docs(multiplayer): reflect durable admission leases

This commit is contained in:
Josh Creek
2026-09-03 20:54:12 +01:00
parent 2463713cde
commit bd93a2657e
+1 -1
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@@ -1228,7 +1228,7 @@ production fallback.
| 8.32 `[D:8.2,8.26,8.30]` | **IN PROGRESS.** Provider-neutral FleetAutoscaler baseline preserves a two-process Ready buffer, caps warm capacity, and leaves Allocated scale-down independent of the Ready floor; Fleet image references remain digest-pinned for current/rollback pre-pull | `deploy/k8s/base/fleet-autoscaler.yaml` and manifest tests cover Fleet ownership, Buffer policy and floor/cap invariants; regional on-demand node pools/failure domains, pre-pull rollout, warm-allocation p95/p99 and N+1 certification remain |
| 8.33 `[D:8.26,8.32]` | **IN PROGRESS.** Fleet scheduling now requires on-demand capacity and spreads Ready processes across zones with skew 1; the autoscaler preserves the two-process Ready floor | `deploy/k8s/base/fleet.yaml` and manifest tests reject interruptible placement and single-zone concentration structurally; regional node pools, forced node-loss testing and measured N+1 headroom remain |
| 8.34 `[D:8.28,8.29]` | Native x86_64 benchmark of boot-to-process-ready and assignment-ready, p99 CPU/RSS/network and 60 Hz ticks; limits/node cap with 30% headroom | Measurements replace old estimates and certify density with no tick backlog |
| 8.35 `[D:8.17,8.19,8.20,8.30,8.31]` | **IN PROGRESS.** Allocated Godot servers now report each signed-roster admission through a match-bound workload-authenticated/idempotent API; PostgreSQL persists `connected_at`, starts the fair deadline at durable `ASSIGNMENT_READY`, and atomically starts complete rosters, applies ranked 30 s no-show cancellation/abandon ladders, or applies casual bot/cancel outcomes after 60 s. The maintenance role evaluates this path every second. Godot's local clock is armed only after the same durable readiness transition and applies the same complete/partial roster policy | Domain/store/API/supervisor/Godot tests cover forged workload/allocation/player bindings, replay after response loss, malformed rosters, complete ranked/casual starts, relaxed 25-human bot starts, canonical team/global-slot preservation, empty-team cancellation, stale-snapshot races, retryable datastore outages, and readiness-clock ordering. Migration `0010_initial_connect_ready_at.sql` gives deployed in-flight matches a fresh window. Live PostgreSQL execution, allocated process termination evidence, and real Agones multi-client verification remain |
| 8.35 `[D:8.17,8.19,8.20,8.30,8.31]` | **IN PROGRESS.** Allocated Godot servers now claim each signed-roster admission through a match-bound workload-authenticated/idempotent lease API before publishing it locally, record exact-generation disconnects, and preserve ordered same-process reconciliation through a control-plane outage. PostgreSQL persists `connected_at`/generation/disconnect state, starts the fair deadline at durable `ASSIGNMENT_READY`, and atomically starts complete rosters, applies ranked 30 s no-show cancellation/abandon ladders, or applies casual bot/cancel outcomes after 60 s. The maintenance role evaluates pre-live outcomes and expired live reconnect leases every second. Godot's local clock is armed only after the same durable readiness transition and applies the same complete/partial roster policy | Domain/store/API/supervisor/Godot tests cover forged workload/allocation/player bindings, stale and concurrent lease fencing, replay after response loss, malformed rosters, complete ranked/casual starts, relaxed 25-human bot starts, canonical team/global-slot preservation, empty-team cancellation, stale-snapshot races, retryable datastore outages, unsafe fresh-process outage fencing, and readiness-clock ordering. Migration `0010_initial_connect_ready_at.sql` gives deployed in-flight matches a fresh window; 0011 preserves/backfills durable lease state. Live PostgreSQL execution, allocated process termination evidence, and real Agones multi-client verification remain |
| 8.36 `[D:8.10,8.25,8.28,8.30]` | **IN PROGRESS.** Supervisor exposes an authenticated loopback-only drain request boundary that never places the token in command arguments/logs and rejects remote/partial/query-bearing configurations; the base now includes a two-Ready PodDisruptionBudget; `Supervisor.Run` and `cmd/game-server-supervisor` now orchestrate signal-bound drain-before-kill with a bounded grace deadline | `server/supervisor/`, `server/cmd/game-server-supervisor/`, `server_control.gd` and `deploy/k8s/base/game-server-pdb.yaml` cover bearer-token enforcement, loopback URL validation, secret-safe configuration, missing drain credentials, readiness transitions, Ready-floor disruption protection, graceful child exit after drain and force-kill of an unresponsive child; live 300 s/285 s lifecycle, PDB/Fleet drain and infrastructure-abort classification remain |
| 8.37 `[D:8.5,8.10,8.25,8.26,8.31]` | Horizontally scaled primary control plane + warm standby, EU/NA fleets, RPO <=5 m/RTO <=30 m; signed result annotation/reconciliation preserves delivery outages | Restore/failover meet targets; live simulation continues; valid delayed result commits exactly once after recovery |
| 8.38 `[D:7.7,8.26,8.36,8.37]` | Provider migration after Valve approves both providers' EU/NA POPs/certs and public UDP: restore, validate coordinator trust, switch allocations, drain old | Both geographies complete Hosted-SDR matches on new provider and no old-provider live match is terminated |