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feat: add canonical matchmaking rating engine
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@@ -1198,7 +1198,7 @@ the local/CI/community transport, not a silent production fallback.
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| 8.18 `[D:8.5,8.14,8.17]` | Horizontally replicated matcher: Redis candidates, then PostgreSQL serializable proposal/participant fence, then cache cleanup/repair | Forced loss of the last acknowledged Redis write, retries, worker death and failover cannot claim a player into two proposals/matches |
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| 8.19 `[D:8.18]` | Casual policy: proposal composition above; >=1 human/team, exhaustive rating-balanced teams, bots after 60 s, opt-in kickoff-only backfill, 30 s reconnect and defined backfill/casual penalties | Every 2–6-human shape is tested; no mid-play replacement; declined/backfill participant gets no excluded rating/cooldown; original leaver gets only documented outcome/cooldown |
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| 8.20 `[D:8.18]` | Ranked policy: exactly six verified solo humans, no bots/backfill, only `ArenaRegistry.random`; define initial no-show, proposal timeout and reconnect/abandon transitions | Ranked rejects parties/bots/backfill/elevated arenas; every pre-live failure returns five innocent players with original precedence and applies no rating |
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| 8.21 `[D:8.5,8.20]` | Exact Glicko-2 equations from `docs/MATCHMAKING.md`: 1500/350/0.06/tau .5, ranked 1/3 and casual 1/N human-opponent weights, daily inactivity, immutable snapshot/lock order, draws/OT/abandons/cancellation | Canonical plus project 2–6-human/3v3 golden vectors pass; concurrent results serialize without order bias; clients have no rating-write path |
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| 8.21 `[D:8.5,8.20]` | **IN PROGRESS.** Pure Go rating core implements canonical Glicko-2, daily inactivity, ranked 1/3 and casual 1/N human-opponent weights, and deterministic opponent ordering | `server/domain/rating.go` has canonical/inactivity/weight/invalid-input fixtures; PostgreSQL snapshot locking, draws/OT/abandons, seasons and concurrent result transaction tests remain |
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| 8.22 `[D:8.21]` | First ten ranked games provisional; casual rating hidden; ranked tiers derived from authoritative stored values | Matchmaking uses provisional rating/RD; UI visibility changes exactly on result ten without rewriting history |
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| 8.23 `[D:8.21]` | Ranked-only 12-week exactly-once soft season: compress 25% toward 1500, RD >=200 capped 350, retain volatility/history; casual remains continuous | Retried/concurrent rollover applies once, never touches casual, and preserves every rating event |
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| 8.24 `[D:8.9,8.20,8.21]` | Ranked reconnect/abandon: match-scoped authorisation, 60 s reclaim, server-owned connection generations, then abandoner loss and rolling 7-day 5 m/15 m/1 h/24 h cooldown | Reconnect works through backend outage and fences old peer; grace has no penalty; expiry outcome/escalation is deterministic and auditable |
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@@ -0,0 +1,135 @@
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package domain
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import (
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"fmt"
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"math"
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"sort"
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"time"
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)
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const (
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GlickoScale = 173.7178
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GlickoTau = 0.5
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GlickoEpsilon = 0.000001
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GlickoInitialRating = 1500.0
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GlickoInitialRD = 350.0
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GlickoInitialVolatility = 0.06
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)
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type Rating struct {
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Value float64
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RD float64
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Volatility float64
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LastRatedAt time.Time
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}
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type Opponent struct {
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PlayerID string
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Rating Rating
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Weight float64
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Score float64
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}
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// UpdateRating applies canonical Glicko-2 to one player's immutable pre-match
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// rating snapshot. Weight is 1/3 for ranked 3v3 and 1/N for casual's N human
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// opponents; bots are simply omitted by the caller.
