Deleting temp channel ${channelName}`)
fetchedChannel.delete();
} catch (error) {
logger.error(error);
}
}
client.on('message', function (message) {
// Ignore messages from the bot and that don't begin with the prefix, and do not run in DMs to bot
if (message.author.bot) return;
if (!message.content.startsWith(config.prefix)) return;
if (message.channel instanceof Discord.DMChannel) return;
const commandBody = message.content.slice(config.prefix.length);
const args = commandBody.split(' ');
const command = args.shift().toLowerCase();
// Join the queue
if (command === 'q' && !(playerQueue.includes(message.author))) {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.log('info', `${message.author.username} joined the queue.`);
message.channel.send(`=====\n${message.author.username} joined the queue.`);
playerQueue.push(message.author);
if (playerQueue.length === 1 && args[0] && args[1]) {
// First player can submit pokemon and in-game name
pokemonName = args[0];
captainInGameName = args[1];
}
checkQueue(message);
}
else if (command === 'q' && (playerQueue.includes(message.author))) {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
message.channel.send(`${message.author.username} is too keen, you're already in the queue mate!`);
}
// Leave the queue
if(command === 'lq' && (playerQueue.includes(message.author))){
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
logger.log('info', `${message.author.username} left the queue.`);
message.channel.send(`${message.author.username} left the queue.`);
for( var i = 0; i < playerQueue.length; i++){
if ( playerQueue[i] === message.author) {
playerQueue.splice(i, 1);
i--;
}
}
checkQueue(message);
}
else if (command === 'lq' && !(playerQueue.includes(message.author))) {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
message.channel.send(`${message.author.username} you can't leave the queue before you've joined it!`);
}
// Show the queue
if(command === 'sq') {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
checkQueue(message);
}
// Clear the queue
if(command === 'cq') {
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
if (playerQueue.length === 0) {
message.channel.send(`The queue is already empty...`);
logger.log('info', `${message.author.username} attempted to clear the queue but it was already empty.`);
}
else {
playerQueue = [];
message.channel.send(`The queue has been cleared!`);
logger.log('info', `${message.author.username} cleared the queue.`);
}
}
// Remove a tagged user from the queue
if (command === 'ru' && args[0]) {
const user = getUserFromMention(args[0]);
// Delete the message with the bot command
if (config.deletecommandstoggle) {
message.delete();
}
if ((playerQueue.includes(user))) {
// Search for the user
for(var i = 0; i < playerQueue.length; i++){
if ((playerQueue[i].username === user.username)){
playerQueue.splice(i, 1);
i--;
}
}
message.channel.send(`${user.username} removed from queue.`);
logger.log('info', `${message.author.username} removed ${user.username} from queue.`);
checkQueue(message);
}
else if (!(playerQueue.includes(user))) {
message.channel.send(`${user.username} is not in the queue.`);
logger.log('info', `${message.author.username} attempted to remove ${user.username} from queue but they weren't in it.`);
}
}
if (command === 'dc') {
// todo - add logic here to determine if they can delete the channel (i.e. it's their temporary one) - compare the name
if (message.channel.name === getChannelName(message.author.username)) {
deleteChannel(message, message.channel.name)
logger.log('info', `${message.author.username} deleted their adventure channel.`);
}
else {
message.channel.send(`${message.author.username} is not allowed to delete this channel.`);
logger.log('info', `${message.author.username} attempted to delete channel ${message.channel.id} but it's not their adventure channel.`);
}
}
if (command === 'help') {
let msg = `
The commands available to you are:
- !q - Join the queue
- !q <pokemon> <ign> - Join the queue (first player can set the pokemon and their in-game name)
- !lq - Leave the queue
- !sq - Show the queue
- !dc - Delete an adventure channel (only the captain can use this)
`;
message.channel.send(msg);
}
if (command === 'adminhelp') {
let msg = `
The commands available to you are:
- !q - Join the queue
- !q <pokemon> <ign> - Join the queue (first player can set the pokemon and their in-game name)
- !lq - Leave the queue
- !sq - Show the queue
- !cq - Clear the queue (admin-only, not to be shared with normal users)
- !ru - Remove a tagged user from the queue (admin-only, not to be shared with normal users)
- !dc - Delete an adventure channel (only the captain can use this)
`;
message.channel.send(msg);
}
});