feat: promote accepted proposals from API

This commit is contained in:
Josh Creek
2026-09-01 10:29:41 +01:00
parent e0ba6c6ead
commit 03ff8e485e
16 changed files with 270 additions and 49 deletions
+2 -1
View File
@@ -140,7 +140,8 @@ product policy are in [`docs/MATCHMAKING.md`](docs/MATCHMAKING.md).
adapter now performs proposal insertion, participant insertion, and every
queue-ticket promotion in one rollback-safe SERIALIZABLE callback; accepted
proposals now atomically promote their exact team/slot map and tickets into an
`ALLOCATING` match; the runnable
`ALLOCATING` match; final unanimous proposal acceptance now invokes this
replay-safe promotion through the API; the runnable
casual matcher can optionally use a Redis candidate projection and repairs an
empty/lost index from PostgreSQL before claiming durably; live DB/Redis failover
testing remains.
+2 -2
View File
@@ -1173,7 +1173,7 @@ the local/CI/community transport, not a silent production fallback.
| 8.2 `[D:8.1]` | **DONE.** Encode the launch SLOs from `docs/MATCHMAKING.md`: RTT, allocation/connect latency, 99.9% allocation/result success, API latency and tick health | [`docs/MATCHMAKING-SLOs.md`](docs/MATCHMAKING-SLOs.md) defines each metric, denominator, percentile/window, owner, alert threshold and release evidence |
| 8.3 `[D:8.1]` | **DONE.** Publish versioned OpenAPI + WebSocket contracts for Steam login/session, profile/rating, queue create/heartbeat/cancel/resume, proposal accept/decline, assignment/status, server registration/roster/result/shutdown | [`server/contracts/v1/`](server/contracts/v1/) contains machine-readable REST/events contracts and dependency-free structural tests; REST resync is specified by the contract; `server/api/service.go` also exposes the documented `/api/v1` route names (including server-assigned idempotent queue ticket IDs and DELETE cancellation) alongside the existing client `/v1` routes, covered by `TestDocumentedContractRoutesAdaptToServiceAPI` |
| 8.4 `[D:8.3]` | **DONE.** Define opaque IDs, legal queue/match state transitions, revisions and idempotency keys | [`server/contracts/v1/state-transitions.json`](server/contracts/v1/state-transitions.json) locks terminal states, legal edges, stale-revision handling and same-key replay/conflict behavior; contract tests cover the invariants |
| 8.5 `[D:8.4]` | **IN PROGRESS.** Initial PostgreSQL migration now defines durable idempotency keys, queue ownership/active-participation fencing, identities, sessions/revocations, ranked seasons, ratings/events, matches/participants, penalties, results, audits and outbox; follow-up migrations persist server-derived queue probe RTT metadata and the allocator GameServer/allocation registry | `server/migrations/0001_initial.sql`, `0003_queue_probe_metadata.sql`, `0004_allocator_registry.sql`, `migrations/runner.go`, `cmd/migrate` and static checks cover the durable tables, uniqueness/check constraints, Redis-as-cache boundary and serialized forward migration recording; opt-in `scripts/run_postgres_integration.sh` now runs the runner and real queue/assignment ownership, idempotency, revision and expiry checks through pgx; rollback/down migration, the remaining serializable adapters and cache-loss repair remain |
| 8.5 `[D:8.4]` | **IN PROGRESS.** Initial PostgreSQL migration now defines durable idempotency keys, queue ownership/active-participation fencing, identities, sessions/revocations, ranked seasons, ratings/events, matches/participants, penalties, results, audits and outbox; follow-up migrations persist server-derived queue probe RTT metadata, the allocator GameServer/allocation registry, and matcher-selected proposal region/protocol/team/slot plans | `server/migrations/0001_initial.sql`, `0003_queue_probe_metadata.sql`, `0004_allocator_registry.sql`, `0005_proposal_match_plans.sql`, `migrations/runner.go`, `cmd/migrate` and static checks cover the durable tables, uniqueness/check constraints, Redis-as-cache boundary and serialized forward migration recording; opt-in `scripts/run_postgres_integration.sh` now runs the runner and real queue/assignment ownership, idempotency, revision and expiry checks through pgx; rollback/down migration, remaining serializable adapters and cache-loss repair remain |
| 8.6 `[D:8.3,8.4]` | **IN PROGRESS.** Add allocated-mode `ServerConfig` compatibility fields as opt-in defaults | `ServerConfig` now validates allocation mode, match/server IDs, playlist version, client build, future assignment expiry, image digest, transport and EU/NA region; `server_boot.gd` fails closed for the not-yet-wired Steam SDR transport, constrains allocated processes to one match, and emits allocation identity/transport in `server_started`; signed-authorisation admission, dynamic endpoint wiring and full manifest/runtime tests remain |
#### 8B — Authentication and secure control plane
@@ -1196,7 +1196,7 @@ the local/CI/community transport, not a silent production fallback.
