test(multiplayer): record ENet integration gate

This commit is contained in:
Josh Creek
2026-09-01 17:11:55 +01:00
parent f1b9527d3f
commit 0787702f23
+2
View File
@@ -1448,3 +1448,5 @@ The control plane now exports bounded Prometheus-compatible API request counters
`make verify-multiplayer-local` now provides one cloud-free regression gate for the current implementation: the complete Go suite, the Godot harness, OpenAPI parsing, and the migration/Fleet/Kubernetes/supply-chain checks. It fails clearly when the configured Godot executable is unavailable and does not weaken or replace the existing Phase 6/ENet gates; PostgreSQL, Redis, Steam, Agones, and multi-process Internet gates remain separate.
The three declared domain fuzz targets have now each completed a bounded 4-second run (`FuzzQueueCreateDoesNotPanic`, `FuzzResultDigestIsDeterministic`, and `FuzzSyncEventApplicationDoesNotPanic`) with no failures; this closes the locally runnable fuzz portion of 8.46. Live Redis failover, further transaction races, and cloud/runtime gates remain explicitly unverified.
The real ENet integration gate now passes with `GODOT_BIN=/Applications/Godot.app/Contents/MacOS/Godot bash scripts/verify_enet_integration.sh`, covering the `net`, `match-net`, `clock`, `lobby`, and `networked match` process scenarios. The default `GODOT_BIN` remains the portable `godot` PATH lookup for CI; this machine requires the explicit app-bundle path.