mirror of
https://github.com/jcreek/CosmicClash.git
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feat: promote accepted proposals from API
This commit is contained in:
+2
-1
@@ -140,7 +140,8 @@ product policy are in [`docs/MATCHMAKING.md`](docs/MATCHMAKING.md).
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adapter now performs proposal insertion, participant insertion, and every
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queue-ticket promotion in one rollback-safe SERIALIZABLE callback; accepted
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proposals now atomically promote their exact team/slot map and tickets into an
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`ALLOCATING` match; the runnable
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`ALLOCATING` match; final unanimous proposal acceptance now invokes this
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replay-safe promotion through the API; the runnable
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casual matcher can optionally use a Redis candidate projection and repairs an
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empty/lost index from PostgreSQL before claiming durably; live DB/Redis failover
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testing remains.
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+2
-2
@@ -1173,7 +1173,7 @@ the local/CI/community transport, not a silent production fallback.
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| 8.2 `[D:8.1]` | **DONE.** Encode the launch SLOs from `docs/MATCHMAKING.md`: RTT, allocation/connect latency, 99.9% allocation/result success, API latency and tick health | [`docs/MATCHMAKING-SLOs.md`](docs/MATCHMAKING-SLOs.md) defines each metric, denominator, percentile/window, owner, alert threshold and release evidence |
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| 8.3 `[D:8.1]` | **DONE.** Publish versioned OpenAPI + WebSocket contracts for Steam login/session, profile/rating, queue create/heartbeat/cancel/resume, proposal accept/decline, assignment/status, server registration/roster/result/shutdown | [`server/contracts/v1/`](server/contracts/v1/) contains machine-readable REST/events contracts and dependency-free structural tests; REST resync is specified by the contract; `server/api/service.go` also exposes the documented `/api/v1` route names (including server-assigned idempotent queue ticket IDs and DELETE cancellation) alongside the existing client `/v1` routes, covered by `TestDocumentedContractRoutesAdaptToServiceAPI` |
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| 8.4 `[D:8.3]` | **DONE.** Define opaque IDs, legal queue/match state transitions, revisions and idempotency keys | [`server/contracts/v1/state-transitions.json`](server/contracts/v1/state-transitions.json) locks terminal states, legal edges, stale-revision handling and same-key replay/conflict behavior; contract tests cover the invariants |
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| 8.5 `[D:8.4]` | **IN PROGRESS.** Initial PostgreSQL migration now defines durable idempotency keys, queue ownership/active-participation fencing, identities, sessions/revocations, ranked seasons, ratings/events, matches/participants, penalties, results, audits and outbox; follow-up migrations persist server-derived queue probe RTT metadata and the allocator GameServer/allocation registry | `server/migrations/0001_initial.sql`, `0003_queue_probe_metadata.sql`, `0004_allocator_registry.sql`, `migrations/runner.go`, `cmd/migrate` and static checks cover the durable tables, uniqueness/check constraints, Redis-as-cache boundary and serialized forward migration recording; opt-in `scripts/run_postgres_integration.sh` now runs the runner and real queue/assignment ownership, idempotency, revision and expiry checks through pgx; rollback/down migration, the remaining serializable adapters and cache-loss repair remain |
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| 8.5 `[D:8.4]` | **IN PROGRESS.** Initial PostgreSQL migration now defines durable idempotency keys, queue ownership/active-participation fencing, identities, sessions/revocations, ranked seasons, ratings/events, matches/participants, penalties, results, audits and outbox; follow-up migrations persist server-derived queue probe RTT metadata, the allocator GameServer/allocation registry, and matcher-selected proposal region/protocol/team/slot plans | `server/migrations/0001_initial.sql`, `0003_queue_probe_metadata.sql`, `0004_allocator_registry.sql`, `0005_proposal_match_plans.sql`, `migrations/runner.go`, `cmd/migrate` and static checks cover the durable tables, uniqueness/check constraints, Redis-as-cache boundary and serialized forward migration recording; opt-in `scripts/run_postgres_integration.sh` now runs the runner and real queue/assignment ownership, idempotency, revision and expiry checks through pgx; rollback/down migration, remaining serializable adapters and cache-loss repair remain |
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| 8.6 `[D:8.3,8.4]` | **IN PROGRESS.** Add allocated-mode `ServerConfig` compatibility fields as opt-in defaults | `ServerConfig` now validates allocation mode, match/server IDs, playlist version, client build, future assignment expiry, image digest, transport and EU/NA region; `server_boot.gd` fails closed for the not-yet-wired Steam SDR transport, constrains allocated processes to one match, and emits allocation identity/transport in `server_started`; signed-authorisation admission, dynamic endpoint wiring and full manifest/runtime tests remain |
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#### 8B — Authentication and secure control plane
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@@ -1196,7 +1196,7 @@ the local/CI/community transport, not a silent production fallback.
