mirror of
https://github.com/jcreek/CosmicClash.git
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test(multiplayer): add api load gate
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@@ -0,0 +1,22 @@
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name: Multiplayer API Load
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on:
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workflow_dispatch:
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pull_request:
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paths:
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- server/api/**
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- server/domain/**
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- Makefile
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- .github/workflows/multiplayer-load.yml
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permissions:
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contents: read
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jobs:
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api-load:
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runs-on: ubuntu-latest
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timeout-minutes: 10
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steps:
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- uses: actions/checkout@v4
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- name: Verify 10,000-client API load boundary
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run: make verify-multiplayer-load
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@@ -1,8 +1,11 @@
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.PHONY: verify-phase6 verify-enet-integration verify-steam-templates verify-supply-chain verify-kind-agones verify-allocated-compose verify-multiplayer-local
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.PHONY: verify-phase6 verify-enet-integration verify-steam-templates verify-supply-chain verify-kind-agones verify-allocated-compose verify-multiplayer-local verify-multiplayer-load
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verify-multiplayer-local:
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bash scripts/verify_multiplayer_local.sh
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verify-multiplayer-load:
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(cd server && go test -tags load ./api -run TestQueueCreateHTTPLoad -count=1)
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verify-phase6:
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bash scripts/verify_phase6.sh
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+1
-1
@@ -1250,7 +1250,7 @@ the local/CI/community transport, not a silent production fallback.
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| 8.48 `[D:8.10,8.14,8.17,8.18,8.27,8.31,8.35,8.47]` | **IN PROGRESS.** Offline testkit exercises verified queue projection → ranked six-player proposal → ENet allocation → assignment-ready manifest → certified durable result receipt; `compose.allocated-smoke.yml` independently runs the real testkit API, matcher, allocator, Agones-shaped provider, PostgreSQL, and game-server supervisor with a generated signed roster, verifying queue/proposal/allocation binding, authenticated result, idempotent retry, shutdown acknowledgment, durable receipt/audit rows, and SIGTERM-driven game-process drain | `.github/workflows/allocated-compose.yml` runs `make verify-allocated-compose`. Live Docker evidence from this workspace and legacy fixture non-regression remain open |
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| 8.49 `[D:8.25,8.26,8.28,8.29,8.30,8.31,8.35,8.36]` | **IN PROGRESS.** `scripts/verify_kind_agones.sh` creates a disposable kind cluster, installs pinned Agones, loads the real `game-server` image, applies the Fleet in an explicitly separate Agones-only supervisor/UDP readiness mode, and verifies readiness plus allocation of a dynamic UDP endpoint; `.github/workflows/agones-integration.yml` runs it for infrastructure changes and on demand | The cloud-free runner is committed and fails clearly when Docker/kind/Helm are unavailable. CI/live evidence for production control-plane registration, roster/no-show, both readiness stages, races, multi-match node, result-pending reconciliation, drain, and rollback remains open |
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| 8.50 `[D:8.25,8.37,8.43,8.49]` | Network/chaos suite: 100 ms RTT, jitter/loss, client/API/matcher restart, game-pod death, node drain, Redis failover and control-plane loss | System recovers to a defined state; infrastructure-caused cases cannot penalise affected players |
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| 8.51 `[D:8.17,8.18,8.30,8.31,8.45]` | Load test >=10,000 queued clients, >=100 proposals/s and forecast launch concurrency x2 | API p95 <=250 ms, durable matcher fence holds, both readiness/allocation SLOs are met and replicas scale without duplicate claims |
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| 8.51 `[D:8.17,8.18,8.30,8.31,8.45]` | **IN PROGRESS.** The opt-in `make verify-multiplayer-load` gate drives 10,000 real HTTP queue-create requests through the service with 256 in flight and records p95/p99; the handler and in-process ownership boundary are exercised without weakening normal tests | Local API load passes at p95 <250 ms in normal and race runs; PostgreSQL saturation, >=100 proposals/s, durable matcher fencing under load, forecast launch concurrency x2, and replica scaling remain live infrastructure gates |
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| 8.52 `[D:8.32,8.34,8.45,8.51]` | Per-region cost model from measured density, warm capacity, bandwidth, DB/Redis and telemetry; add budgets and allocation quotas | Cost per completed match and forecast monthly bands are recorded; a denial-of-wallet test triggers limits/alerts before budget breach |
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| 8.53 `[D:7.8,8.13,8.38,8.45,8.46,8.48,8.49,8.50,8.51,8.52]` | Progressive release: development → internal → casual canary → casual → provisional ranked → ranked | Each promotion requires SLO/security/cost gates, rollback rehearsal, EU+NA playtests and unchanged legacy gates; rollback criteria and owner are explicit |
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@@ -0,0 +1,119 @@
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//go:build load
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package api
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import (
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"bytes"
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"context"
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"fmt"
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"net/http"
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"net/http/httptest"
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"os"
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"sort"
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"strconv"
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"sync"
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"testing"
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"time"
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"github.com/cosmic-clash/cosmic-clash/server/domain"
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)
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// TestQueueCreateHTTPLoad is the bounded, repeatable API portion of §8.51.