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func UpdateRating(current Rating, opponents []Opponent, now time.Time) (Rating, error) {
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if err := validateRating(current); err != nil { return Rating{}, err }
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if len(opponents) == 0 { return advanceInactivity(current, now), nil }
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for _, opponent := range opponents {
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if err := validateRating(opponent.Rating); err != nil { return Rating{}, err }
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if opponent.Weight <= 0 || opponent.Score < 0 || opponent.Score > 1 { return Rating{}, fmt.Errorf("invalid opponent weight or score") }
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}
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working := advanceInactivity(current, now)
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mu, phi := toScale(working.Value, working.RD)
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varianceInverse, deltaSum := 0.0, 0.0
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for _, opponent := range opponents {
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oppMu, oppPhi := toScale(opponent.Rating.Value, opponent.Rating.RD)
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g := glickoG(oppPhi)
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expected := expectedScore(mu, oppMu, g)
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varianceInverse += opponent.Weight * g * g * expected * (1 - expected)
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deltaSum += opponent.Weight * g * (opponent.Score - expected)
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}
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if varianceInverse <= 0 { return Rating{}, fmt.Errorf("opponent information has zero variance") }
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v := 1 / varianceInverse
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delta := v * deltaSum
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sigma, err := solveVolatility(phi, v, delta, working.Volatility)
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if err != nil { return Rating{}, err }
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phiStar := math.Sqrt(phi*phi + sigma*sigma)
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phiPrime := 1 / math.Sqrt(1/(phiStar*phiStar)+1/v)
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muPrime := mu + phiPrime*phiPrime*deltaSum
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return Rating{Value: fromScaleRating(muPrime), RD: fromScaleRD(phiPrime), Volatility: sigma, LastRatedAt: now}, nil
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}
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func validateRating(r Rating) error {
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if r.Value < 0 || r.RD <= 0 || r.RD > GlickoInitialRD || r.Volatility <= 0 || r.Volatility >= 1 { return fmt.Errorf("invalid rating state") }
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return nil
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}
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func advanceInactivity(r Rating, now time.Time) Rating {
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if r.LastRatedAt.IsZero() || !now.After(r.LastRatedAt) { return r }
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periods := int(now.Sub(r.LastRatedAt) / (24 * time.Hour))
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if periods <= 0 { return r }
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phi := r.RD / GlickoScale
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phi = math.Min(GlickoInitialRD/GlickoScale, math.Sqrt(phi*phi+float64(periods)*r.Volatility*r.Volatility))
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r.RD = fromScaleRD(phi)
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return r
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}
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func toScale(rating, rd float64) (float64, float64) { return (rating - GlickoInitialRating) / GlickoScale, rd / GlickoScale }
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func fromScaleRating(mu float64) float64 { return mu*GlickoScale + GlickoInitialRating }
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func fromScaleRD(phi float64) float64 { return phi * GlickoScale }
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func glickoG(phi float64) float64 { return 1 / math.Sqrt(1+3*phi*phi/(math.Pi*math.Pi)) }
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func expectedScore(mu, opponentMu, g float64) float64 { return 1 / (1 + math.Exp(-g*(mu-opponentMu))) }
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func solveVolatility(phi, v, delta, volatility float64) (float64, error) {
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a := math.Log(volatility * volatility)
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variance := delta*delta - phi*phi - v
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var b float64
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if variance > 0 { b = math.Log(variance) } else {
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b = a - GlickoTau
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for volatilityFunction(b, a, phi, v, delta) < 0 {
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b -= GlickoTau
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if b < -100 { return 0, fmt.Errorf("volatility bracket not found") }
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}
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}
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fa := volatilityFunction(a, a, phi, v, delta)
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fb := volatilityFunction(b, a, phi, v, delta)
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for math.Abs(b-a) > GlickoEpsilon {
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c := a + (a-b)*fa/(fb-fa)
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fc := volatilityFunction(c, a, phi, v, delta)
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if fc*fb < 0 { a, fa = b, fb } else { fa /= 2 }
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b, fb = c, fc
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if math.IsNaN(b) || math.IsInf(b, 0) { return 0, fmt.Errorf("volatility iteration diverged") }
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}
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return math.Exp(a / 2), nil
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}
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func volatilityFunction(x, a, phi, v, delta float64) float64 {
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expX := math.Exp(x)
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denominator := 2 * math.Pow(phi*phi+v+expX, 2)
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return expX*(delta*delta-phi*phi-v-expX)/denominator - (x-a)/(GlickoTau*GlickoTau)
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}
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// RankedOpponents assigns the exact 1/3 contribution to each of three human
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// opponents. CasualOpponents assigns 1/N; both return lexical order so a
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// database row-order change cannot affect floating-point accumulation order.
