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ci: add ENet integration coverage
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@@ -6,6 +6,9 @@ RUN apt-get update \
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&& apt-get install -y --no-install-recommends libfontconfig1 \
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&& rm -rf /var/lib/apt/lists/*
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COPY Game /workspace/Game
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# The ENet integration workflow runs its multi-process harness inside this
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# pinned Godot image so source and CI use the same engine version.
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COPY scripts/verify_enet_integration.sh /workspace/scripts/verify_enet_integration.sh
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# Godot dedicated exports disallow command-line scene overrides. Bake the
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# server scene into this export (the interactive project's source stays
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# unchanged), then generate the global-script/autoload metadata it needs.
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