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https://github.com/jcreek/CosmicClash.git
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fix(ci): isolate imported client test image
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+9
-4
@@ -1,19 +1,24 @@
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# Local-only dedicated-server build and verification image. Pin the Godot
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# release family used by project.godot; no image is pushed by this repository.
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FROM --platform=linux/amd64 barichello/godot-ci:4.7.1 AS exporter
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FROM --platform=linux/amd64 barichello/godot-ci:4.7.1 AS project-imported
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WORKDIR /workspace
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RUN apt-get update \
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&& apt-get install -y --no-install-recommends libfontconfig1 \
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&& rm -rf /var/lib/apt/lists/*
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COPY Game /workspace/Game
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# The ENet integration workflow runs its multi-process harness inside this
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# pinned Godot image so source and CI use the same engine version.
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RUN godot --headless --editor --path Game --import --quit
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# Test the source client from an untouched, fully imported project. The
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# dedicated-server export below rewrites the main scene and must not be used
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# to run client integration tests.
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FROM project-imported AS enet-test
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COPY scripts/verify_enet_integration.sh /workspace/scripts/verify_enet_integration.sh
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# Godot dedicated exports disallow command-line scene overrides. Bake the
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# server scene into this export (the interactive project's source stays
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# unchanged), then generate the global-script/autoload metadata it needs.
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FROM project-imported AS exporter
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RUN sed -i 's|^run/main_scene=.*$|run/main_scene="res://scenes/server_boot.tscn"|' Game/project.godot \
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&& godot --headless --editor --path Game --import --quit \
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&& mkdir -p /opt/cosmic-clash \
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&& godot --headless --path Game --export-release "Linux Dedicated Server" /opt/cosmic-clash/CosmicClashServer.x86_64
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