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feat(*): Add goal with basic collision
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extends Area3D
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@export var ball: RigidBody3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if (overlaps_body(ball)):
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print("Goal scored in goal 2")
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