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| 8.15 `[D:7.8,8.3]` | **IN PROGRESS.** Pure Go probe validation treats Steam location as opaque, requires nonce/freshness/region and server-computed RTT, and implements discrepancy quarantine/release; authenticated HTTP now accepts only opaque location/nonce input through a server-owned probe provider and records validated RTT into the active player's durable queue ticket; durable queue projections have a server-derived RTT JSON field for matcher reads | `server/domain/probes.go`, `server/migrations/0003_queue_probe_metadata.sql`, adversarial fixtures and `server/api/service.go`/`store/queue_sql.go` cover stale/wrong/forged evidence, the 25 ms/30% threshold, three-sample quarantine, five-clean release, authenticated provider arguments, rejection of client RTT fields, player/ticket/expiry binding, persistence failure, playlist-scoped candidate reads and bounded metadata decoding; Steam coordinator, regional probe adapters and multi-region probe population remain |
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| 8.16 `[D:8.14,8.15]` | **IN PROGRESS.** Pure Go candidate/team selection implements the <=100 ms ceiling, pairwise widening tolerance, anchor inclusion, deterministic set/region scoring and balanced team partitioning; queue-backed formation now consumes the server-owned projection, fences duplicate player identities and rejects playlist/build/protocol mixing; the matcher worker performs bounded formation and delegates the final claim to the durable proposal transaction; the runnable matcher now supports explicitly enabled ranked six-player polling with durable verified-Steam identity lookup | `server/domain/matcher.go`, `teams.go`, `server/matcher/worker.go`, `server/store/queue_sql.go` and adversarial fixtures cover no-common-region, tolerance boundaries, lexical ties, mean-rating balance, malformed candidates, duplicate identities, compatibility mismatches, incomplete batches, source failure, durable claim failure, queue-backed oldest-anchor formation and incomplete ranked identity metadata; arena selection and long-running worker integration remain |
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| 8.17 `[D:8.14,8.16]` | **IN PROGRESS.** Pure Go proposal policy sends a 10-second response window to every selected human, requires unanimous acceptance, applies exact decline/timeout cooldowns and ranked escalation; authenticated API exposes revisioned accept/decline mutations; formed matches now pass through a playlist-aware proposal boundary | `server/domain/proposal.go`, `formation.go` and `server/api/service.go` plus adversarial fixtures cover partial/unanimous response, expiry, replay/conflict, stale API revision, casual lineup preparation and ranked metadata validation; queue precedence and allocation integration remain |
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| 8.18 `[D:8.5,8.14,8.17]` | **IN PROGRESS.** Go store layer defines PostgreSQL SERIALIZABLE whole-transaction retries and queue candidate/proposal claim SQL using `FOR UPDATE SKIP LOCKED` plus durable uniqueness/revision fences; proposal creation now inserts proposal/participants and promotes every ticket in one rollback-safe transaction with player- and playlist-bound claim predicates, queue creation has a durable idempotency/owner-read adapter, participant-scoped proposal recovery now expires OPEN proposals and pending participants transactionally at read time, and proposal accept/decline now uses participant/proposal locks, revision fencing and durable idempotency; an accepted proposal can now atomically create the exact `ALLOCATING` match/team/slot topology and promote all claimed tickets to `ACCEPTED`; runnable matcher polling supports an optional Redis candidate projection that repairs empty/lost cache state from authoritative PostgreSQL before the durable final claim | `server/store/serializable.go`, `queue_sql.go`, `proposal_sql.go`, `proposal_recovery_sql.go`, `match_sql.go`, `redis_candidates.go`, `server/matcher/worker.go` and tests cover retry classification, claim-boundary invariants, player/ticket/playlist mapping, durable queue replay/conflict, owner-scoped queue/proposal recovery, expiry at read and mutation boundaries, response replay/conflict, exact match-promotion replay/conflict, fixed team/slot persistence, zero-row claim aborts, atomic statement ordering, incomplete matcher batches, source failures and empty-index Redis repair; opt-in PostgreSQL execution now covers queue create/replay/fencing, assignment persistence, proposal claim/promotion, accepted-proposal match promotion, participant recovery, unanimous response and rollback of partial claims; worker invocation, allocation runtime and concurrent two-matcher integration tests remain |
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| 8.18 `[D:8.5,8.14,8.17]` | **IN PROGRESS.** Go store layer defines PostgreSQL SERIALIZABLE whole-transaction retries and queue candidate/proposal claim SQL using `FOR UPDATE SKIP LOCKED` plus durable uniqueness/revision fences; proposal creation now persists its matcher-selected region/protocol/team/slot plan alongside proposal/participant claims, queue creation has a durable idempotency/owner-read adapter, participant-scoped proposal recovery now expires OPEN proposals and pending participants transactionally at read time, and proposal accept/decline now uses participant/proposal locks, revision fencing and durable idempotency; final unanimous API acceptance invokes replay-safe promotion of the exact stored `ALLOCATING` match/team/slot topology and claimed tickets to `ACCEPTED`; runnable matcher polling supports an optional Redis candidate projection that repairs empty/lost cache state from authoritative PostgreSQL before the durable final claim | `server/store/serializable.go`, `queue_sql.go`, `proposal_sql.go`, `proposal_recovery_sql.go`, `match_sql.go`, `redis_candidates.go`, `server/matcher/worker.go`, `server/api/service.go` and tests cover retry classification, claim-boundary invariants, player/ticket/playlist mapping, durable queue replay/conflict, owner-scoped queue/proposal recovery, expiry at read and mutation boundaries, final-response promotion retry, exact match-promotion replay/conflict, fixed team/slot persistence, zero-row claim aborts, atomic statement ordering, incomplete matcher batches, source failures and empty-index Redis repair; opt-in PostgreSQL execution now covers queue create/replay/fencing, assignment persistence, proposal claim/promotion, accepted-proposal match promotion, participant recovery, unanimous response and rollback of partial claims; allocation runtime and concurrent two-matcher integration tests remain |
