fix: bind reconnects to verified Steam identity

This commit is contained in:
Josh Creek
2026-08-31 20:54:16 +01:00
parent 893db17c03
commit 518df3a73a
3 changed files with 26 additions and 5 deletions
+1 -1
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@@ -1181,7 +1181,7 @@ the local/CI/community transport, not a silent production fallback.
|---|---|---|
| 8.7 `[D:7.6,8.3]` | **IN PROGRESS.** Pure Go ticket policy binds the expected App ID and verified identity, rejects expiry/replay/wrong app/malformed tickets, and consumes each ticket once | `server/domain/auth.go` covers single-use and binding invariants; real `AuthenticateUserTicket` backend adapter, bans, publisher secret store and Steam verification remain |
| 8.8 `[D:8.7]` | **IN PROGRESS.** Pure Go session policy issues opaque short-lived tokens, stores only digests, authenticates by verified player identity and supports revocation | `server/domain/auth.go` covers wrong-token/expiry/revocation behavior; distributed revocation, account/IP limits, request limits and production session persistence remain |
| 8.9 `[D:8.4,8.7]` | Issue match-scoped join authorisations bound to SteamID/match/server/team/slot/protocol/expiry; allow same-identity slot reclaim while fencing prior connection generations | Altered/expired/wrong identity/server/slot is rejected; reconnect works without backend/Steam; a newer generation makes the old connection unable to send gameplay |
| 8.9 `[D:8.4,8.7]` | **IN PROGRESS.** Pure Go join policy binds SteamID/player/match/server/team/slot/protocol/expiry, rejects duplicate roster slots, permits same-identity reclaim through backend loss and fences prior server-owned generations | `server/domain/reconnect.go` covers SteamID/server/slot binding, expiry, repeated reclaim, grace boundary and old-generation fencing; signed token issuance/verification, persistent leases, Godot `hello` transport and production integration remain |
| 8.10 `[D:8.5,8.31]` | Authenticate results with pod-bound projected identity or one-match attested credential; validate issuer/audience/expiry, namespace/SA, pod UID, GameServer UID and allocator match binding | Another pod sharing a workload class cannot submit for the allocation; identical duplicates are idempotent; conflicting results are inert and alerting across all trusted clusters |
| 8.11 `[D:8.1]` | Write the threat model: forged clients/replay/queues/results, floods/bots, pod/insider compromise, gameplay and API DDoS, SDR signing-key theft, dependencies and denial-of-wallet | Every threat has prevention/detection/owner/verification; accepted residual risks are explicit; offline CA and online signer trust boundaries are separate |
| 8.12 `[D:8.11]` | Harden workloads and edge: restricted containers, least RBAC, private DB/Redis, default-deny networks, backups/secrets, volumetric DDoS/WAF/origin shielding, WebSocket limits and overload shedding | Policy/network tests enforce declared flows; edge load test preserves result ingress/live matches while rejecting new work; no credential appears in Git/images/args/telemetry |
+10 -3
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@@ -29,6 +29,7 @@ type JoinAuthorisation struct {
MatchID string
ServerID string
PlayerID string
SteamID string
Slot int
Team int
Protocol string
@@ -40,6 +41,7 @@ type rankedConnection struct {
PlayerID string
Slot int
Team int
SteamID string
Generation uint64
ConnectedAt time.Time
LostAt time.Time
@@ -65,13 +67,18 @@ func NewRankedConnections(matchID, serverID, protocol string, players []JoinAuth
if _, exists := r.players[auth.PlayerID]; exists {
return nil, fmt.Errorf("%w: duplicate player", ErrJoinAuthorisation)
}
r.players[auth.PlayerID] = rankedConnection{PlayerID: auth.PlayerID, Slot: auth.Slot, Team: auth.Team, Generation: 1}
for _, existing := range r.players {
if existing.Slot == auth.Slot {
return nil, fmt.Errorf("%w: duplicate slot", ErrJoinAuthorisation)
}
}
r.players[auth.PlayerID] = rankedConnection{PlayerID: auth.PlayerID, SteamID: auth.SteamID, Slot: auth.Slot, Team: auth.Team, Generation: 1}
}
return r, nil
}
func (r *RankedConnections) validate(auth JoinAuthorisation, now time.Time) error {
if auth.MatchID != r.MatchID || auth.ServerID != r.ServerID || auth.Protocol != r.Protocol || auth.PlayerID == "" || auth.Slot < 0 || auth.Team < 0 || auth.ExpiresAt.IsZero() {
if auth.MatchID != r.MatchID || auth.ServerID != r.ServerID || auth.Protocol != r.Protocol || auth.PlayerID == "" || auth.SteamID == "" || auth.Slot < 0 || auth.Team < 0 || auth.ExpiresAt.IsZero() {
return ErrJoinAuthorisation
}
if !now.IsZero() && !now.Before(auth.ExpiresAt) {
@@ -88,7 +95,7 @@ func (r *RankedConnections) Admit(auth JoinAuthorisation, now time.Time) (uint64
return 0, err
}
player, ok := r.players[auth.PlayerID]
if !ok || player.Slot != auth.Slot || player.Team != auth.Team {
if !ok || player.SteamID != auth.SteamID || player.Slot != auth.Slot || player.Team != auth.Team {
return 0, ErrJoinAuthorisation
}
// Generation in the authorisation identifies the backend-issued assignment
+15 -1
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@@ -9,7 +9,7 @@ import (
func testRoster(now time.Time) []JoinAuthorisation {
roster := make([]JoinAuthorisation, 6)
for i := range roster {
roster[i] = JoinAuthorisation{MatchID: "match-1", ServerID: "server-1", Protocol: "v1", PlayerID: string(rune('a' + i)), Slot: i, Team: i % 2, Generation: 1, ExpiresAt: now.Add(time.Hour)}
roster[i] = JoinAuthorisation{MatchID: "match-1", ServerID: "server-1", Protocol: "v1", PlayerID: string(rune('a' + i)), SteamID: string(rune('A' + i)), Slot: i, Team: i % 2, Generation: 1, ExpiresAt: now.Add(time.Hour)}
}
return roster
}
@@ -52,6 +52,11 @@ func TestRankedReconnectRejectsWrongBindingAndExpiredGrace(t *testing.T) {
if _, err := r.Admit(bad, now); !errors.Is(err, ErrJoinAuthorisation) {
t.Fatalf("wrong server accepted: %v", err)
}
wrongIdentity := testRoster(now)[0]
wrongIdentity.SteamID = "steam-attacker"
if _, err := r.Admit(wrongIdentity, now); !errors.Is(err, ErrJoinAuthorisation) {
t.Fatalf("wrong SteamID accepted: %v", err)
}
if err := r.Disconnect("a", 1, now); err != nil {
t.Fatal(err)
}
@@ -60,6 +65,15 @@ func TestRankedReconnectRejectsWrongBindingAndExpiredGrace(t *testing.T) {
}
}
func TestRankedRosterRejectsDuplicateSlots(t *testing.T) {
now := time.Unix(1000, 0)
roster := testRoster(now)
roster[1].Slot = roster[0].Slot
if _, err := NewRankedConnections("match-1", "server-1", "v1", roster); !errors.Is(err, ErrJoinAuthorisation) {
t.Fatalf("duplicate slot accepted: %v", err)
}
}
func TestRankedAbandonCooldownUsesRollingSevenDayLadder(t *testing.T) {
now := time.Unix(1000, 0)
r, err := NewRankedConnections("match-1", "server-1", "v1", testRoster(now))