mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-10 16:04:04 +00:00
feat(multiplayer): deliver signed workload tokens via Agones allocation annotation
Closes the remaining gap the previous two commits left open: WorkloadVerify itself worked, but nothing minted a real token at allocation time or handed it to a running pod, so it had no real caller yet. agones.Client gains WorkloadSecret/WorkloadTokenTTL. When set, Allocate mints a signed workload token for the allocation (allocation_id is known at request-construction time, before Agones has picked a server -- see the previous commit for why that's the only identifier the token can bind) and requests it as a third cosmic-clash.io/workload-token annotation, alongside the existing match-id/allocation-id ones. Left unset (the default), Allocate requests no such annotation, so a deployment not yet using this path is unaffected. cmd/allocator wires it from a new --workload-secret / COSMIC_CLASH_WORKLOAD_SECRET flag (must match cmd/control-plane's own), with a startup warning if left unset. supervisor.Supervisor.workloadToken() resolves the bearer credential for control-plane registration: an explicitly configured --workload-token-path always wins (kept for a future Kubernetes-projected-JWT WorkloadVerify path, not yet wired server-side), otherwise it falls back to the cosmic-clash.io/workload-token annotation on the allocated GameServer -- the same annotation-fallback pattern matchID already used for cosmic-clash.io/match-id. WorkloadTokenPath is accordingly no longer required at construction time when ControlPlaneURL is set. Verified: new agones test proves the annotation is requested (and parses/ verifies against the same secret, naming the right allocation) when WorkloadSecret is configured, and that it's absent when it isn't; new supervisor tests prove the annotation-sourced token is what's actually sent as the Authorization bearer, and that Start fails closed with neither a configured path nor an annotation present. Full `go build ./... && go vet ./... && gofmt -l . && go test ./... -race` and `go test -tags integration ./... -race` both clean.
This commit is contained in:
@@ -16,12 +16,30 @@ import (
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"time"
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"github.com/cosmic-clash/cosmic-clash/server/domain"
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"github.com/cosmic-clash/cosmic-clash/server/workload"
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)
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type Client struct {
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BaseURL string
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Namespace string
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HTTP *http.Client
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// WorkloadSecret, when set, mints a control-plane-self-issued signed
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// workload token (server/workload/signed_token.go) for every allocation
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// and requests it as the cosmic-clash.io/workload-token annotation
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// alongside match-id/allocation-id -- the delivery channel
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// supervisor.Supervisor.workloadToken() reads from. It must be the same
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// secret cmd/control-plane verifies with (--workload-secret /
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// COSMIC_CLASH_WORKLOAD_SECRET). Left unset, Allocate behaves exactly as
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// before: no workload-token annotation is requested, matching how a
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// deployment not yet using this delivery path (e.g. one still building
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// toward a Kubernetes-JWT WorkloadVerify) is unaffected.
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WorkloadSecret []byte
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// WorkloadTokenTTL bounds how long the minted token remains valid; it
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// must comfortably exceed the time between allocation and this
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// GameServer completing process-ready/assignment-ready registration.
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// Zero defaults to 30 minutes.
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WorkloadTokenTTL time.Duration
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}
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type AllocatedServer struct {
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@@ -155,6 +173,17 @@ func (c Client) Allocate(ctx context.Context, request domain.AllocationRequest,
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"cosmic-clash.io/match-id": request.MatchID,
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"cosmic-clash.io/allocation-id": request.AllocationID,
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}
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if len(c.WorkloadSecret) > 0 {
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ttl := c.WorkloadTokenTTL
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if ttl <= 0 {
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ttl = 30 * time.Minute
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}
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token, err := workload.IssueSignedWorkloadToken(c.WorkloadSecret, request.AllocationID, now, ttl)
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if err != nil {
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return AllocatedServer{}, fmt.Errorf("issue workload token: %w", err)
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}
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body.Spec.Metadata.Annotations["cosmic-clash.io/workload-token"] = token
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}
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encoded, err := json.Marshal(body)
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if err != nil {
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return AllocatedServer{}, err
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@@ -10,6 +10,7 @@ import (
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"time"
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"github.com/cosmic-clash/cosmic-clash/server/domain"
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"github.com/cosmic-clash/cosmic-clash/server/workload"
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)
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func request() domain.AllocationRequest {
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@@ -44,6 +45,56 @@ func TestAllocateBuildsStrictGameServerAllocationAndEndpoint(t *testing.T) {
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}
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}
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// TestAllocateRequestsAWorkloadTokenAnnotationWhenConfigured proves the
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// delivery-channel wiring for the control-plane's self-issued signed token
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// (server/workload/signed_token.go): with WorkloadSecret set, Allocate
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// requests a cosmic-clash.io/workload-token annotation whose value actually
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// parses and verifies against that same secret and names this allocation's
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// ID -- the exact thing supervisor.Supervisor.workloadToken() reads back
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// and cmd/control-plane's WorkloadVerify checks. With WorkloadSecret unset
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// (the default), no such annotation is requested at all, leaving deployments
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// not yet using this delivery path unaffected.