| 8.15 `[D:7.8,8.3]` | **IN PROGRESS.** Pure Go probe validation treats Steam location as opaque, requires nonce/freshness/region and server-computed RTT, and implements discrepancy quarantine/release; authenticated HTTP now accepts only opaque location/nonce input through a server-owned probe provider and records validated RTT into the active player's durable queue ticket; durable queue projections have a server-derived RTT JSON field for matcher reads | `server/domain/probes.go`, `server/migrations/0003_queue_probe_metadata.sql`, adversarial fixtures and `server/api/service.go`/`store/queue_sql.go` cover stale/wrong/forged evidence, the 25 ms/30% threshold, three-sample quarantine, five-clean release, authenticated provider arguments, rejection of client RTT fields, player/ticket/expiry binding, persistence failure, playlist-scoped candidate reads and bounded metadata decoding; Steam coordinator, regional probe adapters and multi-region probe population remain |
| 8.16 `[D:8.14,8.15]` | **IN PROGRESS.** Pure Go candidate/team selection implements the <=100 ms ceiling, pairwise widening tolerance, anchor inclusion, deterministic set/region scoring and balanced team partitioning; queue-backed formation now consumes the server-owned projection, fences duplicate player identities and rejects playlist/build/protocol mixing; the matcher worker performs bounded formation and delegates the final claim to the durable proposal transaction; the runnable matcher now supports explicitly enabled ranked six-player polling with durable verified-Steam identity lookup | `server/domain/matcher.go`, `teams.go`, `server/matcher/worker.go`, `server/store/queue_sql.go` and adversarial fixtures cover no-common-region, tolerance boundaries, lexical ties, mean-rating balance, malformed candidates, duplicate identities, compatibility mismatches, incomplete batches, source failure, durable claim failure, queue-backed oldest-anchor formation and incomplete ranked identity metadata; arena selection and long-running worker integration remain |
| 8.17 `[D:8.14,8.16]` | **IN PROGRESS.** Pure Go proposal policy sends a 10-second response window to every selected human, requires unanimous acceptance, applies exact decline/timeout cooldowns and ranked escalation; authenticated API exposes revisioned accept/decline mutations; formed matches now pass through a playlist-aware proposal boundary | `server/domain/proposal.go`, `formation.go` and `server/api/service.go` plus adversarial fixtures cover partial/unanimous response, expiry, replay/conflict, stale API revision, casual lineup preparation and ranked metadata validation; queue precedence and allocation integration remain |
| 8.18 `[D:8.5,8.14,8.17]` | **IN PROGRESS.** Go store layer defines PostgreSQL SERIALIZABLE whole-transaction retries and queue candidate/proposal claim SQL using `FOR UPDATE SKIP LOCKED` plus durable uniqueness/revision fences; proposal creation now inserts proposal/participants and promotes every ticket in one rollback-safe transaction with player- and playlist-bound claim predicates, queue creation has a durable idempotency/owner-read adapter, participant-scoped proposal recovery now expires OPEN proposals and pending participants transactionally at read time, and proposal accept/decline now uses participant/proposal locks, revision fencing and durable idempotency; an accepted proposal can now atomically create the exact `ALLOCATING` match/team/slot topology and promote all claimed tickets to `ACCEPTED`; runnable matcher polling supports an optional Redis candidate projection that repairs empty/lost cache state from authoritative PostgreSQL before the durable final claim | `server/store/serializable.go`, `queue_sql.go`, `proposal_sql.go`, `proposal_recovery_sql.go`, `match_sql.go`, `redis_candidates.go`, `server/matcher/worker.go` and tests cover retry classification, claim-boundary invariants, player/ticket/playlist mapping, durable queue replay/conflict, owner-scoped queue/proposal recovery, expiry at read and mutation boundaries, response replay/conflict, exact match-promotion replay/conflict, fixed team/slot persistence, zero-row claim aborts, atomic statement ordering, incomplete matcher batches, source failures and empty-index Redis repair; opt-in PostgreSQL execution now covers queue create/replay/fencing, assignment persistence, proposal claim/promotion, accepted-proposal match promotion, participant recovery, unanimous response and rollback of partial claims; worker invocation, allocation runtime and concurrent two-matcher integration tests remain |
