mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-10 16:04:04 +00:00
fix(ci): isolate imported client test image
This commit is contained in:
@@ -11,6 +11,6 @@ jobs:
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steps:
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- uses: actions/checkout@v7
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- name: Build the pinned Godot test image
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run: docker build --target exporter -t cosmic-clash-enet-tests .
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run: docker build --target enet-test -t cosmic-clash-enet-tests .
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- name: Run multi-process ENet smoke tests
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run: docker run --rm cosmic-clash-enet-tests bash scripts/verify_enet_integration.sh
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+9
-4
@@ -1,19 +1,24 @@
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# Local-only dedicated-server build and verification image. Pin the Godot
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# release family used by project.godot; no image is pushed by this repository.
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FROM --platform=linux/amd64 barichello/godot-ci:4.7.1 AS exporter
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FROM --platform=linux/amd64 barichello/godot-ci:4.7.1 AS project-imported
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WORKDIR /workspace
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RUN apt-get update \
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&& apt-get install -y --no-install-recommends libfontconfig1 \
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&& rm -rf /var/lib/apt/lists/*
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COPY Game /workspace/Game
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# The ENet integration workflow runs its multi-process harness inside this
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# pinned Godot image so source and CI use the same engine version.
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RUN godot --headless --editor --path Game --import --quit
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# Test the source client from an untouched, fully imported project. The
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# dedicated-server export below rewrites the main scene and must not be used
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# to run client integration tests.
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FROM project-imported AS enet-test
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COPY scripts/verify_enet_integration.sh /workspace/scripts/verify_enet_integration.sh
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# Godot dedicated exports disallow command-line scene overrides. Bake the
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# server scene into this export (the interactive project's source stays
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# unchanged), then generate the global-script/autoload metadata it needs.
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FROM project-imported AS exporter
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RUN sed -i 's|^run/main_scene=.*$|run/main_scene="res://scenes/server_boot.tscn"|' Game/project.godot \
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&& godot --headless --editor --path Game --import --quit \
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&& mkdir -p /opt/cosmic-clash \
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&& godot --headless --path Game --export-release "Linux Dedicated Server" /opt/cosmic-clash/CosmicClashServer.x86_64
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@@ -1,3 +1,2 @@
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# Godot 4+ specific ignores
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.godot/
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*.import
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@@ -0,0 +1,40 @@
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[remap]
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||||
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||||
importer="texture"
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||||
type="CompressedTexture2D"
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||||
uid="uid://bxy3je5atsh68"
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||||
path="res://.godot/imported/icon.png-45a871b53434e556222f5901d598ab34.ctex"
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metadata={
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||||
"vram_texture": false
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||||
}
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||||
|
||||
[deps]
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||||
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||||
source_file="res://addons/godot_rl_agents/icon.png"
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dest_files=["res://.godot/imported/icon.png-45a871b53434e556222f5901d598ab34.ctex"]
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||||
[params]
|
||||
|
||||
compress/mode=0
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||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
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||||
compress/uastc_level=0
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||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
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||||
detect_3d/compress_to=1
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||||
@@ -0,0 +1,63 @@
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[remap]
|
||||
|
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importer="scene"
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||||
importer_version=1
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||||
type="PackedScene"
|
||||
uid="uid://ckohaa5ebxym2"
|
||||
path="res://.godot/imported/ball.blend-22aebbee9e0a3f479241b5a042aee325.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/blender_models/ball.blend"
|
||||
dest_files=["res://.godot/imported/ball.blend-22aebbee9e0a3f479241b5a042aee325.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
mesh_library/use_node_names_as_mesh_names=false
|
||||
array_mesh/deduplicate_surfaces=true
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
blender/nodes/visible=0
|
||||
blender/nodes/active_collection_only=false
|
||||
blender/nodes/punctual_lights=true
|
||||
blender/nodes/cameras=true
|
||||
blender/nodes/custom_properties=true
|
||||
blender/nodes/modifiers=1
|
||||
blender/meshes/vertex_colors=1
|
||||
blender/meshes/uvs=true
|
||||
blender/meshes/normals=true
|
||||
