ci: add ENet integration coverage

This commit is contained in:
Josh Creek
2026-08-21 19:57:59 +01:00
parent 72944a03e9
commit 23c1c3d231
7 changed files with 132 additions and 2 deletions
+3
View File
@@ -6,6 +6,9 @@ RUN apt-get update \
&& apt-get install -y --no-install-recommends libfontconfig1 \
&& rm -rf /var/lib/apt/lists/*
COPY Game /workspace/Game
# The ENet integration workflow runs its multi-process harness inside this
# pinned Godot image so source and CI use the same engine version.
COPY scripts/verify_enet_integration.sh /workspace/scripts/verify_enet_integration.sh
# Godot dedicated exports disallow command-line scene overrides. Bake the
# server scene into this export (the interactive project's source stays
# unchanged), then generate the global-script/autoload metadata it needs.