| 8.18 `[D:8.5,8.14,8.17]` | **IN PROGRESS.** Go store layer defines PostgreSQL SERIALIZABLE whole-transaction retries and queue candidate/proposal claim SQL using `FOR UPDATE SKIP LOCKED` plus durable uniqueness/revision fences; proposal creation now persists its matcher-selected region/protocol/team/slot plan alongside proposal/participant claims, queue creation has a durable idempotency/owner-read adapter, participant-scoped proposal recovery now expires OPEN proposals and pending participants transactionally at read time, and proposal accept/decline now uses participant/proposal locks, revision fencing and durable idempotency; final unanimous API acceptance invokes replay-safe promotion of the exact stored `ALLOCATING` match/team/slot topology and claimed tickets to `ACCEPTED`; runnable matcher polling supports an optional Redis candidate projection that repairs empty/lost cache state from authoritative PostgreSQL before the durable final claim | `server/store/serializable.go`, `queue_sql.go`, `proposal_sql.go`, `proposal_recovery_sql.go`, `match_sql.go`, `redis_candidates.go`, `server/matcher/worker.go`, `server/api/service.go` and tests cover retry classification, claim-boundary invariants, player/ticket/playlist mapping, durable queue replay/conflict, owner-scoped queue/proposal recovery, expiry at read and mutation boundaries, final-response promotion retry, exact match-promotion replay/conflict, fixed team/slot persistence, zero-row claim aborts, atomic statement ordering, incomplete matcher batches, source failures and empty-index Redis repair; opt-in PostgreSQL execution now covers queue create/replay/fencing, assignment persistence, proposal claim/promotion, accepted-proposal match promotion, participant recovery, unanimous response and rollback of partial claims; allocation runtime and concurrent two-matcher integration tests remain |
| 8.19 `[D:8.18]` | **IN PROGRESS.** Pure Go casual lineup requires 26 humans with at least one per team, fills missing slots with explicit bots, permits kickoff-only bot-slot backfill and assigns no backfill penalty/rating update; proposal preparation now derives the lineup from formed teams | `server/domain/casual.go`, `formation.go` cover both-team minimum, bot shape, live-play rejection, zero-penalty backfill and casual proposal composition; queue candidate selection, opt-in 10 s backfill proposals, reconnect/leave penalties and live integration remain |
| 8.20 `[D:8.18]` | **IN PROGRESS.** Pure Go ranked admission requires six unique verified solo humans, rejects bots/backfill/parties, and allows only random-enabled non-elevated arenas; proposal preparation requires matching metadata for every formed player | `server/domain/ranked.go`, `formation.go` cover count, identity, party, bot/backfill, arena eligibility and formed-player metadata rejection; `ArenaRegistry` integration, allocation wiring and innocent-ticket restoration remain |
| 8.21 `[D:8.5,8.20]` | **IN PROGRESS.** Pure Go rating core implements canonical Glicko-2, daily inactivity, ranked 1/3 and casual 1/N human-opponent weights, deterministic opponent ordering, and authoritative draw/overtime/abandon scoring; certified result completion now applies per-player updates inside the durable transaction with lexical row locks and revision increments | `server/domain/rating.go`, `server/store/result_sql.go` and tests cover canonical/inactivity/weight/invalid-input, draw/OT/abandon, ordered participant snapshots, lock/value re-read and rating update SQL; live PostgreSQL rating, seasons and concurrent result transaction tests remain |
+38 -23
View File
@@ -63,6 +63,14 @@ type ProposalBackend interface {
type ProposalMutationBackend interface {
Respond(context.Context, string, string, string, bool, uint64, time.Time) (domain.Proposal, error)
}
type ProposalPromoter interface {
Promote(context.Context, domain.Proposal, time.Time) error
}
type ProposalPromoterFunc func(context.Context, domain.Proposal, time.Time) error
func (f ProposalPromoterFunc) Promote(ctx context.Context, proposal domain.Proposal, now time.Time) error {
return f(ctx, proposal, now)
}
type AssignmentView struct {
MatchID string `json:"match_id"`
@@ -83,29 +91,30 @@ type AssignmentView struct {