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func RankedOpponents(opponents []Opponent) ([]Opponent, error) {
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if len(opponents) != 3 { return nil, fmt.Errorf("ranked 3v3 requires three opponents") }
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return weightedOpponents(opponents, 1.0/3.0), nil
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}
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func CasualOpponents(opponents []Opponent) ([]Opponent, error) {
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if len(opponents) == 0 { return nil, nil }
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return weightedOpponents(opponents, 1/float64(len(opponents))), nil
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}
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func weightedOpponents(opponents []Opponent, weight float64) []Opponent {
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result := append([]Opponent(nil), opponents...)
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sort.Slice(result, func(i, j int) bool {
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if result[i].Rating.Value != result[j].Rating.Value { return result[i].Rating.Value < result[j].Rating.Value }
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return result[i].PlayerID < result[j].PlayerID
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})
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for i := range result { result[i].Weight = weight }
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return result
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}
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@@ -0,0 +1,49 @@
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package domain
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import (
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"math"
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"testing"
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"time"
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)
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func TestUpdateRatingMatchesCanonicalGlicko2Example(t *testing.T) {
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current := Rating{Value: 1500, RD: 200, Volatility: 0.06}
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opponents := []Opponent{
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{PlayerID: "a", Rating: Rating{Value: 1400, RD: 30, Volatility: 0.06}, Score: 1, Weight: 1},
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{PlayerID: "b", Rating: Rating{Value: 1550, RD: 100, Volatility: 0.06}, Score: 0, Weight: 1},
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{PlayerID: "c", Rating: Rating{Value: 1700, RD: 300, Volatility: 0.06}, Score: 0, Weight: 1},
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}
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updated, err := UpdateRating(current, opponents, time.Unix(100000, 0))
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if err != nil { t.Fatal(err) }
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if math.Abs(updated.Value-1464.06) > 0.1 || math.Abs(updated.RD-151.52) > 0.1 || math.Abs(updated.Volatility-0.05999) > 0.0001 {
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t.Fatalf("canonical vector mismatch: %+v", updated)
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}
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}
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func TestRatingInactivityRaisesRDWithoutChangingRating(t *testing.T) {
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now := time.Unix(100000, 0)
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current := Rating{Value: 1600, RD: 100, Volatility: 0.06, LastRatedAt: now}
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updated, err := UpdateRating(current, nil, now.Add(48*time.Hour+time.Hour))
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if err != nil { t.Fatal(err) }
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if updated.Value != current.Value || updated.RD <= current.RD || updated.RD > GlickoInitialRD { t.Fatalf("bad inactivity update: %+v", updated) }
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}
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func TestOpponentWeightHelpersAreExactAndDeterministic(t *testing.T) {
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opponents := []Opponent{{PlayerID: "c", Rating: Rating{Value: 1700}}, {PlayerID: "a", Rating: Rating{Value: 1400}}, {PlayerID: "b", Rating: Rating{Value: 1550}}}
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ranked, err := RankedOpponents(opponents)
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if err != nil { t.Fatal(err) }
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if ranked[0].PlayerID != "a" || ranked[0].Weight != 1.0/3.0 { t.Fatalf("ranked weighting/order wrong: %+v", ranked) }
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reordered, err := RankedOpponents([]Opponent{opponents[1], opponents[0], opponents[2]})
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if err != nil { t.Fatal(err) }
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for i := range ranked { if ranked[i].PlayerID != reordered[i].PlayerID { t.Fatal("input order changed opponent order") } }
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casual, err := CasualOpponents(opponents[:2])
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if err != nil { t.Fatal(err) }
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if casual[0].Weight != 0.5 || casual[1].Weight != 0.5 { t.Fatalf("casual weighting wrong: %+v", casual) }
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}
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func TestRatingRejectsInvalidStateAndBadScore(t *testing.T) {
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_, err := UpdateRating(Rating{Value: 1500, RD: 0, Volatility: 0.06}, nil, time.Now())
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if err == nil { t.Fatal("accepted zero RD") }
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_, err = UpdateRating(Rating{Value: 1500, RD: 200, Volatility: 0.06}, []Opponent{{Rating: Rating{Value: 1500, RD: 100, Volatility: 0.06}, Weight: 1, Score: 2}}, time.Now())
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if err == nil { t.Fatal("accepted score outside [0,1]") }
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}
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