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| 8.19 `[D:8.18]` | **IN PROGRESS.** Pure Go casual lineup requires 2–6 humans with at least one per team, fills missing slots with explicit bots, permits kickoff-only bot-slot backfill and assigns no backfill penalty/rating update; proposal preparation now derives the lineup from formed teams | `server/domain/casual.go`, `formation.go` cover both-team minimum, bot shape, live-play rejection, zero-penalty backfill and casual proposal composition; queue candidate selection, opt-in 10 s backfill proposals, reconnect/leave penalties and live integration remain |
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| 8.20 `[D:8.18]` | **IN PROGRESS.** Pure Go ranked admission requires six unique verified solo humans, rejects bots/backfill/parties, and allows only random-enabled non-elevated arenas; proposal preparation requires matching metadata for every formed player | `server/domain/ranked.go`, `formation.go` cover count, identity, party, bot/backfill, arena eligibility and formed-player metadata rejection; `ArenaRegistry` integration, allocation wiring and innocent-ticket restoration remain |
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| 8.21 `[D:8.5,8.20]` | **IN PROGRESS.** Pure Go rating core implements canonical Glicko-2, daily inactivity, ranked 1/3 and casual 1/N human-opponent weights, deterministic opponent ordering, and authoritative draw/overtime/abandon scoring; certified result completion now applies per-player updates inside the durable transaction with lexical row locks and revision increments | `server/domain/rating.go`, `server/store/result_sql.go` and tests cover canonical/inactivity/weight/invalid-input, draw/OT/abandon, ordered participant snapshots, lock/value re-read and rating update SQL; live PostgreSQL rating, seasons and concurrent result transaction tests remain |
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+38
-23
@@ -63,6 +63,14 @@ type ProposalBackend interface {
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type ProposalMutationBackend interface {
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Respond(context.Context, string, string, string, bool, uint64, time.Time) (domain.Proposal, error)
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}
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type ProposalPromoter interface {
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Promote(context.Context, domain.Proposal, time.Time) error
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}
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type ProposalPromoterFunc func(context.Context, domain.Proposal, time.Time) error
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func (f ProposalPromoterFunc) Promote(ctx context.Context, proposal domain.Proposal, now time.Time) error {
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return f(ctx, proposal, now)
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}
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type AssignmentView struct {
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MatchID string `json:"match_id"`
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@@ -83,29 +91,30 @@ type AssignmentView struct {
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type AssignmentProvider func(context.Context, string, string, time.Time) (AssignmentView, error)
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type Service struct {
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Sessions *domain.SessionStore
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SessionBackend SessionBackend
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SessionIssuer SessionIssuer
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SteamLogin SteamLoginProvider
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Queue *domain.Queue
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Candidate CandidateProvider
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CandidateV2 CandidateProviderV2
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QueueBackend QueueBackend
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CandidateIndex CandidateIndex
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Probe ProbeProvider
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ProbeRecorder ProbeRecorder
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WorkloadVerify WorkloadVerifier
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ResultSubmitter ResultSubmitter
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Assignment AssignmentProvider
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Now func() time.Time
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Proposals map[string]*domain.Proposal
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ProposalBackend ProposalBackend
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RankedProfiles map[string]domain.RankedProfile
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TierPolicy domain.TierPolicy
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RateLimiter *RateLimiter
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proposalMu sync.Mutex
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eventsMu sync.Mutex
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events *eventHub
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Sessions *domain.SessionStore
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SessionBackend SessionBackend
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SessionIssuer SessionIssuer
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SteamLogin SteamLoginProvider
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Queue *domain.Queue
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Candidate CandidateProvider
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CandidateV2 CandidateProviderV2
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QueueBackend QueueBackend
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CandidateIndex CandidateIndex
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Probe ProbeProvider
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ProbeRecorder ProbeRecorder
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WorkloadVerify WorkloadVerifier
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ResultSubmitter ResultSubmitter
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Assignment AssignmentProvider
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Now func() time.Time
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Proposals map[string]*domain.Proposal
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ProposalBackend ProposalBackend
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ProposalPromoter ProposalPromoter
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RankedProfiles map[string]domain.RankedProfile
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TierPolicy domain.TierPolicy
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RateLimiter *RateLimiter
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proposalMu sync.Mutex