type AssignmentProvider func(context.Context, string, string, time.Time) (AssignmentView, error)
type Service struct {
Sessions *domain.SessionStore
SessionBackend SessionBackend
SessionIssuer SessionIssuer
SteamLogin SteamLoginProvider
Queue *domain.Queue
Candidate CandidateProvider
CandidateV2 CandidateProviderV2
QueueBackend QueueBackend
CandidateIndex CandidateIndex
Probe ProbeProvider
ProbeRecorder ProbeRecorder
WorkloadVerify WorkloadVerifier
ResultSubmitter ResultSubmitter
Assignment AssignmentProvider
Now func() time.Time
Proposals map[string]*domain.Proposal
ProposalBackend ProposalBackend
RankedProfiles map[string]domain.RankedProfile
TierPolicy domain.TierPolicy
RateLimiter *RateLimiter
proposalMu sync.Mutex
eventsMu sync.Mutex
events *eventHub
Sessions *domain.SessionStore
SessionBackend SessionBackend
SessionIssuer SessionIssuer
SteamLogin SteamLoginProvider
Queue *domain.Queue
Candidate CandidateProvider
CandidateV2 CandidateProviderV2
QueueBackend QueueBackend
CandidateIndex CandidateIndex
Probe ProbeProvider
ProbeRecorder ProbeRecorder
WorkloadVerify WorkloadVerifier
ResultSubmitter ResultSubmitter
Assignment AssignmentProvider
Now func() time.Time
Proposals map[string]*domain.Proposal
ProposalBackend ProposalBackend
ProposalPromoter ProposalPromoter
RankedProfiles map[string]domain.RankedProfile
TierPolicy domain.TierPolicy
RateLimiter *RateLimiter
proposalMu sync.Mutex
eventsMu sync.Mutex
events *eventHub
}
func (s *Service) Handler() http.Handler {
@@ -598,6 +607,12 @@ func (s *Service) proposalMutation(w http.ResponseWriter, r *http.Request) {
writeDomainError(w, err)
return
}
if updated.State == domain.Accepted && s.ProposalPromoter != nil {
if err := s.ProposalPromoter.Promote(r.Context(), updated, now); err != nil {
writeError(w, http.StatusServiceUnavailable, "match_promotion_unavailable")
return
}
}
s.publishProposalEvent(updated, now)
writeJSON(w, http.StatusOK, toProposalResponse(updated))
}
+55
View File
@@ -41,6 +41,18 @@ type resultSubmitterSpy struct {
result domain.MatchResult
}
type proposalPromoterSpy struct {
calls int
proposal domain.Proposal
err error
}
func (p *proposalPromoterSpy) Promote(_ context.Context, proposal domain.Proposal, _ time.Time) error {
p.calls++
p.proposal = proposal
return p.err
}
func (r *resultSubmitterSpy) SubmitResult(_ context.Context, key string, result domain.MatchResult, _ domain.WorkloadBinding, _ []byte, _ time.Time) error {
r.calls++
r.key, r.result = key, result
@@ -409,6 +421,49 @@ func TestStateChangingAPIActionsPublishTargetedEvents(t *testing.T) {
}
}
func TestFinalProposalAcceptancePromotesDurableMatchAndFailsRetryably(t *testing.T) {
now := time.Unix(1000, 0).UTC()
proposal, err := domain.NewProposal("proposal-promote-123456", domain.Casual, []string{"player-1", "player-2"}, now)
if err != nil {
t.Fatal(err)
}
backend := &proposalBackendSpy{proposal: proposal}
promoter := &proposalPromoterSpy{}
sessions := domain.NewSessionStore()
session1, token1, err := sessions.Issue("player-1", time.Hour, now)
if err != nil {
t.Fatal(err)
}
session2, token2, err := sessions.Issue("player-2", time.Hour, now)
if err != nil {
t.Fatal(err)
}
service := &Service{Sessions: sessions, ProposalBackend: backend, ProposalPromoter: promoter, Now: func() time.Time { return now }}
respond := func(credential, key, revision string) int {
req := httptest.NewRequest(http.MethodPost, "/v1/proposals/"+proposal.ProposalID+"/accept", nil)
req.Header.Set("Authorization", "Bearer "+credential)
req.Header.Set("Idempotency-Key", key)
req.Header.Set("If-Match-Revision", revision)
recorder := httptest.NewRecorder()
service.proposalMutation(recorder, req)
return recorder.Code
}
credential1 := session1.SessionID + ":" + token1
credential2 := session2.SessionID + ":" + token2
if status := respond(credential1, "proposal-promote-first", "0"); status != http.StatusOK || promoter.calls != 0 {
t.Fatalf("first acceptance status/calls = %d/%d", status, promoter.calls)
}
if status := respond(credential2, "proposal-promote-final", "1"); status != http.StatusOK || promoter.calls != 1 || promoter.proposal.State != domain.Accepted {
t.Fatalf("final acceptance status/promoter = %d/%+v", status, promoter)
}
promoter.err = errors.New("database unavailable")
// A duplicate response is replayed by the durable proposal backend and
// retries promotion instead of asking the player to accept again.
