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fix(multiplayer): align NA fleet region runtime
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@@ -4,3 +4,12 @@ resources:
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- ../../base
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patches:
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- path: region.yaml
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- target:
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group: agones.dev
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version: v1
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kind: Fleet
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name: cosmic-clash-game
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patch: |-
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- op: replace
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path: /spec/template/spec/template/spec/containers/0/args/18
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value: --region=NA
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@@ -1394,3 +1394,5 @@ Bounded, but not by much: the attacker must race a genuine disconnect, and they
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#### Deployment wiring update (2026-09-01)
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The current working implementation now wires `deploy/k8s/base/fleet.yaml` to the digest-pinned `game-server` supervisor target, the in-cluster control-plane Service, workload roster materialization, signing/drain secret references, downward-API server/image identity, and the required game-server egress policy. `kubectl kustomize deploy/k8s/base` and `server/security/test_fleet_manifests.py` pass. The older 8.28 narrative above still records the pre-wiring state; live Agones, operator secret/image replacement, and real cluster readiness remain explicit gates.
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The NA overlay now also patches the allocated child’s `--region=NA` argument, keeping it aligned with the NA Fleet label; rendered EU and NA overlays and the adversarial manifest test verify that regional assignment validation cannot silently remain EU in the NA deployment.
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@@ -60,8 +60,11 @@ class FleetManifestTest(unittest.TestCase):
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def test_eu_and_na_overlays_are_distinct_and_namespaced(self):
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eu = self.read("overlays/eu/region.yaml")
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na = self.read("overlays/na/region.yaml")
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na_kustomization = self.read("overlays/na/kustomization.yaml")
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self.assertIn("cosmic-clash.io/region: EU", eu)
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self.assertIn("cosmic-clash.io/region: NA", na)
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self.assertIn("path: /spec/template/spec/template/spec/containers/0/args/18", na_kustomization)
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self.assertIn("value: --region=NA", na_kustomization)
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self.assertNotEqual(eu, na)
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for document in (eu, na):
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self.assertIn("namespace: cosmic-clash", document)
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