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eventsMu sync.Mutex
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events *eventHub
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}
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func (s *Service) Handler() http.Handler {
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@@ -598,6 +607,12 @@ func (s *Service) proposalMutation(w http.ResponseWriter, r *http.Request) {
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writeDomainError(w, err)
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return
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}
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if updated.State == domain.Accepted && s.ProposalPromoter != nil {
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if err := s.ProposalPromoter.Promote(r.Context(), updated, now); err != nil {
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writeError(w, http.StatusServiceUnavailable, "match_promotion_unavailable")
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return
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}
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}
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s.publishProposalEvent(updated, now)
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writeJSON(w, http.StatusOK, toProposalResponse(updated))
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}
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@@ -41,6 +41,18 @@ type resultSubmitterSpy struct {
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result domain.MatchResult
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}
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type proposalPromoterSpy struct {
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calls int
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proposal domain.Proposal
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err error
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}
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func (p *proposalPromoterSpy) Promote(_ context.Context, proposal domain.Proposal, _ time.Time) error {
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p.calls++
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p.proposal = proposal
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return p.err
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}
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func (r *resultSubmitterSpy) SubmitResult(_ context.Context, key string, result domain.MatchResult, _ domain.WorkloadBinding, _ []byte, _ time.Time) error {
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r.calls++
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r.key, r.result = key, result
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@@ -409,6 +421,49 @@ func TestStateChangingAPIActionsPublishTargetedEvents(t *testing.T) {
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}
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}
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func TestFinalProposalAcceptancePromotesDurableMatchAndFailsRetryably(t *testing.T) {
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now := time.Unix(1000, 0).UTC()
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proposal, err := domain.NewProposal("proposal-promote-123456", domain.Casual, []string{"player-1", "player-2"}, now)
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if err != nil {
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t.Fatal(err)
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}
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backend := &proposalBackendSpy{proposal: proposal}
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promoter := &proposalPromoterSpy{}
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sessions := domain.NewSessionStore()
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session1, token1, err := sessions.Issue("player-1", time.Hour, now)
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if err != nil {
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t.Fatal(err)
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}
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session2, token2, err := sessions.Issue("player-2", time.Hour, now)
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if err != nil {
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t.Fatal(err)
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}
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service := &Service{Sessions: sessions, ProposalBackend: backend, ProposalPromoter: promoter, Now: func() time.Time { return now }}
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respond := func(credential, key, revision string) int {
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req := httptest.NewRequest(http.MethodPost, "/v1/proposals/"+proposal.ProposalID+"/accept", nil)
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req.Header.Set("Authorization", "Bearer "+credential)
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req.Header.Set("Idempotency-Key", key)
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req.Header.Set("If-Match-Revision", revision)
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recorder := httptest.NewRecorder()
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service.proposalMutation(recorder, req)
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return recorder.Code
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}
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credential1 := session1.SessionID + ":" + token1
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credential2 := session2.SessionID + ":" + token2
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if status := respond(credential1, "proposal-promote-first", "0"); status != http.StatusOK || promoter.calls != 0 {
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t.Fatalf("first acceptance status/calls = %d/%d", status, promoter.calls)
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}
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if status := respond(credential2, "proposal-promote-final", "1"); status != http.StatusOK || promoter.calls != 1 || promoter.proposal.State != domain.Accepted {
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t.Fatalf("final acceptance status/promoter = %d/%+v", status, promoter)
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}
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promoter.err = errors.New("database unavailable")
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// A duplicate response is replayed by the durable proposal backend and
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// retries promotion instead of asking the player to accept again.