if status := respond(credential2, "proposal-promote-final", "1"); status != http.StatusServiceUnavailable || promoter.calls != 2 {
t.Fatalf("promotion retry status/calls = %d/%d", status, promoter.calls)
}
}
func TestProposalRecoveryUsesDurableBackendAndRemainsParticipantScoped(t *testing.T) {
now := time.Unix(1000, 0).UTC()
proposal, err := domain.NewProposal("proposal-1234567890123456", domain.Casual, []string{"player-1", "player-2"}, now)
+12
View File
@@ -46,3 +46,15 @@ func (p postgresProposalBackend) Respond(ctx context.Context, playerID, proposal
func ProposalProviderFromStore(db *sql.DB) ProposalBackend {
return postgresProposalBackend{db: db}
}
// ProposalPromoterFromStore turns a durably accepted proposal into its exact
// matcher-selected ALLOCATING match. The store chooses a deterministic match
// ID so an API retry after a transient failure cannot duplicate the match.
func ProposalPromoterFromStore(db *sql.DB) ProposalPromoter {
return ProposalPromoterFunc(func(ctx context.Context, proposal domain.Proposal, now time.Time) error {
if proposal.State != domain.Accepted {
return domain.ErrIllegalTransition
}
return store.PromoteStoredAcceptedProposal(ctx, db, proposal.ProposalID, now)
})
}
+13
View File
@@ -4,6 +4,8 @@ import (
"context"
"testing"
"time"
"github.com/cosmic-clash/cosmic-clash/server/domain"
)
func TestAssignmentProviderFromStorePreservesPlayerScopedRecoveryBoundary(t *testing.T) {
@@ -25,3 +27,14 @@ func TestProposalProviderFromStoreFailsClosedWithoutDatabase(t *testing.T) {
t.Fatal("nil store was treated as an available proposal source")
}
}
func TestProposalPromoterFromStoreFailsClosedWithoutDatabase(t *testing.T) {
promoter := ProposalPromoterFromStore(nil)
if promoter == nil {
t.Fatal("proposal promoter was not created")
}
proposal := domain.Proposal{ProposalID: "proposal-1", State: domain.Accepted}
if err := promoter.Promote(context.Background(), proposal, time.Unix(1000, 0)); err == nil {
t.Fatal("nil store was treated as an available proposal promoter")
}
}
+8 -7
View File
@@ -81,13 +81,14 @@ func newAPIHandler(db *sql.DB, indexes ...api.CandidateIndex) http.Handler {
candidateIndex = indexes[0]
}
return (&api.Service{
SessionBackend: store.PostgresSessions{DB: db},
QueueBackend: store.PostgresQueue{DB: db},
ProposalBackend: api.ProposalProviderFromStore(db),
Assignment: api.AssignmentProviderFromStore(db),
CandidateIndex: candidateIndex,
ProbeRecorder: store.PostgresQueue{DB: db},
Now: func() time.Time { return time.Now().UTC() },
SessionBackend: store.PostgresSessions{DB: db},
QueueBackend: store.PostgresQueue{DB: db},
ProposalBackend: api.ProposalProviderFromStore(db),
ProposalPromoter: api.ProposalPromoterFromStore(db),
Assignment: api.AssignmentProviderFromStore(db),
CandidateIndex: candidateIndex,
ProbeRecorder: store.PostgresQueue{DB: db},
Now: func() time.Time { return time.Now().UTC() },
}).Handler()
}
+30
View File
@@ -2,6 +2,7 @@ package domain
import (
"fmt"
"sort"
"time"
)
@@ -68,5 +69,34 @@ func PrepareProposal(id string, playlist Playlist, formation MatchFormation, ran
if err != nil {
return PreparedProposal{}, err
}
if formation.Selection.Region == "" || len(formation.Selection.Players) == 0 || formation.Selection.Players[0].ProtocolVersion < 1 {
return PreparedProposal{}, fmt.Errorf("formed match metadata is incomplete")
}
proposal.Region = formation.Selection.Region
proposal.Protocol = formation.Selection.Players[0].ProtocolVersion
for _, player := range formation.Selection.Players {
if player.ProtocolVersion != proposal.Protocol {
return PreparedProposal{}, fmt.Errorf("formed match has mixed protocols")
}
}
assignProposalSlots(&proposal, formation.Teams)
return PreparedProposal{Proposal: proposal, CasualLineup: lineup}, nil
}
func assignProposalSlots(proposal *Proposal, teams Teams) {
assign := func(team int, players []Candidate) {
ordered := append([]Candidate(nil), players...)