blender/meshes/export_geometry_nodes_instances=false
|
||||
blender/meshes/gpu_instances=false
|
||||
blender/meshes/tangents=true
|
||||
blender/meshes/skins=2
|
||||
blender/meshes/export_bones_deforming_mesh_only=false
|
||||
blender/materials/unpack_enabled=true
|
||||
blender/materials/export_materials=1
|
||||
blender/animation/limit_playback=true
|
||||
blender/animation/always_sample=true
|
||||
blender/animation/group_tracks=true
|
||||
gltf/naming_version=2
|
||||
gltf/texture_map_mode=1
|
||||
@@ -0,0 +1,63 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://d2mrvrt1h305x"
|
||||
path="res://.godot/imported/nebula_decoration.blend-2f6fe244eedad258eac5faa9b1684142.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/blender_models/nebula_decoration.blend"
|
||||
dest_files=["res://.godot/imported/nebula_decoration.blend-2f6fe244eedad258eac5faa9b1684142.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
mesh_library/use_node_names_as_mesh_names=false
|
||||
array_mesh/deduplicate_surfaces=true
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
blender/nodes/visible=0
|
||||
blender/nodes/active_collection_only=false
|
||||
blender/nodes/punctual_lights=true
|
||||
blender/nodes/cameras=true
|
||||
blender/nodes/custom_properties=true
|
||||
blender/nodes/modifiers=1
|
||||
blender/meshes/vertex_colors=1
|
||||
blender/meshes/uvs=true
|
||||
blender/meshes/normals=true
|
||||
blender/meshes/export_geometry_nodes_instances=false
|
||||
blender/meshes/gpu_instances=false
|
||||
blender/meshes/tangents=true
|
||||
blender/meshes/skins=2
|
||||
blender/meshes/export_bones_deforming_mesh_only=false
|
||||
blender/materials/unpack_enabled=true
|
||||
blender/materials/export_materials=1
|
||||
blender/animation/limit_playback=true
|
||||
blender/animation/always_sample=true
|
||||
blender/animation/group_tracks=true
|
||||
gltf/naming_version=2
|
||||
gltf/texture_map_mode=1
|
||||
@@ -0,0 +1,63 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://bp2eqsu8o3082"
|
||||
path="res://.godot/imported/ship.blend-1bdca1ba6b72cf6be2f2eb32002cf7c8.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/blender_models/ship.blend"
|
||||
dest_files=["res://.godot/imported/ship.blend-1bdca1ba6b72cf6be2f2eb32002cf7c8.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
mesh_library/use_node_names_as_mesh_names=false
|
||||
array_mesh/deduplicate_surfaces=true
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
blender/nodes/visible=0
|
||||
blender/nodes/active_collection_only=false
|
||||
blender/nodes/punctual_lights=true
|
||||
blender/nodes/cameras=true
|
||||
blender/nodes/custom_properties=true
|
||||
blender/nodes/modifiers=1
|
||||
blender/meshes/vertex_colors=1
|
||||
blender/meshes/uvs=true
|
||||
blender/meshes/normals=true
|
||||
blender/meshes/export_geometry_nodes_instances=false
|
||||
blender/meshes/gpu_instances=false
|
||||
blender/meshes/tangents=true
|
||||
blender/meshes/skins=2
|
||||
blender/meshes/export_bones_deforming_mesh_only=false
|
||||
blender/materials/unpack_enabled=true
|
||||
blender/materials/export_materials=1
|
||||
blender/animation/limit_playback=true
|
||||
blender/animation/always_sample=true
|
||||
blender/animation/group_tracks=true
|
||||
gltf/naming_version=2
|
||||
gltf/texture_map_mode=1
|
||||
@@ -0,0 +1,45 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://dj4x6k2phqsas"
|
||||
path="res://.godot/imported/ball.glb-54e57a8d163cfef28e5e007118be03c5.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/models/ball.glb"
|
||||
dest_files=["res://.godot/imported/ball.glb-54e57a8d163cfef28e5e007118be03c5.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
mesh_library/use_node_names_as_mesh_names=false
|
||||
array_mesh/deduplicate_surfaces=true
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=2
|
||||
gltf/embedded_image_handling=1
|
||||
gltf/texture_map_mode=1
|
||||
@@ -0,0 +1,45 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://fc85v6374c1"
|
||||
path="res://.godot/imported/nebula_debris.glb-39af77a17c0998b5b73172577d906cb9.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/models/nebula_debris.glb"
|
||||
dest_files=["res://.godot/imported/nebula_debris.glb-39af77a17c0998b5b73172577d906cb9.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
mesh_library/use_node_names_as_mesh_names=false
|
||||
array_mesh/deduplicate_surfaces=true
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=2
|
||||
gltf/embedded_image_handling=1
|
||||
gltf/texture_map_mode=1
|
||||
@@ -0,0 +1,45 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://bpfwv7fse77wk"
|
||||
path="res://.godot/imported/nebula_planet.glb-2431590907ff85cf1057e7d6ad614ed7.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/models/nebula_planet.glb"
|
||||
dest_files=["res://.godot/imported/nebula_planet.glb-2431590907ff85cf1057e7d6ad614ed7.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
mesh_library/use_node_names_as_mesh_names=false
|
||||
array_mesh/deduplicate_surfaces=true
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=2
|
||||
gltf/embedded_image_handling=1
|
||||
gltf/texture_map_mode=1
|
||||
@@ -0,0 +1,44 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cr3feyv7yldjc"
|
||||
path.s3tc="res://.godot/imported/nebula_planet_planet_surface.png-4b68cca75d2d22d25510c7eb277c0b85.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
generator_parameters={
|
||||
"md5": "44a2e26010b529339e264deecde957e0"
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/models/nebula_planet_planet_surface.png"
|
||||
dest_files=["res://.godot/imported/nebula_planet_planet_surface.png-4b68cca75d2d22d25510c7eb277c0b85.s3tc.ctex"]
|
||||
|
||||
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|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
@@ -1256,8 +1256,12 @@ func run_ci_host_check(run_seconds: float) -> void:
|
||||
# margin AND assert connectivity directly at sample time, rather than
|
||||
# inferring it from timing, so a future regression in either direction
|
||||
# (margin too tight again, or client run_seconds changing) fails loudly
|
||||
# here instead of silently passing on residual grace.
|
||||
var movement_check_delay := maxf(1.0, run_seconds - 2.0)
|
||||
# here instead of silently passing on residual grace. Sample near the end
|
||||
# of the active run: a server begins timing as soon as both peers join,
|
||||
# whereas each bot needs to load the match and settle before its input can
|
||||
# accumulate meaningful motion. The bots remain connected for an extra
|
||||
# three seconds after their active run, leaving a generous live margin.
|
||||
var movement_check_delay := maxf(1.0, run_seconds - 0.5)
|
||||
await _await_recording_score(match_scene, movement_check_delay, score_history)
|
||||
var connected_peers := multiplayer.get_peers()
|
||||
var input_reached_server := true
|
||||
|
||||
Reference in New Issue
Block a user