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func TestAllocateRequestsAWorkloadTokenAnnotationWhenConfigured(t *testing.T) {
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secret := []byte("agones-integration-secret")
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var gotAnnotations map[string]string
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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var body allocationRequest
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if err := json.NewDecoder(r.Body).Decode(&body); err != nil {
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t.Fatal(err)
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}
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gotAnnotations = body.Spec.Metadata.Annotations
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w.Header().Set("Content-Type", "application/json")
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_, _ = w.Write([]byte(`{"status":{"state":"Allocated","gameServerName":"gs-a","address":"203.0.113.9","ports":[{"name":"default","port":7777}]}}`))
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}))
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defer server.Close()
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now := time.Unix(1000, 0)
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client := Client{BaseURL: server.URL, Namespace: "games", HTTP: server.Client(), WorkloadSecret: secret}
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if _, err := client.Allocate(context.Background(), request(), map[string]string{"cosmic-clash/region": "EU"}, now); err != nil {
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t.Fatal(err)
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}
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token := gotAnnotations["cosmic-clash.io/workload-token"]
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if token == "" {
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t.Fatal("Allocate did not request a cosmic-clash.io/workload-token annotation with WorkloadSecret configured")
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}
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claims, err := workload.ParseSignedWorkloadToken(secret, token, now.Add(time.Second))
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if err != nil {
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t.Fatalf("minted token does not verify against the same secret: %v", err)
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}
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if claims.AllocationID != "allocation-1" {
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t.Fatalf("token names allocation %q, want %q", claims.AllocationID, "allocation-1")
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}
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gotAnnotations = nil
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unsigned := Client{BaseURL: server.URL, Namespace: "games", HTTP: server.Client()}
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if _, err := unsigned.Allocate(context.Background(), request(), map[string]string{"cosmic-clash/region": "EU"}, now); err != nil {
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t.Fatal(err)
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}
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if _, ok := gotAnnotations["cosmic-clash.io/workload-token"]; ok {
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t.Fatal("Allocate requested a workload-token annotation with no WorkloadSecret configured")
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}
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}
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func TestAllocateFailsClosedOnMalformedProviderResponses(t *testing.T) {
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cases := []string{
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`{"status":{"state":"UnAllocated","gameServerName":"gs","address":"127.0.0.1","ports":[{"name":"default","port":7777}]}}`,
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@@ -24,6 +24,7 @@ func main() {
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namespace := flag.String("agones-namespace", envOrDefault("COSMIC_CLASH_AGONES_NAMESPACE", "default"), "Agones namespace")
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transport := flag.String("transport", envOrDefault("COSMIC_CLASH_TRANSPORT", "enet"), "game transport: enet or steam_sdr")
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interval := flag.Duration("interval", time.Second, "allocation poll interval")
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workloadSecret := flag.String("workload-secret", os.Getenv("COSMIC_CLASH_WORKLOAD_SECRET"), "HMAC secret for control-plane-issued workload tokens (see workload/signed_token.go); must match cmd/control-plane's own --workload-secret. Unset skips minting a cosmic-clash.io/workload-token annotation entirely")
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flag.Parse()
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if *dsn == "" || *agonesURL == "" {
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fatalf("--dsn/COSMIC_CLASH_POSTGRES_DSN and --agones-url/COSMIC_CLASH_AGONES_URL are required")
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@@ -44,8 +45,11 @@ func main() {
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if err := migrations.Apply(startupCtx, db, *migrationDir); err != nil {
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fatalf("apply migrations: %v", err)
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}
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if *workloadSecret == "" {
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log.Printf("allocator: warning: --workload-secret / COSMIC_CLASH_WORKLOAD_SECRET is unset; allocated GameServers will receive no cosmic-clash.io/workload-token annotation, and control-plane registration will fail unless a --workload-token-path is separately configured on the supervisor")
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}
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now := func() time.Time { return time.Now().UTC() }
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client := agones.Client{BaseURL: *agonesURL, Namespace: *namespace}
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client := agones.Client{BaseURL: *agonesURL, Namespace: *namespace, WorkloadSecret: []byte(*workloadSecret)}
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worker := allocator.Worker{
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Claims: store.AllocatingMatchClaims{DB: db, Transport: *transport},