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// It deliberately uses the real HTTP handler and in-process queue boundary;
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// database/replica capacity and matcher throughput remain separate gates.
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func TestQueueCreateHTTPLoad(t *testing.T) {
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clients := loadInt(t, "COSMIC_CLASH_LOAD_CLIENTS", 10000)
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concurrency := loadInt(t, "COSMIC_CLASH_LOAD_CONCURRENCY", 256)
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p95Limit := time.Duration(loadInt(t, "COSMIC_CLASH_LOAD_P95_MS", 250)) * time.Millisecond
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if clients < 1 || clients > 100000 || concurrency < 1 || concurrency > clients || p95Limit <= 0 || p95Limit > 10*time.Second {
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t.Fatalf("invalid load configuration clients=%d concurrency=%d p95=%s", clients, concurrency, p95Limit)
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}
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now := time.Unix(1_000_000, 0).UTC()
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sessions := domain.NewSessionStore()
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queue := domain.NewQueue()
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service := &Service{
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Sessions: sessions,
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Queue: queue,
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Now: func() time.Time { return now },
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CandidateV2: func(playerID, ticketID string, spec domain.QueueSpec) (domain.Candidate, error) {
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return domain.Candidate{
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PlayerID: playerID, TicketID: ticketID, Playlist: spec.Playlist,
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ClientBuild: spec.ClientBuild, ProtocolVersion: spec.ProtocolVersion,
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EnqueuedAt: now, PredictedRTT: map[string]float64{"EU": 20},
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}, nil
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},
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}
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httpServer := httptest.NewServer(service.Handler())
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defer httpServer.Close()
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tokens := make([]string, clients)
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for i := range tokens {
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session, token, err := sessions.Issue(fmt.Sprintf("load-player-%d", i), time.Hour, now)
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if err != nil {
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t.Fatalf("issue session %d: %v", i, err)
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}
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tokens[i] = session.SessionID + ":" + token
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}
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client := &http.Client{Transport: &http.Transport{MaxIdleConns: clients, MaxIdleConnsPerHost: clients}}
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start := make(chan struct{})
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jobs := make(chan int)
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durations := make([]time.Duration, clients)
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statuses := make([]int, clients)
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var wg sync.WaitGroup
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for worker := 0; worker < concurrency; worker++ {
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wg.Add(1)
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go func() {
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defer wg.Done()
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<-start
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for index := range jobs {
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started := time.Now()
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body := fmt.Sprintf(`{"ticket_id":"load-ticket-%08d","playlist":"casual","client_build":"build-1","protocol_version":1}`, index)
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request, err := http.NewRequestWithContext(context.Background(), http.MethodPost, httpServer.URL+"/v1/queue", bytes.NewBufferString(body))
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if err != nil {
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continue
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}
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request.Header.Set("Authorization", "Bearer "+tokens[index])
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request.Header.Set("Idempotency-Key", fmt.Sprintf("load-create-key-%08d", index))
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request.Header.Set("Content-Type", "application/json")
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response, err := client.Do(request)
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if err == nil {
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statuses[index] = response.StatusCode
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response.Body.Close()
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}
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durations[index] = time.Since(started)
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}
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}()
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}
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close(start)
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for i := 0; i < clients; i++ {
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jobs <- i
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}
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close(jobs)
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wg.Wait()
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ordered := append([]time.Duration(nil), durations...)
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sort.Slice(ordered, func(i, j int) bool { return ordered[i] < ordered[j] })
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p95 := ordered[(len(ordered)*95+99)/100-1]
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for i, status := range statuses {
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if status != http.StatusCreated {
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t.Fatalf("client %d returned HTTP %d; the load request must create a queue ticket", i, status)
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}
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}
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if p95 > p95Limit {
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t.Fatalf("queue-create HTTP p95=%s exceeds %s for %d clients at %d in-flight", p95, p95Limit, clients, concurrency)
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}
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t.Logf("queue-create load: clients=%d concurrency=%d p95=%s p99=%s", clients, concurrency, p95, ordered[(len(ordered)*99+99)/100-1])
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}
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func loadInt(t *testing.T, name string, fallback int) int {
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t.Helper()
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value := fallback
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if raw := os.Getenv(name); raw != "" {
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parsed, err := strconv.Atoi(raw)
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if err != nil {
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t.Fatalf("%s=%q is not an integer", name, raw)
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}
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value = parsed
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}
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return value
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}
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