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if status := respond(credential2, "proposal-promote-final", "1"); status != http.StatusServiceUnavailable || promoter.calls != 2 {
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t.Fatalf("promotion retry status/calls = %d/%d", status, promoter.calls)
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}
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}
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func TestProposalRecoveryUsesDurableBackendAndRemainsParticipantScoped(t *testing.T) {
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now := time.Unix(1000, 0).UTC()
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proposal, err := domain.NewProposal("proposal-1234567890123456", domain.Casual, []string{"player-1", "player-2"}, now)
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@@ -46,3 +46,15 @@ func (p postgresProposalBackend) Respond(ctx context.Context, playerID, proposal
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func ProposalProviderFromStore(db *sql.DB) ProposalBackend {
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return postgresProposalBackend{db: db}
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}
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// ProposalPromoterFromStore turns a durably accepted proposal into its exact
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// matcher-selected ALLOCATING match. The store chooses a deterministic match
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// ID so an API retry after a transient failure cannot duplicate the match.
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func ProposalPromoterFromStore(db *sql.DB) ProposalPromoter {
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return ProposalPromoterFunc(func(ctx context.Context, proposal domain.Proposal, now time.Time) error {
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if proposal.State != domain.Accepted {
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return domain.ErrIllegalTransition
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}
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return store.PromoteStoredAcceptedProposal(ctx, db, proposal.ProposalID, now)
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})
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}
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@@ -4,6 +4,8 @@ import (
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"context"
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"testing"
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"time"
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"github.com/cosmic-clash/cosmic-clash/server/domain"
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)
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func TestAssignmentProviderFromStorePreservesPlayerScopedRecoveryBoundary(t *testing.T) {
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@@ -25,3 +27,14 @@ func TestProposalProviderFromStoreFailsClosedWithoutDatabase(t *testing.T) {
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t.Fatal("nil store was treated as an available proposal source")
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}
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}
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func TestProposalPromoterFromStoreFailsClosedWithoutDatabase(t *testing.T) {
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promoter := ProposalPromoterFromStore(nil)
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if promoter == nil {
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t.Fatal("proposal promoter was not created")
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}
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proposal := domain.Proposal{ProposalID: "proposal-1", State: domain.Accepted}
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if err := promoter.Promote(context.Background(), proposal, time.Unix(1000, 0)); err == nil {
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t.Fatal("nil store was treated as an available proposal promoter")
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}
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}
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@@ -81,13 +81,14 @@ func newAPIHandler(db *sql.DB, indexes ...api.CandidateIndex) http.Handler {
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candidateIndex = indexes[0]
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}
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return (&api.Service{
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SessionBackend: store.PostgresSessions{DB: db},
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QueueBackend: store.PostgresQueue{DB: db},
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ProposalBackend: api.ProposalProviderFromStore(db),
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Assignment: api.AssignmentProviderFromStore(db),
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CandidateIndex: candidateIndex,
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ProbeRecorder: store.PostgresQueue{DB: db},
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Now: func() time.Time { return time.Now().UTC() },
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SessionBackend: store.PostgresSessions{DB: db},
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QueueBackend: store.PostgresQueue{DB: db},
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ProposalBackend: api.ProposalProviderFromStore(db),
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ProposalPromoter: api.ProposalPromoterFromStore(db),
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Assignment: api.AssignmentProviderFromStore(db),
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CandidateIndex: candidateIndex,
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ProbeRecorder: store.PostgresQueue{DB: db},
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Now: func() time.Time { return time.Now().UTC() },
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}).Handler()
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}
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@@ -2,6 +2,7 @@ package domain
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import (
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"fmt"
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"sort"
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"time"
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)
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@@ -68,5 +69,34 @@ func PrepareProposal(id string, playlist Playlist, formation MatchFormation, ran
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if err != nil {
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return PreparedProposal{}, err
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}
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if formation.Selection.Region == "" || len(formation.Selection.Players) == 0 || formation.Selection.Players[0].ProtocolVersion < 1 {
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return PreparedProposal{}, fmt.Errorf("formed match metadata is incomplete")
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}
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proposal.Region = formation.Selection.Region
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proposal.Protocol = formation.Selection.Players[0].ProtocolVersion
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for _, player := range formation.Selection.Players {
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if player.ProtocolVersion != proposal.Protocol {
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return PreparedProposal{}, fmt.Errorf("formed match has mixed protocols")
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}
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}
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assignProposalSlots(&proposal, formation.Teams)
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return PreparedProposal{Proposal: proposal, CasualLineup: lineup}, nil
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}
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func assignProposalSlots(proposal *Proposal, teams Teams) {
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assign := func(team int, players []Candidate) {
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ordered := append([]Candidate(nil), players...)