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Service: allocator.Service{
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@@ -42,7 +42,7 @@ func main() {
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transport := options.String("transport", "enet", "enet or steam_sdr")
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grace := options.Duration("drain-grace", supervisor.DefaultDrainGrace, "maximum graceful drain duration")
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controlPlaneURL := options.String("control-plane-url", "", "matchmaking control-plane base URL; empty skips process-ready registration entirely")
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workloadTokenPath := options.String("workload-token-path", "", "path to the projected workload service-account token, read fresh on every registration call")
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workloadTokenPath := options.String("workload-token-path", "", "path to a projected workload service-account token, read fresh on every registration call; if unset, falls back to the cosmic-clash.io/workload-token annotation Agones applied to this GameServer at allocation time")
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serverIDEnv := options.String("server-id-env", "COSMIC_CLASH_SERVER_ID", "environment variable containing this GameServer's control-plane server ID (populate via the Kubernetes Downward API, fieldRef: metadata.name)")
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matchIDEnv := options.String("match-id-env", "COSMIC_CLASH_MATCH_ID", "environment variable containing the allocated match ID; if unset/empty, falls back to the cosmic-clash.io/match-id annotation on the allocated GameServer")
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protocolVersion := options.Int("protocol-version", 0, "protocol version reported at registration")
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@@ -57,13 +57,20 @@ type Config struct {
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// matchmaking control plane (multiplayer-next.md task 8.28) once Agones
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// Ready succeeds. Leaving it empty preserves every existing behavior
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// exactly -- direct/Compose mode and allocated-without-control-plane mode
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// are both unaffected. WorkloadTokenPath is read fresh on every call
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// rather than cached, matching how a Kubernetes projected service account
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// token is rotated in place by kubelet before it expires; ServerID and
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// ImageDigest are expected to be populated from the pod spec (Downward
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// API / mounted build metadata). MatchID may be left empty here and is
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// then read from the allocated GameServer's own annotations (see
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// GameServer.ObjectMeta above) -- an explicit value here always wins.
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// are both unaffected. WorkloadTokenPath, if set, is read fresh on every
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// call rather than cached, matching how a Kubernetes projected service
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// account token is rotated in place by kubelet before it expires -- this
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// is for a future Kubernetes-JWT-based WorkloadVerify (server/workload/
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// jwt.go), not yet wired server-side. Today the control plane instead
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// verifies a self-issued signed token (server/workload/signed_token.go),
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// which reaches this process via the cosmic-clash.io/workload-token
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// annotation Agones applies to the allocated GameServer (see
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// server/agones.Client.Allocate) -- see workloadToken() for the
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// precedence between the two sources. ServerID and ImageDigest are
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// expected to be populated from the pod spec (Downward API / mounted
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// build metadata). MatchID may be left empty here and is then read from
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// the allocated GameServer's own annotations (see GameServer.ObjectMeta
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// above) -- an explicit value here always wins.
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ControlPlaneURL string
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WorkloadTokenPath string
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ServerID string
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@@ -126,13 +133,13 @@ func New(config Config) (*Supervisor, error) {
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return nil, err
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}
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}
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if config.ControlPlaneURL != "" && (config.WorkloadTokenPath == "" || config.ServerID == "" || config.ProtocolVersion < 1 || config.ImageDigest == "") {
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return nil, fmt.Errorf("control-plane registration requires a workload token path, server ID, protocol version and image digest")
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if config.ControlPlaneURL != "" && (config.ServerID == "" || config.ProtocolVersion < 1 || config.ImageDigest == "") {
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return nil, fmt.Errorf("control-plane registration requires a server ID, protocol version and image digest")
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}
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// MatchID is deliberately not required here: it can also be resolved at
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// Start time from the allocated GameServer's own annotations (see
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// registerControlPlane). It is validated to actually be resolvable
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// there, not silently skipped.
