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docs(multiplayer): reconcile phase eight status
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@@ -1153,10 +1153,13 @@ New `--role=client-reconnect` grades the returning player: not a spectator, owns
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### Phase 8 — Matchmaking, ranked ladder, per-match server autoscaling
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**1.0 launch blocker.** Full design and reasoning: [`docs/MATCHMAKING.md`](docs/MATCHMAKING.md).
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Nothing here is implemented. Unlike Phases 0–7 this phase adds a component
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outside the Godot project — a backend service — and that is the largest
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architectural departure in the project's history, so read the design doc
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before picking up any task below.
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The local control-plane, durable-store, allocated-server, and verification
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paths are substantially implemented; the per-row status below distinguishes
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that evidence from the remaining live Steam, PostgreSQL/Redis, Agones, release,
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and human-playtest gates. Unlike Phases 0–7 this phase adds a component outside
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the Godot project — a backend service — and that is the largest architectural
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departure in the project's history, so read the design doc before picking up
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any task below.
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This inverts the server model. Phases 1–7 build a **community server**: it
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runs forever, waits for `--min-players`, plays a match, rotates arena, repeats,
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