feat(multiplayer): deliver signed workload tokens via Agones allocation annotation

Closes the remaining gap the previous two commits left open: WorkloadVerify
itself worked, but nothing minted a real token at allocation time or handed
it to a running pod, so it had no real caller yet.

agones.Client gains WorkloadSecret/WorkloadTokenTTL. When set, Allocate
mints a signed workload token for the allocation (allocation_id is known at
request-construction time, before Agones has picked a server -- see the
previous commit for why that's the only identifier the token can bind) and
requests it as a third cosmic-clash.io/workload-token annotation, alongside
the existing match-id/allocation-id ones. Left unset (the default), Allocate
requests no such annotation, so a deployment not yet using this path is
unaffected. cmd/allocator wires it from a new --workload-secret /
COSMIC_CLASH_WORKLOAD_SECRET flag (must match cmd/control-plane's own), with
a startup warning if left unset.

supervisor.Supervisor.workloadToken() resolves the bearer credential for
control-plane registration: an explicitly configured --workload-token-path
always wins (kept for a future Kubernetes-projected-JWT WorkloadVerify path,
not yet wired server-side), otherwise it falls back to the
cosmic-clash.io/workload-token annotation on the allocated GameServer --
the same annotation-fallback pattern matchID already used for
cosmic-clash.io/match-id. WorkloadTokenPath is accordingly no longer
required at construction time when ControlPlaneURL is set.

Verified: new agones test proves the annotation is requested (and parses/
verifies against the same secret, naming the right allocation) when
WorkloadSecret is configured, and that it's absent when it isn't; new
supervisor tests prove the annotation-sourced token is what's actually sent
as the Authorization bearer, and that Start fails closed with neither a
configured path nor an annotation present. Full
`go build ./... && go vet ./... && gofmt -l . && go test ./... -race` and
`go test -tags integration ./... -race` both clean.
This commit is contained in:
Josh Creek
2026-09-01 14:57:45 +01:00
parent d588898f5d
commit 544f76c502
6 changed files with 225 additions and 23 deletions
+50 -19
View File
@@ -57,13 +57,20 @@ type Config struct {
// matchmaking control plane (multiplayer-next.md task 8.28) once Agones
// Ready succeeds. Leaving it empty preserves every existing behavior
// exactly -- direct/Compose mode and allocated-without-control-plane mode
// are both unaffected. WorkloadTokenPath is read fresh on every call
// rather than cached, matching how a Kubernetes projected service account
// token is rotated in place by kubelet before it expires; ServerID and
// ImageDigest are expected to be populated from the pod spec (Downward
// API / mounted build metadata). MatchID may be left empty here and is
// then read from the allocated GameServer's own annotations (see
// GameServer.ObjectMeta above) -- an explicit value here always wins.
// are both unaffected. WorkloadTokenPath, if set, is read fresh on every
// call rather than cached, matching how a Kubernetes projected service
// account token is rotated in place by kubelet before it expires -- this
// is for a future Kubernetes-JWT-based WorkloadVerify (server/workload/
// jwt.go), not yet wired server-side. Today the control plane instead
// verifies a self-issued signed token (server/workload/signed_token.go),
// which reaches this process via the cosmic-clash.io/workload-token
// annotation Agones applies to the allocated GameServer (see
// server/agones.Client.Allocate) -- see workloadToken() for the
// precedence between the two sources. ServerID and ImageDigest are
// expected to be populated from the pod spec (Downward API / mounted
// build metadata). MatchID may be left empty here and is then read from
// the allocated GameServer's own annotations (see GameServer.ObjectMeta
// above) -- an explicit value here always wins.
ControlPlaneURL string
WorkloadTokenPath string
ServerID string
@@ -126,13 +133,13 @@ func New(config Config) (*Supervisor, error) {
return nil, err
}
}
if config.ControlPlaneURL != "" && (config.WorkloadTokenPath == "" || config.ServerID == "" || config.ProtocolVersion < 1 || config.ImageDigest == "") {
return nil, fmt.Errorf("control-plane registration requires a workload token path, server ID, protocol version and image digest")
if config.ControlPlaneURL != "" && (config.ServerID == "" || config.ProtocolVersion < 1 || config.ImageDigest == "") {
return nil, fmt.Errorf("control-plane registration requires a server ID, protocol version and image digest")
}
// MatchID is deliberately not required here: it can also be resolved at
// Start time from the allocated GameServer's own annotations (see
// registerControlPlane). It is validated to actually be resolvable
// there, not silently skipped.
// Neither MatchID nor WorkloadTokenPath is required here: both can
// instead be resolved at Start time from the allocated GameServer's own
// annotations (see registerControlPlane/workloadToken/matchID). They are
// validated to actually be resolvable there, not silently skipped.
return &Supervisor{config: config, client: config.HTTPClient}, nil
}
@@ -243,6 +250,34 @@ func (s *Supervisor) matchID() string {
return s.lastGameServer.ObjectMeta.Annotations["cosmic-clash.io/match-id"]
}
// workloadToken resolves the bearer credential for control-plane
// registration. WorkloadTokenPath, when configured, always wins -- it is
// for a future Kubernetes-projected-JWT WorkloadVerify path (see the Config
// field's doc comment) and an operator who explicitly set it presumably
// wants it used. Otherwise it falls back to the cosmic-clash.io/workload-
// token annotation Agones applied to this GameServer at allocation time
// (server/agones.Client.Allocate, verified by
// api.WorkloadVerifierFromSignedToken today) -- the same annotation-fallback
// pattern matchID already uses for cosmic-clash.io/match-id.
func (s *Supervisor) workloadToken() (string, error) {
if s.config.WorkloadTokenPath != "" {
tokenBytes, err := os.ReadFile(s.config.WorkloadTokenPath)
if err != nil {
return "", fmt.Errorf("read workload token: %w", err)
}
token := strings.TrimSpace(string(tokenBytes))
if token == "" {
return "", fmt.Errorf("workload token file %q is empty", s.config.WorkloadTokenPath)
}
return token, nil
}
token := s.lastGameServer.ObjectMeta.Annotations["cosmic-clash.io/workload-token"]
if token == "" {
return "", fmt.Errorf("control-plane registration has no workload token: no --workload-token-path configured, and no cosmic-clash.io/workload-token annotation was present on the allocated GameServer")
}
return token, nil
}
func (s *Supervisor) registerControlPlane(ctx context.Context, assignmentReady bool) error {
if s.config.ControlPlaneURL == "" {
return nil
@@ -251,13 +286,9 @@ func (s *Supervisor) registerControlPlane(ctx context.Context, assignmentReady b
if matchID == "" {
return fmt.Errorf("control-plane registration has no match ID: not configured, and no cosmic-clash.io/match-id annotation was present on the allocated GameServer")
}
tokenBytes, err := os.ReadFile(s.config.WorkloadTokenPath)
token, err := s.workloadToken()
if err != nil {
return fmt.Errorf("read workload token: %w", err)
}
token := strings.TrimSpace(string(tokenBytes))
if token == "" {
return fmt.Errorf("workload token file %q is empty", s.config.WorkloadTokenPath)
return err
}
body, err := json.Marshal(struct {
MatchID string `json:"match_id"`