sort.Slice(ordered, func(i, j int) bool { return ordered[i].PlayerID < ordered[j].PlayerID })
for index, player := range ordered {
for participant := range proposal.Participants {
if proposal.Participants[participant].PlayerID == player.PlayerID {
proposal.Participants[participant].Team = team
proposal.Participants[participant].Slot = team*3 + index
break
}
}
}
}
assign(0, teams.Team0)
assign(1, teams.Team1)
}
+4 -1
View File
@@ -10,7 +10,7 @@ func testFormation(t *testing.T, count int) MatchFormation {
now := time.Unix(1000, 0)
players := make([]Candidate, count)
for i := range players {
players[i] = Candidate{TicketID: string(rune('a' + i)), PlayerID: string(rune('p' + i)), Rating: 1500, EnqueuedAt: now, PredictedRTT: map[string]float64{"EU": 40}}
players[i] = Candidate{TicketID: string(rune('a' + i)), PlayerID: string(rune('p' + i)), ProtocolVersion: 1, Rating: 1500, EnqueuedAt: now, PredictedRTT: map[string]float64{"EU": 40}}
}
selection, err := SelectCandidates(players[0], players[1:], count, now)
if err != nil {
@@ -31,6 +31,9 @@ func TestPrepareProposalBuildsCasualLineupBeforeCreatingProposal(t *testing.T) {
if prepared.Proposal.Playlist != Casual || len(prepared.Proposal.Participants) != 2 || len(prepared.CasualLineup) != 6 {
t.Fatalf("prepared casual proposal = %+v", prepared)
}
if prepared.Proposal.Region != "EU" || prepared.Proposal.Protocol != 1 || prepared.Proposal.Participants[0].Slot == prepared.Proposal.Participants[1].Slot || prepared.Proposal.Participants[0].Team == prepared.Proposal.Participants[1].Team {
t.Fatalf("prepared proposal did not retain deterministic topology: %+v", prepared.Proposal)
}
humans := 0
teams := map[int]bool{}
for _, slot := range prepared.CasualLineup {
+4
View File
@@ -34,11 +34,15 @@ const (
type ProposalParticipant struct {
PlayerID string
Response Response
Team int
Slot int
}
type Proposal struct {
ProposalID string
Playlist Playlist
Region string
Protocol int
Participants []ProposalParticipant
State State
Revision uint64
+1 -1
View File
@@ -27,7 +27,7 @@ func candidates() []domain.Candidate {
now := time.Unix(1000, 0).UTC()
result := make([]domain.Candidate, 4)
for i := range result {
result[i] = domain.Candidate{TicketID: "ticket-" + string(rune('1'+i)), PlayerID: "player-" + string(rune('1'+i)), Playlist: domain.Casual, EnqueuedAt: now.Add(time.Duration(i) * time.Second), PredictedRTT: map[string]float64{"EU": 20}}
result[i] = domain.Candidate{TicketID: "ticket-" + string(rune('1'+i)), PlayerID: "player-" + string(rune('1'+i)), Playlist: domain.Casual, ProtocolVersion: 1, EnqueuedAt: now.Add(time.Duration(i) * time.Second), PredictedRTT: map[string]float64{"EU": 20}}
}
return result
}
@@ -0,0 +1,15 @@
-- Preserve the matcher-selected topology through the proposal response window.
-- These fields are nullable for already-created proposals during a rolling
-- deployment; new matcher-created proposals always populate them before they
-- can be promoted to an ALLOCATING match.
