mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-11 00:14:00 +00:00
feat: add post-processing pass and video settings menu
Enable glow/bloom, color adjustments, and MSAA+FXAA across all three arenas so emissive ship/station accents actually bleed light and edges read cleanly. Expose the player-facing knobs (anti-aliasing mode, glow intensity, brightness) through a new Settings screen off the main menu, persisted via a VideoSettings autoload that scales each arena's own tuned Environment values on load rather than overwriting them.
This commit is contained in:
+6
-1
@@ -116,7 +116,12 @@ roll_right={
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common/physics_interpolation=true
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3d/physics_engine="Jolt Physics"
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[rendering]
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anti_aliasing/quality/msaa_3d=2
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anti_aliasing/quality/screen_space_aa=1
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[autoload]
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GameSettings="*res://scripts/game_settings.gd"
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VideoSettings="*res://scripts/video_settings.gd"
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@@ -36,6 +36,22 @@ sky = SubResource("Sky_space")
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ambient_light_source = 2
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ambient_light_color = Color(0.55, 0.6, 0.75, 1)
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ambient_light_energy = 0.4
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glow_enabled = true
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glow_levels/1 = 0.0
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glow_levels/2 = 0.4
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glow_levels/3 = 0.8
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glow_levels/4 = 0.6
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glow_levels/5 = 0.2
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glow_intensity = 0.9
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glow_strength = 1.2
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glow_bloom = 0.05
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glow_blend_mode = 1
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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adjustment_enabled = true
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adjustment_brightness = 1.0
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adjustment_contrast = 1.05
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adjustment_saturation = 1.08
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[node name="Arena" type="Node3D"]
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script = ExtResource("1_iywne")
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@@ -21,6 +21,22 @@ sky = SubResource("Sky_nebula")
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ambient_light_source = 2
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ambient_light_color = Color(0.65, 0.35, 0.75, 1)
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ambient_light_energy = 0.45
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glow_enabled = true
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glow_levels/1 = 0.0
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glow_levels/2 = 0.4
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glow_levels/3 = 0.8
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glow_levels/4 = 0.6
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glow_levels/5 = 0.2
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glow_intensity = 0.8
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glow_strength = 1.0
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glow_bloom = 0.03
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glow_blend_mode = 1
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glow_hdr_threshold = 1.1
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glow_hdr_scale = 2.0
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adjustment_enabled = true
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adjustment_brightness = 1.0
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adjustment_contrast = 1.05
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adjustment_saturation = 1.08
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dust"]
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transparency = 1
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@@ -17,6 +17,22 @@ sky = SubResource("Sky_asteroid")
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ambient_light_source = 2
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ambient_light_color = Color(0.6, 0.45, 0.3, 1)
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ambient_light_energy = 0.3
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glow_enabled = true
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glow_levels/1 = 0.0
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glow_levels/2 = 0.4
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glow_levels/3 = 0.8
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glow_levels/4 = 0.6
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glow_levels/5 = 0.2
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glow_intensity = 0.9
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glow_strength = 1.2
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glow_bloom = 0.05
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glow_blend_mode = 1
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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adjustment_enabled = true
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adjustment_brightness = 1.0
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adjustment_contrast = 1.05
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adjustment_saturation = 1.08
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[node name="Arena" type="Node3D"]
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script = ExtResource("1_iywne")
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@@ -100,6 +100,14 @@ custom_minimum_size = Vector2(0, 56)
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layout_mode = 2
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text = "Play Match"
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[node name="SettingsSeparator" type="HSeparator" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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[node name="SettingsButton" type="Button" parent="CenterContainer/VBoxContainer"]
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custom_minimum_size = Vector2(0, 56)
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layout_mode = 2
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text = "Settings"
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[node name="DevSection" type="VBoxContainer" parent="CenterContainer/VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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@@ -174,4 +182,5 @@ text = "Watch Match"
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[connection signal="pressed" from="CenterContainer/VBoxContainer/FreePlayButton" to="." method="_on_free_play_pressed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/MatchButton" to="." method="_on_match_pressed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/SettingsButton" to="." method="_on_settings_pressed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/DevSection/SpectateButton" to="." method="_on_spectate_pressed"]
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@@ -0,0 +1,118 @@
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[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/settings_menu.gd" id="1_settings"]
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[node name="SettingsMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_settings")
