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https://github.com/jcreek/CosmicClash.git
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ci: add ENet integration coverage
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@@ -0,0 +1,16 @@
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name: ENet Integration Tests
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on:
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push:
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pull_request:
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jobs:
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enet-integration:
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runs-on: ubuntu-latest
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timeout-minutes: 10
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steps:
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- uses: actions/checkout@v7
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- name: Build the pinned Godot test image
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run: docker build --target exporter -t cosmic-clash-enet-tests .
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- name: Run multi-process ENet smoke tests
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run: docker run --rm cosmic-clash-enet-tests bash scripts/verify_enet_integration.sh
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@@ -6,6 +6,9 @@ RUN apt-get update \
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&& apt-get install -y --no-install-recommends libfontconfig1 \
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&& rm -rf /var/lib/apt/lists/*
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COPY Game /workspace/Game
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# The ENet integration workflow runs its multi-process harness inside this
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# pinned Godot image so source and CI use the same engine version.
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COPY scripts/verify_enet_integration.sh /workspace/scripts/verify_enet_integration.sh
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# Godot dedicated exports disallow command-line scene overrides. Bake the
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# server scene into this export (the interactive project's source stays
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# unchanged), then generate the global-script/autoload metadata it needs.
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@@ -22,6 +22,10 @@ extends Node
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const PORT := 7801
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const RUN_SECONDS := 6.0
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# The client starts after the host, so its identical run window ends later.
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# Keep the host alive through that tail to avoid polling a deliberately
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# closed transport during a successful clock test.
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const HOST_GRACE_SECONDS := 1.0
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const CONVERGE_BY_SEC := 2.0
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const TICK_MS := 1000.0 / 60.0 # SimConstants.TICK_HZ, kept literal to avoid pulling in the whole project for one constant in a throwaway diagnostic
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const EPOCH_FILE := "/tmp/cosmicclash_clock_smoke_epoch_offset.txt"
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@@ -89,6 +93,7 @@ func _on_clock_updated(rtt_ms: float, offset_ms: float) -> void:
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func _on_run_complete() -> void:
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if _role != "client":
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await get_tree().create_timer(HOST_GRACE_SECONDS).timeout
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_finish(true, "host ran for %.1fs" % RUN_SECONDS)
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return
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@@ -1,7 +1,10 @@
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.PHONY: verify-phase6 verify-steam-templates
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.PHONY: verify-phase6 verify-enet-integration verify-steam-templates
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verify-phase6:
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bash scripts/verify_phase6.sh
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verify-enet-integration:
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bash scripts/verify_enet_integration.sh
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verify-steam-templates:
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bash scripts/verify_steam_templates.sh
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+1
-1
@@ -1106,7 +1106,7 @@ New `--role=client-reconnect` grades the returning player: not a spectator, owns
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| 6.4 `[P]` | **DONE.** Structured logging (join, leave, goal, kick, rate-limit, tick overrun) with `--log-level` | Greppable stdout/stderr events exercised in the smoke |
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| 6.5 `[P]` | **DONE.** Arena rotation between matches; `--max-matches N` drain-and-exit | Smoke asserts two different arenas and `server_draining` |
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| 6.6 `[P]` | **DONE.** systemd unit, Dockerfile, `SERVER.md` (ports, firewall, sizing per §1.4, and the SIGTERM caveat) | A third party can host from the docs alone |
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| 6.7 `[D:3.6]` `[P]` | **DONE.** CI builds the server export and runs the smoke test against the **exported binary**, not source | `.github/workflows/phase6.yml` runs `make verify-phase6` on clean checkout |
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| 6.7 `[D:3.6]` `[P]` | **DONE.** CI builds the server export and runs the smoke test against the **exported binary**, not source | `.github/workflows/dedicated-server-smoke.yml` runs `make verify-phase6` on clean checkout |
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> `dedicated_server=true` enables Godot's strip-visuals export mode, which replaces meshes and textures with placeholders per resource. Every relevant site is already headless-guarded — `ship.gd:167`, `ball.gd:25`, `goal.gd`, `arena_boundary.gd` — so the code should be safe. **Verify it against a real stripped build anyway**; this is the kind of thing that fails silently.
