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https://github.com/jcreek/CosmicClash.git
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feat(*): Add bot-vs-bot Spectate mode with main-menu entry, entropy-control flags (--ent-coef, --reset-std) for resumed training runs, and a Linux/3090 remote-training guide (TRAINING_LINUX.md)
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@@ -10,3 +10,7 @@ func _on_free_play_pressed() -> void:
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func _on_match_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/match.tscn")
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func _on_spectate_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/spectate.tscn")
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@@ -0,0 +1,54 @@
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extends GameMode
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# Spectate: bot vs bot exhibition — both ships are AI-driven so two trained
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# policies can be watched playing each other. Score tracking and kickoff
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# resets like Match, but no timer. R resets the ball, Esc returns to the menu.
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signal score_changed(score: Dictionary)
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@export_group("Team 0 bot")
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@export_file("*.json") var bot_a_model_path: String = ""
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@export_range(1, 60) var bot_a_reaction_ticks: int = 8
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@export_range(0.0, 1.0) var bot_a_action_noise: float = 0.0
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@export_group("Team 1 bot")
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@export_file("*.json") var bot_b_model_path: String = ""
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@export_range(1, 60) var bot_b_reaction_ticks: int = 8
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@export_range(0.0, 1.0) var bot_b_action_noise: float = 0.0
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var score := {0: 0, 1: 0}
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func _start() -> void:
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spawn_ball()
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var ship_a := spawn_ship(0, 0, _make_bot(bot_a_model_path, bot_a_reaction_ticks, bot_a_action_noise))
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spawn_ship(1, 0, _make_bot(bot_b_model_path, bot_b_reaction_ticks, bot_b_action_noise))
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spawn_camera_rig(ship_a)
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func _make_bot(model_path: String, reaction_ticks: int, action_noise: float) -> ShipController:
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if not model_path.is_empty() and FileAccess.file_exists(model_path):
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var bot := AIShipController.new()
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bot.model_path = model_path
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bot.reaction_ticks = reaction_ticks
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bot.action_noise = action_noise
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return bot
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if not model_path.is_empty():
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push_warning("SpectateMode: bot model not found at %s, spawning inert ship" % model_path)
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return ShipController.new() # inert placeholder
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func _on_goal_scored(conceding_team: int) -> void:
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var scoring_team := 1 - conceding_team
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score[scoring_team] += 1
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score_changed.emit(score.duplicate())
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print("Goal for team %d! Score: %d - %d" % [scoring_team, score[0], score[1]])
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reset_ball()
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reset_ships()
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func _unhandled_input(event):
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if event.is_action_pressed("reset_ball"):
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reset_ball()
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else:
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super(event)
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@@ -0,0 +1 @@
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uid://r86jia8qr60x
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