feat(multiplayer): refresh allocator ready servers

This commit is contained in:
Josh Creek
2026-09-01 10:44:43 +01:00
parent 013eb0778b
commit 9dc1cc2d6f
8 changed files with 111 additions and 5 deletions
+62
View File
@@ -52,6 +52,68 @@ type allocationResponse struct {
} `json:"status"`
}
type gameServerListResponse struct {
Items []struct {
Metadata struct {
Name string `json:"name"`
Labels map[string]string `json:"labels"`
} `json:"metadata"`
Status struct {
State string `json:"state"`
} `json:"status"`
} `json:"items"`
}
// ListReadyServers projects only Agones Ready GameServers into the durable
// allocator registry. Compatibility fields must be present as Fleet labels;
// malformed Ready objects fail closed instead of creating selectable capacity.
func (c Client) ListReadyServers(ctx context.Context) ([]domain.ReadyServer, error) {
if c.HTTP == nil {
c.HTTP = http.DefaultClient
}
base, err := c.endpoint()
if err != nil {
return nil, err
}
req, err := http.NewRequestWithContext(ctx, http.MethodGet, base+"/apis/agones.dev/v1/namespaces/"+url.PathEscape(c.Namespace)+"/gameservers", nil)
if err != nil {
return nil, err
}
response, err := c.HTTP.Do(req)
if err != nil {
return nil, err
}
defer response.Body.Close()
if response.StatusCode < 200 || response.StatusCode >= 300 {
return nil, fmt.Errorf("Agones GameServer list returned %s", response.Status)
}
var decoded gameServerListResponse
if err := json.NewDecoder(io.LimitReader(response.Body, 1<<20)).Decode(&decoded); err != nil {
return nil, fmt.Errorf("decode Agones GameServer list: %w", err)
}
ready := make([]domain.ReadyServer, 0, len(decoded.Items))
for _, item := range decoded.Items {
if item.Status.State != "Ready" {
continue
}
server, err := readyServerFromGameServer(item.Metadata.Name, item.Metadata.Labels)
if err != nil {
return nil, err
}
ready = append(ready, server)
}
return ready, nil
}
func readyServerFromGameServer(name string, labels map[string]string) (domain.ReadyServer, error) {
protocol, err := strconv.Atoi(labels["cosmic-clash.io/protocol"])
server := domain.ReadyServer{ServerID: name, Region: labels["cosmic-clash.io/region"], Build: labels["cosmic-clash.io/build"], Protocol: protocol, Transport: labels["cosmic-clash.io/transport"], State: domain.ServerReady}
if err != nil || server.ServerID == "" || (server.Region != "EU" && server.Region != "NA") || server.Build == "" || server.Protocol < 1 || (server.Transport != "enet" && server.Transport != "steam_sdr") {
return domain.ReadyServer{}, fmt.Errorf("invalid Ready GameServer compatibility labels")
}
return server, nil
}
func (c Client) Allocate(ctx context.Context, request domain.AllocationRequest, labels map[string]string, now time.Time) (AllocatedServer, error) {
if c.HTTP == nil {
c.HTTP = http.DefaultClient