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sort.Slice(ordered, func(i, j int) bool { return ordered[i].PlayerID < ordered[j].PlayerID })
|
||||
for index, player := range ordered {
|
||||
for participant := range proposal.Participants {
|
||||
if proposal.Participants[participant].PlayerID == player.PlayerID {
|
||||
proposal.Participants[participant].Team = team
|
||||
proposal.Participants[participant].Slot = team*3 + index
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
assign(0, teams.Team0)
|
||||
assign(1, teams.Team1)
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ func testFormation(t *testing.T, count int) MatchFormation {
|
||||
now := time.Unix(1000, 0)
|
||||
players := make([]Candidate, count)
|
||||
for i := range players {
|
||||
players[i] = Candidate{TicketID: string(rune('a' + i)), PlayerID: string(rune('p' + i)), Rating: 1500, EnqueuedAt: now, PredictedRTT: map[string]float64{"EU": 40}}
|
||||
players[i] = Candidate{TicketID: string(rune('a' + i)), PlayerID: string(rune('p' + i)), ProtocolVersion: 1, Rating: 1500, EnqueuedAt: now, PredictedRTT: map[string]float64{"EU": 40}}
|
||||
}
|
||||
selection, err := SelectCandidates(players[0], players[1:], count, now)
|
||||
if err != nil {
|
||||
@@ -31,6 +31,9 @@ func TestPrepareProposalBuildsCasualLineupBeforeCreatingProposal(t *testing.T) {
|
||||
if prepared.Proposal.Playlist != Casual || len(prepared.Proposal.Participants) != 2 || len(prepared.CasualLineup) != 6 {
|
||||
t.Fatalf("prepared casual proposal = %+v", prepared)
|
||||
}
|
||||
if prepared.Proposal.Region != "EU" || prepared.Proposal.Protocol != 1 || prepared.Proposal.Participants[0].Slot == prepared.Proposal.Participants[1].Slot || prepared.Proposal.Participants[0].Team == prepared.Proposal.Participants[1].Team {
|
||||
t.Fatalf("prepared proposal did not retain deterministic topology: %+v", prepared.Proposal)
|
||||
}
|
||||
humans := 0
|
||||
teams := map[int]bool{}
|
||||
for _, slot := range prepared.CasualLineup {
|
||||
|
||||
@@ -34,11 +34,15 @@ const (
|
||||
type ProposalParticipant struct {
|
||||
PlayerID string
|
||||
Response Response
|
||||
Team int
|
||||
Slot int
|
||||
}
|
||||
|
||||
type Proposal struct {
|
||||
ProposalID string
|
||||
Playlist Playlist
|
||||
Region string
|
||||
Protocol int
|
||||
Participants []ProposalParticipant
|
||||
State State
|
||||
Revision uint64
|
||||
|
||||
@@ -27,7 +27,7 @@ func candidates() []domain.Candidate {
|
||||
now := time.Unix(1000, 0).UTC()
|
||||
result := make([]domain.Candidate, 4)
|
||||
for i := range result {
|
||||
result[i] = domain.Candidate{TicketID: "ticket-" + string(rune('1'+i)), PlayerID: "player-" + string(rune('1'+i)), Playlist: domain.Casual, EnqueuedAt: now.Add(time.Duration(i) * time.Second), PredictedRTT: map[string]float64{"EU": 20}}
|
||||
result[i] = domain.Candidate{TicketID: "ticket-" + string(rune('1'+i)), PlayerID: "player-" + string(rune('1'+i)), Playlist: domain.Casual, ProtocolVersion: 1, EnqueuedAt: now.Add(time.Duration(i) * time.Second), PredictedRTT: map[string]float64{"EU": 20}}
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
-- Preserve the matcher-selected topology through the proposal response window.
|
||||
-- These fields are nullable for already-created proposals during a rolling
|
||||
-- deployment; new matcher-created proposals always populate them before they
|
||||
-- can be promoted to an ALLOCATING match.
|
||||
ALTER TABLE proposals
|
||||
ADD COLUMN match_region TEXT CHECK (match_region IN ('EU', 'NA')),
|
||||
ADD COLUMN match_protocol INTEGER CHECK (match_protocol > 0);
|
||||
|
||||
ALTER TABLE proposal_participants
|
||||
ADD COLUMN team INTEGER CHECK (team IN (0, 1)),
|
||||
ADD COLUMN slot INTEGER CHECK (slot BETWEEN 0 AND 5);
|
||||
|
||||
CREATE UNIQUE INDEX proposal_participants_unique_slot
|
||||
ON proposal_participants (proposal_id, slot)
|
||||
WHERE slot IS NOT NULL;
|
||||
@@ -63,6 +63,44 @@ const AcceptedMatchParticipantInsertSQL = `INSERT INTO match_participants
|
||||
(match_id, player_id, ticket_id, slot, team)
|
||||
VALUES ($1, $2, $3, $4, $5)`
|
||||
|
||||
const StoredProposalMatchPlanSQL = `SELECT match_region, match_protocol
|
||||
FROM proposals
|
||||
WHERE proposal_id = $1 AND state = 'ACCEPTED'`
|
||||
|
||||
const StoredProposalMatchPlayersSQL = `SELECT player_id, team, slot
|
||||
FROM proposal_participants
|
||||
WHERE proposal_id = $1 AND response = 'ACCEPTED'
|
||||
ORDER BY player_id`
|
||||
|
||||
// PromoteStoredAcceptedProposal materializes the exact topology persisted by
|
||||
// the matcher once every player has accepted. The deterministic match ID makes
|
||||
// a request retry converge after an API/worker interruption.