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[node name="CenterContainer" type="CenterContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
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custom_minimum_size = Vector2(420, 0)
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layout_mode = 2
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theme_override_constants/separation = 10
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[node name="TitleLabel" type="Label" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 36
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text = "Settings"
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horizontal_alignment = 1
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[node name="TitleSpacer" type="Control" parent="CenterContainer/VBoxContainer"]
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custom_minimum_size = Vector2(0, 14)
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layout_mode = 2
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[node name="AARow" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/separation = 10
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[node name="AALabel" type="Label" parent="CenterContainer/VBoxContainer/AARow"]
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custom_minimum_size = Vector2(110, 0)
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layout_mode = 2
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text = "Anti-aliasing"
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[node name="AADropdown" type="OptionButton" parent="CenterContainer/VBoxContainer/AARow"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(0, 40)
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="GlowRow" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/separation = 10
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[node name="GlowLabel" type="Label" parent="CenterContainer/VBoxContainer/GlowRow"]
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custom_minimum_size = Vector2(110, 0)
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layout_mode = 2
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text = "Glow intensity"
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[node name="GlowSlider" type="HSlider" parent="CenterContainer/VBoxContainer/GlowRow"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(0, 24)
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 4
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min_value = 0.0
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max_value = 1.5
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step = 0.05
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value = 1.0
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[node name="GlowValueLabel" type="Label" parent="CenterContainer/VBoxContainer/GlowRow"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(48, 0)
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layout_mode = 2
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text = "100%"
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horizontal_alignment = 2
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[node name="BrightnessRow" type="HBoxContainer" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/separation = 10
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[node name="BrightnessLabel" type="Label" parent="CenterContainer/VBoxContainer/BrightnessRow"]
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custom_minimum_size = Vector2(110, 0)
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layout_mode = 2
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text = "Brightness"
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[node name="BrightnessSlider" type="HSlider" parent="CenterContainer/VBoxContainer/BrightnessRow"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(0, 24)
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 4
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min_value = 0.7
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max_value = 1.3
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step = 0.02
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value = 1.0
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[node name="BrightnessValueLabel" type="Label" parent="CenterContainer/VBoxContainer/BrightnessRow"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(48, 0)
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layout_mode = 2
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text = "100%"
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horizontal_alignment = 2
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[node name="ButtonSpacer" type="Control" parent="CenterContainer/VBoxContainer"]
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custom_minimum_size = Vector2(0, 14)
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layout_mode = 2
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[node name="BackButton" type="Button" parent="CenterContainer/VBoxContainer"]
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custom_minimum_size = Vector2(0, 56)
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layout_mode = 2
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text = "Back"
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[connection signal="item_selected" from="CenterContainer/VBoxContainer/AARow/AADropdown" to="." method="_on_aa_dropdown_item_selected"]
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[connection signal="value_changed" from="CenterContainer/VBoxContainer/GlowRow/GlowSlider" to="." method="_on_glow_slider_value_changed"]
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[connection signal="value_changed" from="CenterContainer/VBoxContainer/BrightnessRow/BrightnessSlider" to="." method="_on_brightness_slider_value_changed"]
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[connection signal="pressed" from="CenterContainer/VBoxContainer/BackButton" to="." method="_on_back_pressed"]
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@@ -8,6 +8,9 @@ extends Node3D
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func _ready():
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add_to_group("arena")
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var world_env := get_node_or_null("WorldEnvironment") as WorldEnvironment
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if world_env and world_env.environment:
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VideoSettings.apply_to_environment(world_env.environment)
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func get_ball_spawn() -> Transform3D:
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@@ -129,6 +129,10 @@ func _on_match_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/match.tscn")
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func _on_settings_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/settings.tscn")
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func _on_spectate_pressed() -> void:
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GameSettings.spectate_bot_a_path = _selected_path(bot_a_dropdown)
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GameSettings.spectate_bot_b_path = _selected_path(bot_b_dropdown)
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@@ -0,0 +1,70 @@
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extends Control
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# Settings screen: a small set of player-facing video knobs on top of
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# VideoSettings (the autoload holding + persisting them). Anti-aliasing
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# applies immediately since it's a Viewport-wide setting; glow/brightness
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# apply the next time an arena loads (see arena.gd), since they scale each
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# arena's own tuned Environment values rather than something viewport-wide.
