feat: add post-processing pass and video settings menu

Enable glow/bloom, color adjustments, and MSAA+FXAA across all three
arenas so emissive ship/station accents actually bleed light and edges
read cleanly. Expose the player-facing knobs (anti-aliasing mode, glow
intensity, brightness) through a new Settings screen off the main menu,
persisted via a VideoSettings autoload that scales each arena's own
tuned Environment values on load rather than overwriting them.
This commit is contained in:
Josh Creek
2026-08-03 19:53:56 +01:00
parent 171cd4a840
commit 3fdf270aa9
10 changed files with 323 additions and 1 deletions
+3
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@@ -8,6 +8,9 @@ extends Node3D
func _ready():
add_to_group("arena")
var world_env := get_node_or_null("WorldEnvironment") as WorldEnvironment
if world_env and world_env.environment:
VideoSettings.apply_to_environment(world_env.environment)
func get_ball_spawn() -> Transform3D:
+4
View File
@@ -129,6 +129,10 @@ func _on_match_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/match.tscn")
func _on_settings_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/settings.tscn")
func _on_spectate_pressed() -> void:
GameSettings.spectate_bot_a_path = _selected_path(bot_a_dropdown)
GameSettings.spectate_bot_b_path = _selected_path(bot_b_dropdown)
+70
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@@ -0,0 +1,70 @@
extends Control
# Settings screen: a small set of player-facing video knobs on top of
# VideoSettings (the autoload holding + persisting them). Anti-aliasing
# applies immediately since it's a Viewport-wide setting; glow/brightness
# apply the next time an arena loads (see arena.gd), since they scale each
# arena's own tuned Environment values rather than something viewport-wide.
const MAIN_MENU_SCENE_PATH := "res://scenes/main_menu.tscn"
const AA_OPTIONS := [
{"name": "Off", "mode": VideoSettings.AAMode.OFF},
{"name": "FXAA", "mode": VideoSettings.AAMode.FXAA},
{"name": "MSAA 4x", "mode": VideoSettings.AAMode.MSAA},
{"name": "MSAA 4x + FXAA", "mode": VideoSettings.AAMode.MSAA_FXAA},
]
@onready var aa_dropdown: OptionButton = %AADropdown
@onready var glow_slider: HSlider = %GlowSlider
@onready var glow_value_label: Label = %GlowValueLabel
@onready var brightness_slider: HSlider = %BrightnessSlider
@onready var brightness_value_label: Label = %BrightnessValueLabel
func _ready() -> void:
aa_dropdown.clear()
var selected := 0
for i in AA_OPTIONS.size():
aa_dropdown.add_item(AA_OPTIONS[i]["name"])
if AA_OPTIONS[i]["mode"] == VideoSettings.aa_mode:
selected = i
aa_dropdown.select(selected)
glow_slider.value = VideoSettings.glow_scale
brightness_slider.value = VideoSettings.brightness
_update_glow_label()
_update_brightness_label()
func _update_glow_label() -> void:
glow_value_label.text = "%d%%" % roundi(glow_slider.value * 100.0)
func _update_brightness_label() -> void:
brightness_value_label.text = "%d%%" % roundi(brightness_slider.value * 100.0)
func _on_aa_dropdown_item_selected(index: int) -> void:
VideoSettings.aa_mode = AA_OPTIONS[index]["mode"]
VideoSettings.apply_aa()
func _on_glow_slider_value_changed(value: float) -> void:
VideoSettings.glow_scale = value
_update_glow_label()
func _on_brightness_slider_value_changed(value: float) -> void:
VideoSettings.brightness = value
_update_brightness_label()
func _on_back_pressed() -> void:
VideoSettings.save()
get_tree().change_scene_to_file(MAIN_MENU_SCENE_PATH)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("ui_cancel"):
_on_back_pressed()
+65
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@@ -0,0 +1,65 @@
extends Node
# Autoload: persisted player-facing video preferences (AA, glow, brightness).
# AA is a Viewport-wide setting applied immediately via apply_aa(). Glow and
# brightness instead scale each arena's own tuned Environment values (see
# arena.gd's _ready(), which calls apply_to_environment() once per arena
# load) rather than overwriting them outright, so the per-arena bloom tuning
# in arena_01/02/03.tscn survives underneath the user's preference.
enum AAMode { OFF, FXAA, MSAA, MSAA_FXAA }
const SETTINGS_PATH := "user://settings.cfg"
var aa_mode: AAMode = AAMode.MSAA_FXAA
var glow_scale: float = 1.0
var brightness: float = 1.0
func _ready() -> void:
_load()
apply_aa()
func _load() -> void:
var cfg := ConfigFile.new()
if cfg.load(SETTINGS_PATH) != OK:
return
aa_mode = cfg.get_value("video", "aa_mode", aa_mode) as AAMode
glow_scale = cfg.get_value("video", "glow_scale", glow_scale)
brightness = cfg.get_value("video", "brightness", brightness)
func save() -> void:
var cfg := ConfigFile.new()
cfg.set_value("video", "aa_mode", aa_mode)
cfg.set_value("video", "glow_scale", glow_scale)
cfg.set_value("video", "brightness", brightness)
cfg.save(SETTINGS_PATH)
func apply_aa() -> void:
var viewport := get_tree().root
match aa_mode:
AAMode.OFF:
viewport.msaa_3d = Viewport.MSAA_DISABLED
viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
AAMode.FXAA:
viewport.msaa_3d = Viewport.MSAA_DISABLED
viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_FXAA
AAMode.MSAA:
viewport.msaa_3d = Viewport.MSAA_4X
viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_DISABLED
AAMode.MSAA_FXAA:
viewport.msaa_3d = Viewport.MSAA_4X
viewport.screen_space_aa = Viewport.SCREEN_SPACE_AA_FXAA
# Called once by each arena's _ready() to fold the user's glow/brightness
# preference into that arena's own baked Environment tuning.
func apply_to_environment(env: Environment) -> void:
if env == null:
return
env.glow_enabled = glow_scale > 0.0
env.glow_intensity *= glow_scale
env.adjustment_brightness *= brightness