feat(multiplayer): reject outdated clients with distinct messaging

Closes §8.43's 'version-mismatch-specific client messaging' gap. Per
the user's explicit go-ahead to design new server behavior for this
(rather than only wiring up something that already existed, the
pattern every other fix this session followed): before this, there
was no server-side protocol rejection at all. queue_create accepted
any protocol_version >= 1 unconditionally, so an outdated client could
only ever discover a mismatch by waiting in the queue forever
unmatched -- the matcher's own compatibility check requires every
formed player to share an identical protocol_version -- with no error
and no explanation given to the player.

Server: Service.MinProtocolVersion (opt-in, zero by default so every
existing caller keeps accepting protocol_version 1 unconditionally)
rejects a below-floor queue_create with 426 Upgrade Required /
client_outdated before the request ever reaches the candidate
provider. Wired via cmd/control-plane's new --min-protocol-version
flag (validated non-negative at startup).

Client: ControlPlaneClient recognises HTTPClient.RESPONSE_UPGRADE_REQUIRED
on queue_create specifically and sets a distinct 'Your client is out
of date -- please update to continue searching' message instead of
the server's raw generic error string, and clears _last_queue_create
so can_retry_queue_create() never offers 'Retry Search' for a failure
that retrying with the same build can never fix.

Verified: go build/vet/test -race clean across every server package.
TestQueueCreateEnforcesMinProtocolVersion covers below-floor rejection
(candidate provider never reached), exactly-at-floor acceptance, and
the error body naming client_outdated; TestQueueCreateMinProtocolVersionZeroIsDisabled
proves the opt-in default doesn't change behavior for every existing
caller. Godot: test_outdated_client_receives_a_distinct_message_and_no_retry_offer
proves the distinct message and suppressed retry offer. Full Godot
suite (217/217, 0 failed, no crash), full make verify-multiplayer-local
gate, zero new crash reports.
This commit is contained in:
Josh Creek
2026-09-04 18:07:29 +01:00
parent 24620be5c1
commit 7d50612abb
6 changed files with 137 additions and 1 deletions
+14
View File
@@ -136,6 +136,15 @@ type Service struct {
ClientIPs *ClientIPResolver
Admission AdmissionController
ReadinessCheck ReadinessCheck
// MinProtocolVersion, when positive, is the floor below which queue_create
// is refused outright with 426 Upgrade Required rather than silently
// queueing a client the matcher can never actually pair with anyone (its
// own compatibility check requires every formed player to share an
// identical protocol_version -- an outdated client below every other
// player's version would otherwise wait forever with no explanation).
// Zero (the default) disables the floor entirely, preserving the prior
// permissive behavior for callers that never set it.
MinProtocolVersion int
// Log receives a credential-safe structured event for lifecycle-relevant
// reads and mutations. Nil
// is a valid, silent no-op -- every call site must stay optional so
@@ -414,6 +423,11 @@ func (s *Service) queueCreate(w http.ResponseWriter, r *http.Request) {
writeError(w, http.StatusBadRequest, "invalid_request")
return
}
if s.MinProtocolVersion > 0 && input.ProtocolVersion < s.MinProtocolVersion {
s.logEvent(observability.Event{Event: "queue_create", QueueID: input.TicketID, Stage: "outdated_client", OccurredAt: s.now(), Fields: map[string]any{"protocol_version": input.ProtocolVersion, "min_protocol_version": s.MinProtocolVersion}})
writeError(w, http.StatusUpgradeRequired, "client_outdated")
return
}
key := r.Header.Get("Idempotency-Key")
if len(key) < 16 || len(key) > 128 {
writeError(w, http.StatusBadRequest, "invalid_idempotency_key")