mirror of
https://github.com/jcreek/CosmicClash.git
synced 2026-09-12 15:53:42 +00:00
feat(multiplayer): refresh allocator ready servers
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@@ -52,6 +52,68 @@ type allocationResponse struct {
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} `json:"status"`
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}
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type gameServerListResponse struct {
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Items []struct {
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Metadata struct {
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Name string `json:"name"`
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Labels map[string]string `json:"labels"`
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} `json:"metadata"`
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Status struct {
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State string `json:"state"`
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} `json:"status"`
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} `json:"items"`
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}
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// ListReadyServers projects only Agones Ready GameServers into the durable
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// allocator registry. Compatibility fields must be present as Fleet labels;
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// malformed Ready objects fail closed instead of creating selectable capacity.
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func (c Client) ListReadyServers(ctx context.Context) ([]domain.ReadyServer, error) {
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if c.HTTP == nil {
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c.HTTP = http.DefaultClient
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}
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base, err := c.endpoint()
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if err != nil {
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return nil, err
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}
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req, err := http.NewRequestWithContext(ctx, http.MethodGet, base+"/apis/agones.dev/v1/namespaces/"+url.PathEscape(c.Namespace)+"/gameservers", nil)
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if err != nil {
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return nil, err
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}
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response, err := c.HTTP.Do(req)
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if err != nil {
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return nil, err
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}
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defer response.Body.Close()
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if response.StatusCode < 200 || response.StatusCode >= 300 {
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return nil, fmt.Errorf("Agones GameServer list returned %s", response.Status)
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}
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var decoded gameServerListResponse
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if err := json.NewDecoder(io.LimitReader(response.Body, 1<<20)).Decode(&decoded); err != nil {
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return nil, fmt.Errorf("decode Agones GameServer list: %w", err)
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}
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ready := make([]domain.ReadyServer, 0, len(decoded.Items))
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for _, item := range decoded.Items {
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if item.Status.State != "Ready" {
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continue
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}
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server, err := readyServerFromGameServer(item.Metadata.Name, item.Metadata.Labels)
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if err != nil {
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return nil, err
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}
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ready = append(ready, server)
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}
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return ready, nil
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}
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func readyServerFromGameServer(name string, labels map[string]string) (domain.ReadyServer, error) {
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protocol, err := strconv.Atoi(labels["cosmic-clash.io/protocol"])
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server := domain.ReadyServer{ServerID: name, Region: labels["cosmic-clash.io/region"], Build: labels["cosmic-clash.io/build"], Protocol: protocol, Transport: labels["cosmic-clash.io/transport"], State: domain.ServerReady}
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if err != nil || server.ServerID == "" || (server.Region != "EU" && server.Region != "NA") || server.Build == "" || server.Protocol < 1 || (server.Transport != "enet" && server.Transport != "steam_sdr") {
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return domain.ReadyServer{}, fmt.Errorf("invalid Ready GameServer compatibility labels")
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}
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return server, nil
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}
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func (c Client) Allocate(ctx context.Context, request domain.AllocationRequest, labels map[string]string, now time.Time) (AllocatedServer, error) {
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if c.HTTP == nil {
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c.HTTP = http.DefaultClient
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