build(*): Update project to Godot 4.7

This commit is contained in:
Josh Creek
2026-07-18 14:49:23 +01:00
parent 2772087123
commit 14a8907038
6 changed files with 38 additions and 3 deletions
@@ -15,9 +15,13 @@ dest_files=["res://.godot/imported/gold_ball.blend-c2b8b4e1fb4c47cd0c20f77e5daf3
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
mesh_library/use_node_names_as_mesh_names=false
array_mesh/deduplicate_surfaces=true
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
@@ -32,6 +36,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
@@ -39,10 +46,11 @@ blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/vertex_colors=2
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/gpu_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
@@ -51,3 +59,5 @@ blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2
gltf/texture_map_mode=0
+6
View File
@@ -19,6 +19,8 @@ dest_files=["res://.godot/imported/Grass.jpg-6a640b9c5e86d03c7318eda5c14b9c10.s3
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -26,6 +28,10 @@ mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
+10 -1
View File
@@ -15,9 +15,13 @@ dest_files=["res://.godot/imported/gold_ball.glb-704aa0b9ad2b63d580121e20c448248
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/root_script=null
mesh_library/use_node_names_as_mesh_names=false
array_mesh/deduplicate_surfaces=true
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
@@ -32,6 +36,9 @@ animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={
"meshes": {
"gold_ball_Sphere": {
@@ -41,10 +48,12 @@ _subresources={
"lods/normal_merge_angle": 60.0,
"lods/normal_split_angle": 25.0,
"save_to_file/enabled": true,
"save_to_file/fallback_path": "res://assets/models/gold_ball.res",
"save_to_file/make_streamable": "",
"save_to_file/path": "res://assets/models/gold_ball.res"
"save_to_file/path": "uid://ucw1lyo43yi4"
}
}
}
gltf/naming_version=0
gltf/embedded_image_handling=1
gltf/texture_map_mode=0
Binary file not shown.
+6
View File
@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.cte
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
+5 -1
View File
@@ -8,13 +8,17 @@
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Cosmic Clash"
config/description="A fast-paced, physics-based sports game set in space. From Raymond Studios."
config/version="0.0.1"
run/main_scene="uid://bcq14356s3e2i"
config/features=PackedStringArray("4.4", "Forward Plus")
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg"
[display]