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feat(*): Add basic 2 player splitscreen
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+13
-15
@@ -1,26 +1,24 @@
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extends RigidBody3D
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var speed = 10.0 # Adjust the speed as necessary
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# Speed variable can be adjusted by subclasses
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var speed = 10.0
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func _integrate_forces(state):
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# TODO - change these so they are relative to the vehicle, not the world
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var input_vector = Vector3.ZERO
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if Input.is_action_pressed("move_forward"):
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input_vector.z -= 1
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if Input.is_action_pressed("move_backward"):
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input_vector.z += 1
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if Input.is_action_pressed("move_left"):
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input_vector.x -= 1
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if Input.is_action_pressed("move_right"):
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input_vector.x += 1
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if Input.is_action_pressed("move_up"):
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input_vector.y += 1
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if Input.is_action_pressed("move_down"):
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input_vector.y -= 1
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# input_vector represents the movement input relative to the vehicle
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var input_vector = get_input_vector()
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# Scale the input_vector by speed
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input_vector = input_vector.normalized() * speed
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# Set the linear velocity based on the input
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state.linear_velocity = input_vector
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# Get the input vector from subclasses
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func get_input_vector() -> Vector3:
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var input_vector = Vector3.ZERO
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# Subclasses will implement this function to provide their input mappings
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return input_vector
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# Called when the node enters the scene tree for the first time.
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func _ready():
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