|
||||
func PromoteStoredAcceptedProposal(ctx context.Context, db *sql.DB, proposalID string, now time.Time) error {
|
||||
if db == nil || proposalID == "" || now.IsZero() {
|
||||
return fmt.Errorf("invalid stored proposal promotion arguments")
|
||||
}
|
||||
plan := AcceptedMatchPlan{MatchID: "match-" + proposalID, ProposalID: proposalID}
|
||||
if err := db.QueryRowContext(ctx, StoredProposalMatchPlanSQL, proposalID).Scan(&plan.Region, &plan.Protocol); err != nil {
|
||||
return err
|
||||
}
|
||||
rows, err := db.QueryContext(ctx, StoredProposalMatchPlayersSQL, proposalID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer rows.Close()
|
||||
for rows.Next() {
|
||||
var player MatchPlayer
|
||||
if err := rows.Scan(&player.PlayerID, &player.Team, &player.Slot); err != nil {
|
||||
return err
|
||||
}
|
||||
plan.Players = append(plan.Players, player)
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return err
|
||||
}
|
||||
return CreateMatchFromAcceptedProposal(ctx, db, plan, now)
|
||||
}
|
||||
|
||||
// CreateMatchFromAcceptedProposal atomically promotes the exact accepted
|
||||
// roster into an ALLOCATING match. An existing match ID is an idempotent retry
|
||||
// only if every durable field and participant assignment matches the request.
|
||||
|
||||
@@ -10,8 +10,8 @@ import (
|
||||
)
|
||||
|
||||
const ProposalInsertSQL = `INSERT INTO proposals
|
||||
(proposal_id, playlist, state, expires_at, revision)
|
||||
VALUES ($1, $2, 'OPEN', $3, 0)`
|
||||
(proposal_id, playlist, state, expires_at, revision, match_region, match_protocol)
|
||||
VALUES ($1, $2, 'OPEN', $3, 0, NULLIF($4, ''), NULLIF($5, 0))`
|
||||
|
||||
// CreateProposal atomically claims the queue tickets and creates the proposal.
|
||||
// Every statement runs inside the same SERIALIZABLE retry callback; callers
|
||||
@@ -20,8 +20,11 @@ func CreateProposal(ctx context.Context, db *sql.DB, proposal domain.Proposal, t
|
||||
if proposal.ProposalID == "" || len(proposal.Participants) == 0 {
|
||||
return fmt.Errorf("invalid proposal transaction")
|
||||
}
|
||||
if !validProposalMatchPlan(proposal) {
|
||||
return fmt.Errorf("invalid proposal match plan")
|
||||
}
|
||||
return RunSerializable(ctx, db, DefaultSerializableAttempts, func(ctx context.Context, tx *sql.Tx) error {
|
||||
if _, err := tx.ExecContext(ctx, ProposalInsertSQL, proposal.ProposalID, proposal.Playlist, proposal.ExpiresAt); err != nil {
|
||||
if _, err := tx.ExecContext(ctx, ProposalInsertSQL, proposal.ProposalID, proposal.Playlist, proposal.ExpiresAt, proposal.Region, proposal.Protocol); err != nil {
|
||||
return err
|
||||
}
|
||||
for _, participant := range proposal.Participants {
|
||||
@@ -29,7 +32,7 @@ func CreateProposal(ctx context.Context, db *sql.DB, proposal domain.Proposal, t
|
||||
if participant.PlayerID == "" || ticketID == "" {
|
||||
return fmt.Errorf("missing proposal ticket mapping")
|
||||
}
|
||||
if _, err := tx.ExecContext(ctx, ProposalParticipantInsertSQL, proposal.ProposalID, participant.PlayerID, ticketID); err != nil {
|
||||
if _, err := tx.ExecContext(ctx, ProposalParticipantInsertSQL, proposal.ProposalID, participant.PlayerID, ticketID, nullablePlanField(proposal.Region != "", participant.Team), nullablePlanField(proposal.Region != "", participant.Slot)); err != nil {
|
||||
return err
|
||||
}
|
||||
result, err := tx.ExecContext(ctx, QueueTicketProposeSQL, ticketID, participant.PlayerID, string(proposal.Playlist), now)
|
||||
@@ -47,3 +50,32 @@ func CreateProposal(ctx context.Context, db *sql.DB, proposal domain.Proposal, t
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func validProposalMatchPlan(proposal domain.Proposal) bool {
|
||||
if proposal.Region == "" && proposal.Protocol == 0 {
|
||||
return true // Legacy/direct callers have no matcher formation to persist.
