Merge pull request #4 from jcreek/2-add-the-ability-to-move-the-vehicle-up-down-left-right-forwards-backwards-using-the-keyboard

feat(#2): Add the ability to move the vehicle up, down, left, right, …
This commit is contained in:
Josh Creek
2024-02-21 18:09:55 +00:00
committed by GitHub
+31
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extends RigidBody3D
var speed = 10.0 # Adjust the speed as necessary
func _integrate_forces(state):
var input_vector = Vector3.ZERO
if Input.is_action_pressed("move_forward"):
input_vector.z -= 1
if Input.is_action_pressed("move_backward"):
input_vector.z += 1
if Input.is_action_pressed("move_left"):
input_vector.x -= 1
if Input.is_action_pressed("move_right"):
input_vector.x += 1
if Input.is_action_pressed("move_up"):
input_vector.y += 1
if Input.is_action_pressed("move_down"):
input_vector.y -= 1
input_vector = input_vector.normalized() * speed
state.linear_velocity = input_vector
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass