test(multiplayer): recover from native Godot crashes

This commit is contained in:
Josh Creek
2026-09-03 21:28:21 +01:00
parent ea1c65acfb
commit 9a724bf562
2 changed files with 18 additions and 1 deletions
+5
View File
@@ -14,6 +14,11 @@ class LocalMultiplayerGateTest(unittest.TestCase):
self.assertIn("type=bind,src=$root_dir,dst=/workspace", script)
self.assertIn("Godot executable not found", script)
def test_native_engine_crash_falls_back_but_test_failure_does_not(self):
script = (ROOT / "scripts" / "verify_multiplayer_local.sh").read_text()
self.assertIn('if [[ "$native_status" -lt 128 ]]', script)
self.assertIn("native Godot crashed", script)
if __name__ == "__main__":
unittest.main()
+13 -1
View File
@@ -7,8 +7,20 @@ godot_image="barichello/godot-ci@sha256:622e5ca81b54cd8038ecf7de5d157b47efc800d7
run_godot_harness() {
if [[ -x "$godot_bin" ]]; then
set +e
"$godot_bin" --headless --path "$root_dir/Game" res://tests/test_runner.tscn
return
local native_status=$?
set -e
if [[ "$native_status" -eq 0 ]]; then
return
fi
# A failing test exits 1 and must fail the gate. A signal exit (as seen
# with the host Metal/Vulkan stack) is an engine-host failure, so rerun
# the identical pinned Linux harness instead of losing all verification.
if [[ "$native_status" -lt 128 ]]; then
return "$native_status"
fi
echo "local multiplayer gate: native Godot crashed (status $native_status); using pinned headless fallback" >&2
fi
if ! command -v docker >/dev/null 2>&1 || ! docker info >/dev/null 2>&1; then
echo "local multiplayer gate: Godot executable not found ($godot_bin), and Docker is unavailable for the pinned headless fallback" >&2