ALTER TABLE proposals
ADD COLUMN match_region TEXT CHECK (match_region IN ('EU', 'NA')),
ADD COLUMN match_protocol INTEGER CHECK (match_protocol > 0);
ALTER TABLE proposal_participants
ADD COLUMN team INTEGER CHECK (team IN (0, 1)),
ADD COLUMN slot INTEGER CHECK (slot BETWEEN 0 AND 5);
CREATE UNIQUE INDEX proposal_participants_unique_slot
ON proposal_participants (proposal_id, slot)
WHERE slot IS NOT NULL;
+38
View File
@@ -63,6 +63,44 @@ const AcceptedMatchParticipantInsertSQL = `INSERT INTO match_participants
(match_id, player_id, ticket_id, slot, team)
VALUES ($1, $2, $3, $4, $5)`
const StoredProposalMatchPlanSQL = `SELECT match_region, match_protocol
FROM proposals
WHERE proposal_id = $1 AND state = 'ACCEPTED'`
const StoredProposalMatchPlayersSQL = `SELECT player_id, team, slot
FROM proposal_participants
WHERE proposal_id = $1 AND response = 'ACCEPTED'
ORDER BY player_id`
// PromoteStoredAcceptedProposal materializes the exact topology persisted by
// the matcher once every player has accepted. The deterministic match ID makes
// a request retry converge after an API/worker interruption.
func PromoteStoredAcceptedProposal(ctx context.Context, db *sql.DB, proposalID string, now time.Time) error {
if db == nil || proposalID == "" || now.IsZero() {
return fmt.Errorf("invalid stored proposal promotion arguments")
}
plan := AcceptedMatchPlan{MatchID: "match-" + proposalID, ProposalID: proposalID}
if err := db.QueryRowContext(ctx, StoredProposalMatchPlanSQL, proposalID).Scan(&plan.Region, &plan.Protocol); err != nil {
return err
}
rows, err := db.QueryContext(ctx, StoredProposalMatchPlayersSQL, proposalID)
if err != nil {
return err
}
defer rows.Close()
for rows.Next() {
var player MatchPlayer
if err := rows.Scan(&player.PlayerID, &player.Team, &player.Slot); err != nil {
return err
}
plan.Players = append(plan.Players, player)
}
if err := rows.Err(); err != nil {
return err
}
return CreateMatchFromAcceptedProposal(ctx, db, plan, now)
}
// CreateMatchFromAcceptedProposal atomically promotes the exact accepted
// roster into an ALLOCATING match. An existing match ID is an idempotent retry
// only if every durable field and participant assignment matches the request.
+36 -4
View File
@@ -10,8 +10,8 @@ import (
)
const ProposalInsertSQL = `INSERT INTO proposals
(proposal_id, playlist, state, expires_at, revision)
VALUES ($1, $2, 'OPEN', $3, 0)`
(proposal_id, playlist, state, expires_at, revision, match_region, match_protocol)
VALUES ($1, $2, 'OPEN', $3, 0, NULLIF($4, ''), NULLIF($5, 0))`
// CreateProposal atomically claims the queue tickets and creates the proposal.
// Every statement runs inside the same SERIALIZABLE retry callback; callers
@@ -20,8 +20,11 @@ func CreateProposal(ctx context.Context, db *sql.DB, proposal domain.Proposal, t
if proposal.ProposalID == "" || len(proposal.Participants) == 0 {
return fmt.Errorf("invalid proposal transaction")
}
if !validProposalMatchPlan(proposal) {
return fmt.Errorf("invalid proposal match plan")
}
return RunSerializable(ctx, db, DefaultSerializableAttempts, func(ctx context.Context, tx *sql.Tx) error {
if _, err := tx.ExecContext(ctx, ProposalInsertSQL, proposal.ProposalID, proposal.Playlist, proposal.ExpiresAt); err != nil {
if _, err := tx.ExecContext(ctx, ProposalInsertSQL, proposal.ProposalID, proposal.Playlist, proposal.ExpiresAt, proposal.Region, proposal.Protocol); err != nil {
return err
}
for _, participant := range proposal.Participants {
@@ -29,7 +32,7 @@ func CreateProposal(ctx context.Context, db *sql.DB, proposal domain.Proposal, t
if participant.PlayerID == "" || ticketID == "" {
return fmt.Errorf("missing proposal ticket mapping")
}
if _, err := tx.ExecContext(ctx, ProposalParticipantInsertSQL, proposal.ProposalID, participant.PlayerID, ticketID); err != nil {
if _, err := tx.ExecContext(ctx, ProposalParticipantInsertSQL, proposal.ProposalID, participant.PlayerID, ticketID, nullablePlanField(proposal.Region != "", participant.Team), nullablePlanField(proposal.Region != "", participant.Slot)); err != nil {
return err
}
result, err := tx.ExecContext(ctx, QueueTicketProposeSQL, ticketID, participant.PlayerID, string(proposal.Playlist), now)
@@ -47,3 +50,32 @@ func CreateProposal(ctx context.Context, db *sql.DB, proposal domain.Proposal, t
return nil
})
}
func validProposalMatchPlan(proposal domain.Proposal) bool {
if proposal.Region == "" && proposal.Protocol == 0 {
return true // Legacy/direct callers have no matcher formation to persist.