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@@ -0,0 +1,103 @@
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#!/usr/bin/env bash
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set -euo pipefail
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root_dir="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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cd "$root_dir"
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godot_bin="${GODOT_BIN:-godot}"
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logs_dir="$(mktemp -d "${TMPDIR:-/tmp}/cosmic-clash-enet.XXXXXX")"
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pids=()
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# Comma-separated selection for local debugging; CI leaves this unset and
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# therefore runs the complete suite.
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selected_cases=",${VERIFY_ENET_CASES:-net,match-net,clock,lobby,networked-match},"
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cleanup() {
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local status=$?
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if (( status != 0 )); then
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for log_file in "$logs_dir"/*.log; do
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[[ -f "$log_file" ]] || continue
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echo "--- $log_file" >&2
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cat "$log_file" >&2
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done
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fi
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for pid in "${pids[@]}"; do
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kill "$pid" 2>/dev/null || true
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done
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echo "ENet integration logs: $logs_dir"
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}
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trap cleanup EXIT
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start_role() {
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local log_file="$1"
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local scene="$2"
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shift 2
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"$godot_bin" --headless --path Game "$scene" -- "$@" >"$log_file" 2>&1 &
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pids+=("$!")
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}
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wait_for_role() {
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local pid="$1"
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wait "$pid"
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}
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assert_clean_logs() {
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local label="$1"
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shift
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if grep -E "(SCRIPT ERROR|ERROR:|SMOKE FAIL)" "$@"; then
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echo "$label emitted an engine or smoke error" >&2
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return 1
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fi
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}
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run_pair() {
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local label="$1"
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local scene="$2"
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local host_log="$logs_dir/${label}-host.log"
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local client_log="$logs_dir/${label}-client.log"
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echo "ENet integration: $label"
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start_role "$host_log" "$scene" --role=host
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local host_pid="${pids[${#pids[@]} - 1]}"
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sleep 0.5
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start_role "$client_log" "$scene" --role=client
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local client_pid="${pids[${#pids[@]} - 1]}"
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wait_for_role "$client_pid"
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wait_for_role "$host_pid"
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assert_clean_logs "$label" "$host_log" "$client_log"
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}
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run_networked_match() {
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local host_log="$logs_dir/networked-match-host.log"
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local client_one_log="$logs_dir/networked-match-client-one.log"
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local client_two_log="$logs_dir/networked-match-client-two.log"
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echo "ENet integration: networked match"
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start_role "$host_log" res://tests/networked_match_ci.tscn --role=host
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local host_pid="${pids[${#pids[@]} - 1]}"
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sleep 0.5
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start_role "$client_one_log" res://tests/networked_match_ci.tscn --role=client-bot --test-bot
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local client_one_pid="${pids[${#pids[@]} - 1]}"
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sleep 0.2
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start_role "$client_two_log" res://tests/networked_match_ci.tscn --role=client-bot --test-bot
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local client_two_pid="${pids[${#pids[@]} - 1]}"
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wait_for_role "$client_one_pid"
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wait_for_role "$client_two_pid"
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wait_for_role "$host_pid"
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assert_clean_logs "networked match" "$host_log" "$client_one_log" "$client_two_log"
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}
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if [[ "$selected_cases" == *",net,"* ]]; then
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run_pair net res://tests/net_smoke.tscn
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fi
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if [[ "$selected_cases" == *",match-net,"* ]]; then
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run_pair match-net res://tests/match_net_smoke.tscn
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fi
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if [[ "$selected_cases" == *",clock,"* ]]; then
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run_pair clock res://tests/clock_smoke.tscn
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fi
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if [[ "$selected_cases" == *",lobby,"* ]]; then
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run_pair lobby res://tests/lobby_smoke.tscn
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fi
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if [[ "$selected_cases" == *",networked-match,"* ]]; then
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run_networked_match
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fi
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echo "ENet integration verification passed"
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