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// Neither MatchID nor WorkloadTokenPath is required here: both can
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// instead be resolved at Start time from the allocated GameServer's own
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// annotations (see registerControlPlane/workloadToken/matchID). They are
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// validated to actually be resolvable there, not silently skipped.
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return &Supervisor{config: config, client: config.HTTPClient}, nil
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}
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@@ -243,6 +250,34 @@ func (s *Supervisor) matchID() string {
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return s.lastGameServer.ObjectMeta.Annotations["cosmic-clash.io/match-id"]
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}
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// workloadToken resolves the bearer credential for control-plane
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// registration. WorkloadTokenPath, when configured, always wins -- it is
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// for a future Kubernetes-projected-JWT WorkloadVerify path (see the Config
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// field's doc comment) and an operator who explicitly set it presumably
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// wants it used. Otherwise it falls back to the cosmic-clash.io/workload-
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// token annotation Agones applied to this GameServer at allocation time
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// (server/agones.Client.Allocate, verified by
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// api.WorkloadVerifierFromSignedToken today) -- the same annotation-fallback
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// pattern matchID already uses for cosmic-clash.io/match-id.
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func (s *Supervisor) workloadToken() (string, error) {
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if s.config.WorkloadTokenPath != "" {
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tokenBytes, err := os.ReadFile(s.config.WorkloadTokenPath)
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if err != nil {
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return "", fmt.Errorf("read workload token: %w", err)
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}
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token := strings.TrimSpace(string(tokenBytes))
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if token == "" {
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return "", fmt.Errorf("workload token file %q is empty", s.config.WorkloadTokenPath)
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}
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return token, nil
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}
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token := s.lastGameServer.ObjectMeta.Annotations["cosmic-clash.io/workload-token"]
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if token == "" {
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return "", fmt.Errorf("control-plane registration has no workload token: no --workload-token-path configured, and no cosmic-clash.io/workload-token annotation was present on the allocated GameServer")
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}
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return token, nil
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}
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func (s *Supervisor) registerControlPlane(ctx context.Context, assignmentReady bool) error {
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if s.config.ControlPlaneURL == "" {
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return nil
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@@ -251,13 +286,9 @@ func (s *Supervisor) registerControlPlane(ctx context.Context, assignmentReady b
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if matchID == "" {
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return fmt.Errorf("control-plane registration has no match ID: not configured, and no cosmic-clash.io/match-id annotation was present on the allocated GameServer")
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}
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tokenBytes, err := os.ReadFile(s.config.WorkloadTokenPath)
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token, err := s.workloadToken()
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if err != nil {
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return fmt.Errorf("read workload token: %w", err)
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}
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token := strings.TrimSpace(string(tokenBytes))
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if token == "" {
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return fmt.Errorf("workload token file %q is empty", s.config.WorkloadTokenPath)
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return err
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}
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body, err := json.Marshal(struct {
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MatchID string `json:"match_id"`
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@@ -71,13 +71,22 @@ func TestAllocatedStartInjectsDynamicEndpointAndCallsReadyAfterProbe(t *testing.
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func TestControlPlaneRegistrationRejectsIncompleteConfig(t *testing.T) {
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base := Config{Command: []string{"/bin/true"}, ControlPlaneURL: "https://control-plane.invalid"}
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if _, err := New(base); err == nil {
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t.Fatal("registration enabled with no token path/server/match/digest was accepted")
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t.Fatal("registration enabled with no server/protocol/digest was accepted")
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}
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complete := base
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complete.WorkloadTokenPath, complete.ServerID, complete.MatchID, complete.ProtocolVersion, complete.ImageDigest = "/tmp/token", "server-1", "match-1", 1, "sha256:aa"
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complete.ServerID, complete.MatchID, complete.ProtocolVersion, complete.ImageDigest = "server-1", "match-1", 1, "sha256:aa"
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if _, err := New(complete); err != nil {
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t.Fatalf("fully configured registration rejected: %v", err)
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}
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// WorkloadTokenPath is deliberately not required at construction time --
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// it can instead be resolved at Start time from the GameServer's own
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// cosmic-clash.io/workload-token annotation (see workloadToken() and
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// TestControlPlaneRegistrationFallsBackToGameServerAnnotationForWorkloadToken).
