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test(multiplayer): harden ranked arena provider boundary
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@@ -17,6 +17,18 @@ func request() domain.AllocationRequest {
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return domain.AllocationRequest{AllocationID: "allocation-1", MatchID: "match-1", Region: "EU", Build: "build-1", Protocol: 1, Transport: "enet"}
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}
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func TestAllocateRejectsRankedRequestsWithoutRegisteredArena(t *testing.T) {
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client := Client{BaseURL: "http://127.0.0.1:1", Namespace: "games"}
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for _, path := range []string{"", "res://scenes/arena_01_elevated.tscn", "res://forged.tscn"} {
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req := request()
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req.Playlist = domain.Ranked
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req.ArenaPath = path
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if _, err := client.Allocate(context.Background(), req, map[string]string{"region": "EU"}, time.Unix(1000, 0)); err != domain.ErrAllocationInput {
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t.Fatalf("ranked arena path %q returned %v, want ErrAllocationInput", path, err)
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}
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}
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}
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func TestAllocateBuildsStrictGameServerAllocationAndEndpoint(t *testing.T) {
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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if r.Method != http.MethodPost || r.URL.Path != "/apis/allocation.agones.dev/v1/namespaces/games/gameserverallocations" {
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