feat(*): Add goal with basic collision

This commit is contained in:
Josh Creek
2024-02-23 18:13:25 +00:00
parent 0fd3098f14
commit 80882a9c5e
2 changed files with 29 additions and 0 deletions
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[gd_scene load_steps=3 format=3 uid="uid://cofdcxo5170rs"]
[sub_resource type="BoxMesh" id="BoxMesh_4ngif"]
size = Vector3(3.5, 1.5, 0.1)
[sub_resource type="BoxShape3D" id="BoxShape3D_nmd5r"]
size = Vector3(3.5, 1.5, 0.1)
[node name="Goal" type="Area3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_4ngif")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_nmd5r")
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extends Area3D
@export var ball: RigidBody3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if (overlaps_body(ball)):
print("Goal scored in goal 2")