|
||||
}
|
||||
if (proposal.Region != "EU" && proposal.Region != "NA") || proposal.Protocol < 1 {
|
||||
return false
|
||||
}
|
||||
seenSlots := make(map[int]struct{}, len(proposal.Participants))
|
||||
teams := [2]int{}
|
||||
for _, participant := range proposal.Participants {
|
||||
if participant.Team < 0 || participant.Team > 1 || participant.Slot < 0 || participant.Slot > 5 {
|
||||
return false
|
||||
}
|
||||
if _, exists := seenSlots[participant.Slot]; exists {
|
||||
return false
|
||||
}
|
||||
seenSlots[participant.Slot] = struct{}{}
|
||||
teams[participant.Team]++
|
||||
}
|
||||
return teams[0] > 0 && teams[1] > 0
|
||||
}
|
||||
|
||||
func nullablePlanField(enabled bool, value int) any {
|
||||
if !enabled {
|
||||
return nil
|
||||
}
|
||||
return value
|
||||
}
|
||||
|
||||
@@ -8,14 +8,16 @@ import (
|
||||
|
||||
func TestQueueSQLUsesDurableIdempotencyAndOwnerScopedRecovery(t *testing.T) {
|
||||
for query, fragments := range map[string][]string{
|
||||
QueueIdempotencyInsertSQL: {"idempotency_keys", "ON CONFLICT (scope, idempotency_key) DO NOTHING", "payload_digest"},
|
||||
QueueIdempotencySelectSQL: {"scope = $1", "idempotency_key = $2", "FOR UPDATE"},
|
||||
QueueTicketSelectSQL: {"ticket_id = $1", "player_id = $2"},
|
||||
QueueTicketInsertSQL: {"player_id", "playlist", "client_build", "protocol_version"},
|
||||
QueueTicketHeartbeatSQL: {"player_id = $2", "revision = $3", "expires_at > $4", "RETURNING"},
|
||||
QueueTicketCancelSQL: {"player_id = $2", "revision = $3", "state NOT IN", "RETURNING"},
|
||||
QueueCandidateProjectionSQL: {"playlist = $1", "predicted_rtt", "expires_at > $2", "LIMIT $3"},
|
||||
RankedParticipantSQL: {"steam_id", "player_id = ANY($1)", "ORDER BY player_id"},
|
||||
QueueIdempotencyInsertSQL: {"idempotency_keys", "ON CONFLICT (scope, idempotency_key) DO NOTHING", "payload_digest"},
|
||||
QueueIdempotencySelectSQL: {"scope = $1", "idempotency_key = $2", "FOR UPDATE"},
|
||||
QueueTicketSelectSQL: {"ticket_id = $1", "player_id = $2"},
|
||||
QueueTicketInsertSQL: {"player_id", "playlist", "client_build", "protocol_version"},
|
||||
QueueTicketHeartbeatSQL: {"player_id = $2", "revision = $3", "expires_at > $4", "RETURNING"},
|
||||
QueueTicketCancelSQL: {"player_id = $2", "revision = $3", "state NOT IN", "RETURNING"},
|
||||
QueueCandidateProjectionSQL: {"playlist = $1", "predicted_rtt", "expires_at > $2", "LIMIT $3"},
|
||||
RankedParticipantSQL: {"steam_id", "player_id = ANY($1)", "ORDER BY player_id"},
|
||||
ProposalInsertSQL: {"match_region", "match_protocol", "NULLIF($4, '')"},
|
||||
ProposalParticipantInsertSQL: {"team", "slot", "'PENDING'"},
|
||||
} {
|
||||
for _, fragment := range fragments {
|
||||
if !contains(query, fragment) {
|
||||
|
||||
@@ -75,8 +75,8 @@ ORDER BY enqueued_at, ticket_id
|
||||
LIMIT $2
|
||||
FOR UPDATE SKIP LOCKED`
|
||||
|
||||
ProposalParticipantInsertSQL = `INSERT INTO proposal_participants (proposal_id, player_id, ticket_id, response)
|
||||
VALUES ($1, $2, $3, 'PENDING')`
|
||||
ProposalParticipantInsertSQL = `INSERT INTO proposal_participants (proposal_id, player_id, ticket_id, response, team, slot)
|
||||
VALUES ($1, $2, $3, 'PENDING', $4, $5)`
|
||||
|
||||
QueueTicketProposeSQL = `UPDATE queue_tickets SET state = 'PROPOSED', revision = revision + 1
|
||||
WHERE ticket_id = $1 AND player_id = $2 AND playlist = $3 AND state = 'QUEUED' AND expires_at > $4`
|
||||
|
||||
Reference in New Issue
Block a user