}
if (proposal.Region != "EU" && proposal.Region != "NA") || proposal.Protocol < 1 {
return false
}
seenSlots := make(map[int]struct{}, len(proposal.Participants))
teams := [2]int{}
for _, participant := range proposal.Participants {
if participant.Team < 0 || participant.Team > 1 || participant.Slot < 0 || participant.Slot > 5 {
return false
}
if _, exists := seenSlots[participant.Slot]; exists {
return false
}
seenSlots[participant.Slot] = struct{}{}
teams[participant.Team]++
}
return teams[0] > 0 && teams[1] > 0
}
func nullablePlanField(enabled bool, value int) any {
if !enabled {
return nil
}
return value
}
+10 -8
View File
@@ -8,14 +8,16 @@ import (
func TestQueueSQLUsesDurableIdempotencyAndOwnerScopedRecovery(t *testing.T) {
for query, fragments := range map[string][]string{
QueueIdempotencyInsertSQL: {"idempotency_keys", "ON CONFLICT (scope, idempotency_key) DO NOTHING", "payload_digest"},
QueueIdempotencySelectSQL: {"scope = $1", "idempotency_key = $2", "FOR UPDATE"},
QueueTicketSelectSQL: {"ticket_id = $1", "player_id = $2"},
QueueTicketInsertSQL: {"player_id", "playlist", "client_build", "protocol_version"},
QueueTicketHeartbeatSQL: {"player_id = $2", "revision = $3", "expires_at > $4", "RETURNING"},
QueueTicketCancelSQL: {"player_id = $2", "revision = $3", "state NOT IN", "RETURNING"},
QueueCandidateProjectionSQL: {"playlist = $1", "predicted_rtt", "expires_at > $2", "LIMIT $3"},
RankedParticipantSQL: {"steam_id", "player_id = ANY($1)", "ORDER BY player_id"},
QueueIdempotencyInsertSQL: {"idempotency_keys", "ON CONFLICT (scope, idempotency_key) DO NOTHING", "payload_digest"},
QueueIdempotencySelectSQL: {"scope = $1", "idempotency_key = $2", "FOR UPDATE"},
QueueTicketSelectSQL: {"ticket_id = $1", "player_id = $2"},
QueueTicketInsertSQL: {"player_id", "playlist", "client_build", "protocol_version"},
QueueTicketHeartbeatSQL: {"player_id = $2", "revision = $3", "expires_at > $4", "RETURNING"},
QueueTicketCancelSQL: {"player_id = $2", "revision = $3", "state NOT IN", "RETURNING"},
QueueCandidateProjectionSQL: {"playlist = $1", "predicted_rtt", "expires_at > $2", "LIMIT $3"},
RankedParticipantSQL: {"steam_id", "player_id = ANY($1)", "ORDER BY player_id"},
ProposalInsertSQL: {"match_region", "match_protocol", "NULLIF($4, '')"},
ProposalParticipantInsertSQL: {"team", "slot", "'PENDING'"},
} {
for _, fragment := range fragments {
if !contains(query, fragment) {
+2 -2
View File
@@ -75,8 +75,8 @@ ORDER BY enqueued_at, ticket_id
LIMIT $2
FOR UPDATE SKIP LOCKED`
ProposalParticipantInsertSQL = `INSERT INTO proposal_participants (proposal_id, player_id, ticket_id, response)
VALUES ($1, $2, $3, 'PENDING')`
ProposalParticipantInsertSQL = `INSERT INTO proposal_participants (proposal_id, player_id, ticket_id, response, team, slot)
VALUES ($1, $2, $3, 'PENDING', $4, $5)`
QueueTicketProposeSQL = `UPDATE queue_tickets SET state = 'PROPOSED', revision = revision + 1
WHERE ticket_id = $1 AND player_id = $2 AND playlist = $3 AND state = 'QUEUED' AND expires_at > $4`