mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-07-13 02:53:48 +00:00
feat(*): Add new match scene, new player scene and main menu
This commit is contained in:
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://85qbs3rignos"
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path="res://.godot/imported/gold_ball.blend-c2b8b4e1fb4c47cd0c20f77e5daf34c2.scn"
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[deps]
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source_file="res://assets/blender_models/gold_ball.blend"
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dest_files=["res://.godot/imported/gold_ball.blend-c2b8b4e1fb4c47cd0c20f77e5daf34c2.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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After Width: | Height: | Size: 1.9 MiB |
@@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cqubdkwj11v1i"
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path.s3tc="res://.godot/imported/Grass.jpg-6a640b9c5e86d03c7318eda5c14b9c10.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/models/Grass.jpg"
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dest_files=["res://.godot/imported/Grass.jpg-6a640b9c5e86d03c7318eda5c14b9c10.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -0,0 +1,13 @@
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl Grass
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Ns 0.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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map_Kd C:\\Users\\Daniel\\Desktop\\Godot Projects\\OpenWorldGame\\Procedural Generation\\Textures\\Grass.jpg
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,25 @@
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://cndcxj6gf0smr"
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path="res://.godot/imported/Terrain.obj-180d9e542e76d4bc65ef6f60023d2068.mesh"
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[deps]
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files=["res://.godot/imported/Terrain.obj-180d9e542e76d4bc65ef6f60023d2068.mesh"]
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source_file="res://assets/models/Terrain.obj"
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dest_files=["res://.godot/imported/Terrain.obj-180d9e542e76d4bc65ef6f60023d2068.mesh", "res://.godot/imported/Terrain.obj-180d9e542e76d4bc65ef6f60023d2068.mesh"]
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[params]
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generate_tangents=true
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generate_lods=true
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generate_shadow_mesh=true
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generate_lightmap_uv2=false
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generate_lightmap_uv2_texel_size=0.2
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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force_disable_mesh_compression=false
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@@ -0,0 +1,6 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://drm3clvqpis42"]
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[ext_resource type="Texture2D" uid="uid://cqubdkwj11v1i" path="res://assets/models/Grass.jpg" id="1_imo8j"]
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[resource]
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albedo_texture = ExtResource("1_imo8j")
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@@ -17,16 +17,20 @@ nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"meshes": {
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@@ -42,4 +46,5 @@ _subresources={
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}
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}
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}
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gltf/naming_version=0
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gltf/embedded_image_handling=1
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