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refactor(*): Restructure game into reusable Arena/GameMode architecture with controller-driven ships, adding Free Play and Match modes
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@@ -8,7 +8,7 @@
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bounce = 0.8
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friction = 0.3
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[node name="Ball" type="RigidBody3D"]
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[node name="Ball" type="RigidBody3D" groups=["ball"]]
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mass = 3
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physics_material_override = SubResource("PhysicsMaterial_ball")
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inertia = Vector3(3, 3, 3)
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