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withTokenPath := complete
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withTokenPath.WorkloadTokenPath = "/tmp/token"
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if _, err := New(withTokenPath); err != nil {
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t.Fatalf("configured token path rejected: %v", err)
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}
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}
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func TestControlPlaneRegistrationReportsProcessReadyThenAssignmentReady(t *testing.T) {
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@@ -277,6 +286,84 @@ func TestControlPlaneRegistrationWithoutMatchIDOrAnnotationFailsClosed(t *testin
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}
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}
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// TestControlPlaneRegistrationFallsBackToGameServerAnnotationForWorkloadToken
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// proves the primary intended delivery channel for the control-plane's
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// self-issued signed token (server/workload/signed_token.go): with no
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// --workload-token-path configured at all, a token arriving only via the
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// cosmic-clash.io/workload-token annotation Agones applies to this
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// GameServer (server/agones.Client.Allocate) is what gets sent as the
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// Authorization bearer.
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func TestControlPlaneRegistrationFallsBackToGameServerAnnotationForWorkloadToken(t *testing.T) {
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var gotAuth string
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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switch r.URL.Path {
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case "/gameserver":
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_, _ = w.Write([]byte(`{"object_meta":{"annotations":{"cosmic-clash.io/match-id":"match-1","cosmic-clash.io/workload-token":"signed-token-from-annotation"}},"status":{"address":"203.0.113.9","ports":[{"name":"game","port":31001}]}}`))
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case "/ready-probe", "/ready":
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w.WriteHeader(http.StatusOK)
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case "/v1/servers/server-1/register":
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gotAuth = r.Header.Get("Authorization")
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w.WriteHeader(http.StatusNoContent)
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default:
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w.WriteHeader(http.StatusNotFound)
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}
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}))
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defer server.Close()
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// Deliberately no WorkloadTokenPath -- only the GameServer annotation
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// supplies a token, proving the fallback path itself.
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s, err := New(Config{
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Command: []string{"/bin/sh", "-c", "true"}, SDKBaseURL: server.URL, ReadyURL: server.URL + "/ready-probe", ReadyTimeout: time.Second, PollInterval: time.Millisecond,
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ControlPlaneURL: server.URL, ServerID: "server-1", ProtocolVersion: 1, ImageDigest: "sha256:aa",
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})
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if err != nil {
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t.Fatal(err)
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}
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if err := s.Start(context.Background()); err != nil {
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t.Fatal(err)
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}
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_ = s.Wait()
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if gotAuth != "Bearer signed-token-from-annotation" {
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t.Fatalf("Authorization header = %q, want the annotation-sourced token", gotAuth)
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}
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}
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// TestControlPlaneRegistrationWithoutWorkloadTokenPathOrAnnotationFailsClosed
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// is the workload-token counterpart to the match-ID fails-closed test above:
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// with neither a configured token path nor an annotation present, Start must
|
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// fail rather than register unauthenticated or with an empty token.
|
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func TestControlPlaneRegistrationWithoutWorkloadTokenPathOrAnnotationFailsClosed(t *testing.T) {
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registerCalled := false
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server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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switch r.URL.Path {
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case "/gameserver":
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_, _ = w.Write([]byte(`{"object_meta":{"annotations":{"cosmic-clash.io/match-id":"match-1"}},"status":{"address":"203.0.113.9","ports":[{"name":"game","port":31001}]}}`))
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case "/ready-probe", "/ready":
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w.WriteHeader(http.StatusOK)
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case "/v1/servers/server-1/register":
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registerCalled = true
|
||||
w.WriteHeader(http.StatusNoContent)
|
||||
default:
|
||||
w.WriteHeader(http.StatusNotFound)
|
||||
}
|
||||
}))
|
||||
defer server.Close()
|
||||
|
||||
s, err := New(Config{
|
||||
Command: []string{"/bin/sh", "-c", "sleep 30"}, SDKBaseURL: server.URL, ReadyURL: server.URL + "/ready-probe", ReadyTimeout: time.Second, PollInterval: time.Millisecond,
|
||||
ControlPlaneURL: server.URL, ServerID: "server-1", ProtocolVersion: 1, ImageDigest: "sha256:aa",
|
||||
})
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := s.Start(context.Background()); err == nil {
|
||||
t.Fatal("Start succeeded with no workload token available from either config or annotations")
|
||||
}
|
||||
if registerCalled {
|
||||
t.Fatal("register was called despite having no workload token to send")
|
||||
}
|
||||
}
|
||||
|
||||
func TestControlPlaneRegistrationFailureKillsChildRatherThanRunningUnregistered(t *testing.T) {
|
||||
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
||||
switch r.URL.Path {
|
||||
|
||||
Reference in New Issue
Block a user