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const MAIN_MENU_SCENE_PATH := "res://scenes/main_menu.tscn"
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const AA_OPTIONS := [
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{"name": "Off", "mode": VideoSettings.AAMode.OFF},
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{"name": "FXAA", "mode": VideoSettings.AAMode.FXAA},
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{"name": "MSAA 4x", "mode": VideoSettings.AAMode.MSAA},
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{"name": "MSAA 4x + FXAA", "mode": VideoSettings.AAMode.MSAA_FXAA},
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]
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@onready var aa_dropdown: OptionButton = %AADropdown
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@onready var glow_slider: HSlider = %GlowSlider
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@onready var glow_value_label: Label = %GlowValueLabel
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@onready var brightness_slider: HSlider = %BrightnessSlider
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@onready var brightness_value_label: Label = %BrightnessValueLabel
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func _ready() -> void:
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aa_dropdown.clear()
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var selected := 0
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for i in AA_OPTIONS.size():
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aa_dropdown.add_item(AA_OPTIONS[i]["name"])
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if AA_OPTIONS[i]["mode"] == VideoSettings.aa_mode:
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selected = i
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aa_dropdown.select(selected)
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glow_slider.value = VideoSettings.glow_scale
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brightness_slider.value = VideoSettings.brightness
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_update_glow_label()
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_update_brightness_label()
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func _update_glow_label() -> void:
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glow_value_label.text = "%d%%" % roundi(glow_slider.value * 100.0)
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func _update_brightness_label() -> void:
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brightness_value_label.text = "%d%%" % roundi(brightness_slider.value * 100.0)
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func _on_aa_dropdown_item_selected(index: int) -> void:
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VideoSettings.aa_mode = AA_OPTIONS[index]["mode"]
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VideoSettings.apply_aa()
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func _on_glow_slider_value_changed(value: float) -> void:
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VideoSettings.glow_scale = value
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_update_glow_label()
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func _on_brightness_slider_value_changed(value: float) -> void:
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VideoSettings.brightness = value
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_update_brightness_label()
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func _on_back_pressed() -> void:
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VideoSettings.save()
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get_tree().change_scene_to_file(MAIN_MENU_SCENE_PATH)
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_cancel"):
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_on_back_pressed()
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@@ -0,0 +1,65 @@
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extends Node
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# Autoload: persisted player-facing video preferences (AA, glow, brightness).
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# AA is a Viewport-wide setting applied immediately via apply_aa(). Glow and
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# brightness instead scale each arena's own tuned Environment values (see
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# arena.gd's _ready(), which calls apply_to_environment() once per arena
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# load) rather than overwriting them outright, so the per-arena bloom tuning
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# in arena_01/02/03.tscn survives underneath the user's preference.
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enum AAMode { OFF, FXAA, MSAA, MSAA_FXAA }
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const SETTINGS_PATH := "user://settings.cfg"
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var aa_mode: AAMode = AAMode.MSAA_FXAA
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var glow_scale: float = 1.0
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var brightness: float = 1.0
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func _ready() -> void:
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_load()
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apply_aa()
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func _load() -> void:
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var cfg := ConfigFile.new()
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if cfg.load(SETTINGS_PATH) != OK:
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return
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aa_mode = cfg.get_value("video", "aa_mode", aa_mode) as AAMode
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glow_scale = cfg.get_value("video", "glow_scale", glow_scale)
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brightness = cfg.get_value("video", "brightness", brightness)
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func save() -> void:
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var cfg := ConfigFile.new()
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cfg.set_value("video", "aa_mode", aa_mode)
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cfg.set_value("video", "glow_scale", glow_scale)
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cfg.set_value("video", "brightness", brightness)
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cfg.save(SETTINGS_PATH)
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func apply_aa() -> void:
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var viewport := get_tree().root
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match aa_mode:
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AAMode.OFF:
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viewport.msaa_3d = Viewport.MSAA_DISABLED
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viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
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AAMode.FXAA:
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viewport.msaa_3d = Viewport.MSAA_DISABLED
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viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_FXAA
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AAMode.MSAA:
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viewport.msaa_3d = Viewport.MSAA_4X
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viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
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AAMode.MSAA_FXAA:
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viewport.msaa_3d = Viewport.MSAA_4X
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viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_FXAA
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# Called once by each arena's _ready() to fold the user's glow/brightness
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# preference into that arena's own baked Environment tuning.
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func apply_to_environment(env: Environment) -> void:
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if env == null:
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return
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env.glow_enabled = glow_scale > 0.0
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env.glow_intensity *= glow_scale
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env.adjustment_brightness *= brightness
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Reference in New Issue
Block a user