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test: add multiplayer control-plane fuzz targets
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@@ -1238,7 +1238,7 @@ the local/CI/community transport, not a silent production fallback.
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| 8.44 `[D:8.3,8.4,8.28,8.31]` | Propagate queue/proposal/match/server IDs and process-ready/assignment-ready through logs, metrics, traces and replay metadata; redact credentials | One ID traces queue→result across components and automated secret-canary tests find no auth/relay ticket |
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| 8.45 `[D:8.2,8.44]` | Dashboards/alerts for wait/MMR/RTT, proposals, allocation/Ready/image pull, connect/no-show, tick/crash/flood, result conflict/lag, abandons and cost | Each SLO and security/cost signal has an exercised alert and runbook |
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| 8.46 `[D:8.5,8.7,8.9,8.10,8.14,8.18,8.21,8.23,8.25]` | Go unit, race, fuzz, property, migration and concurrency suites | CI covers auth/join replay-reclaim, stale revisions, durable matcher fencing with lost Redis ack, rollover, result conflict/delivery retry and PostgreSQL retry |
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| 8.46 `[D:8.5,8.7,8.9,8.10,8.14,8.18,8.21,8.23,8.25]` | **IN PROGRESS.** Go unit/race coverage spans the current domain/store/supervisor policies, and fuzz targets now exercise queue input, result payload hashing and revision events | `server/domain/*_test.go`, `server/store/*_test.go`, `server/supervisor/*_test.go` and `server/domain/fuzz_test.go` pass normal/race suites; `go test -fuzz`, PostgreSQL concurrency/migration execution, fake Steam/allocator and full lost-Redis/transaction fixtures remain |
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| 8.47 `[D:8.7,8.30]` | Fake Steam verifier and fake allocator for deterministic CI | Normal CI needs no Steam/cloud secret or internet access and can force every success/failure deterministically |
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| 8.48 `[D:8.10,8.14,8.17,8.18,8.27,8.31,8.35,8.47]` | Second Compose flow: fake backend → queue/proposal → process-ready/allocation/assignment-ready → ENet roster → result ack → shutdown; do not edit Phase 6 fixture | Both server models have independent green gates; existing Make invocations remain unchanged |
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| 8.49 `[D:8.25,8.26,8.28,8.29,8.30,8.31,8.35,8.36]` | Disposable `kind` + Agones integration gate | CI covers dynamic ports, both readiness stages, roster/no-show, races, multi-match node, result-pending reconciliation, drain and rollback |
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@@ -0,0 +1,34 @@
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package domain
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import (
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"testing"
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"time"
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)
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func FuzzQueueCreateDoesNotPanic(f *testing.F) {
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f.Add("player-1", "ticket-1", "key-1234567890123456", 1500.0, "EU", 20.0)
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f.Fuzz(func(t *testing.T, playerID, ticketID, key string, rating float64, region string, rtt float64) {
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q := NewQueue()
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now := time.Unix(1000, 0)
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candidate := Candidate{PlayerID: playerID, TicketID: ticketID, Rating: rating, EnqueuedAt: now, PredictedRTT: map[string]float64{region: rtt}}
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_, _ = q.Create(playerID, ticketID, key, candidate, now)
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})
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}
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func FuzzResultDigestIsDeterministic(f *testing.F) {
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f.Add("match-1", "server-1", "nonce-1234567890", 3, 2, string(IntegrityCertified))
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f.Fuzz(func(t *testing.T, matchID, serverID, nonce string, team0, team1 int, integrity string) {
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result := MatchResult{MatchID: matchID, ServerID: serverID, ResultNonce: nonce, Team0Score: team0, Team1Score: team1, IntegrityState: IntegrityState(integrity)}
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if resultDigest(result) != resultDigest(result) {
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t.Fatal("digest is not deterministic")
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}
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})
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}
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func FuzzSyncEventApplicationDoesNotPanic(f *testing.F) {
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f.Add(uint64(1), "QUEUED")
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f.Fuzz(func(t *testing.T, revision uint64, state string) {
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r, _ := NewReplicaResource(ResourceQueueTicket, "ticket-1", Queued)
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_ = r.ApplyEvent(SyncEvent{Kind: ResourceQueueTicket, ResourceID: "ticket-1", Revision: revision, State: State(state)})
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})
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}
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