fix(multiplayer): persist arena identity on allocations

This commit is contained in:
Josh Creek
2026-09-01 21:16:42 +01:00
parent d4bde67e0f
commit 2ff348adf0
8 changed files with 27 additions and 15 deletions
+2 -2
View File
@@ -156,7 +156,7 @@ func (c Client) RecoverAllocation(ctx context.Context, request domain.Allocation
if err != nil {
return AllocatedServer{}, false, err
}
recovered = AllocatedServer{Allocation: domain.Allocation{AllocationID: request.AllocationID, MatchID: request.MatchID, ServerID: item.Metadata.Name, Region: request.Region, Build: request.Build, Protocol: request.Protocol, Transport: request.Transport, State: domain.ServerAllocated, AllocatedAt: now}, Endpoint: net.JoinHostPort(item.Status.Address, strconv.Itoa(port)), GameServer: item.Metadata.Name}
recovered = AllocatedServer{Allocation: domain.Allocation{AllocationID: request.AllocationID, MatchID: request.MatchID, ServerID: item.Metadata.Name, Region: request.Region, Build: request.Build, Protocol: request.Protocol, ArenaPath: request.ArenaPath, Transport: request.Transport, State: domain.ServerAllocated, AllocatedAt: now}, Endpoint: net.JoinHostPort(item.Status.Address, strconv.Itoa(port)), GameServer: item.Metadata.Name}
found = true
}
return recovered, found, nil
@@ -291,7 +291,7 @@ func (c Client) Allocate(ctx context.Context, request domain.AllocationRequest,
if err != nil {
return AllocatedServer{}, err
}
return AllocatedServer{Allocation: domain.Allocation{AllocationID: request.AllocationID, MatchID: request.MatchID, ServerID: decoded.Status.GameServerName, Region: request.Region, Build: request.Build, Protocol: request.Protocol, Transport: request.Transport, State: domain.ServerAllocated, AllocatedAt: now}, Endpoint: net.JoinHostPort(decoded.Status.Address, strconv.Itoa(port)), GameServer: decoded.Status.GameServerName}, nil
return AllocatedServer{Allocation: domain.Allocation{AllocationID: request.AllocationID, MatchID: request.MatchID, ServerID: decoded.Status.GameServerName, Region: request.Region, Build: request.Build, Protocol: request.Protocol, ArenaPath: request.ArenaPath, Transport: request.Transport, State: domain.ServerAllocated, AllocatedAt: now}, Endpoint: net.JoinHostPort(decoded.Status.Address, strconv.Itoa(port)), GameServer: decoded.Status.GameServerName}, nil
}
func (c Client) endpoint() (string, error) {