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fix: de-duplicate hero star diffraction-spike stamps in nebula sky
Every bright star in sky_nebula.png reused the exact same diffraction- spike stamp, just relocated. Commit the generator (recovered from an ephemeral scratchpad) to tools/textures/gen_nebula_sky.py, randomize each hero star's rotation, arm count, spike length, and brightness, and regenerate the texture.
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@@ -9,3 +9,6 @@ training/__pycache__/
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# Exported training binary: a regenerable build artifact (rebuilt by
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# export_linux.sh / run_training.sh), not a training result.
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training/build/
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# Texture generator scripts: throwaway env, not the scripts themselves.
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tools/textures/.venv/
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