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feat(*): Add goal with basic collision
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[gd_scene load_steps=3 format=3 uid="uid://cofdcxo5170rs"]
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[sub_resource type="BoxMesh" id="BoxMesh_4ngif"]
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size = Vector3(3.5, 1.5, 0.1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_nmd5r"]
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size = Vector3(3.5, 1.5, 0.1)
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[node name="Goal" type="Area3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_4ngif")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_nmd5r")
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extends Area3D
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@export var ball: RigidBody3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if (overlaps_body(ball)):
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print("Goal scored in goal 2")
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