fix: de-duplicate hero star diffraction-spike stamps in nebula sky

Every bright star in sky_nebula.png reused the exact same diffraction-
spike stamp, just relocated. Commit the generator (recovered from an
ephemeral scratchpad) to tools/textures/gen_nebula_sky.py, randomize
each hero star's rotation, arm count, spike length, and brightness,
and regenerate the texture.
This commit is contained in:
Josh Creek
2026-08-03 20:04:36 +01:00
parent 3fdf270aa9
commit 1c08ab3566
4 changed files with 185 additions and 2 deletions
+3
View File
@@ -9,3 +9,6 @@ training/__pycache__/
# Exported training binary: a regenerable build artifact (rebuilt by
# export_linux.sh / run_training.sh), not a training result.
training/build/
# Texture generator scripts: throwaway env, not the scripts themselves.
tools/textures/.venv/