refactor(*): Restructure game into reusable Arena/GameMode architecture with controller-driven ships, adding Free Play and Match modes

This commit is contained in:
Josh Creek
2026-07-18 15:34:11 +01:00
parent 14a8907038
commit 328831df1f
46 changed files with 664 additions and 406 deletions
+7 -8
View File
@@ -1,7 +1,10 @@
[gd_scene load_steps=5 format=3 uid="uid://p07epxnh8wwp"]
[ext_resource type="Script" uid="uid://dyq1n7q1bqjps" path="res://scripts/ship.gd" id="1_efag7"]
[ext_resource type="PackedScene" uid="uid://c8kak2l3m4n5" path="res://scenes/HUD.tscn" id="2_hud_scene"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_ship"]
friction = 0.1
bounce = 0.2
[sub_resource type="BoxMesh" id="BoxMesh_efag7"]
size = Vector3(1, 1, 4)
@@ -10,8 +13,9 @@ size = Vector3(1, 1, 4)
size = Vector3(1, 1, 4)
[node name="Ship" type="RigidBody3D"]
mass = 10.0
gravity_scale = 10.0
mass = 5.0
physics_material_override = SubResource("PhysicsMaterial_ship")
inertia = Vector3(1, 1, 1)
script = ExtResource("1_efag7")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
@@ -19,8 +23,3 @@ mesh = SubResource("BoxMesh_efag7")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_dsjou")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.867366, 0.497671, 0, -0.497671, 0.867366, 0, 2.04336, 3.31556)
[node name="HUD" parent="." instance=ExtResource("2_hud_scene")]