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test(multiplayer): add api load gate
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@@ -1250,7 +1250,7 @@ the local/CI/community transport, not a silent production fallback.
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| 8.48 `[D:8.10,8.14,8.17,8.18,8.27,8.31,8.35,8.47]` | **IN PROGRESS.** Offline testkit exercises verified queue projection → ranked six-player proposal → ENet allocation → assignment-ready manifest → certified durable result receipt; `compose.allocated-smoke.yml` independently runs the real testkit API, matcher, allocator, Agones-shaped provider, PostgreSQL, and game-server supervisor with a generated signed roster, verifying queue/proposal/allocation binding, authenticated result, idempotent retry, shutdown acknowledgment, durable receipt/audit rows, and SIGTERM-driven game-process drain | `.github/workflows/allocated-compose.yml` runs `make verify-allocated-compose`. Live Docker evidence from this workspace and legacy fixture non-regression remain open |
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| 8.49 `[D:8.25,8.26,8.28,8.29,8.30,8.31,8.35,8.36]` | **IN PROGRESS.** `scripts/verify_kind_agones.sh` creates a disposable kind cluster, installs pinned Agones, loads the real `game-server` image, applies the Fleet in an explicitly separate Agones-only supervisor/UDP readiness mode, and verifies readiness plus allocation of a dynamic UDP endpoint; `.github/workflows/agones-integration.yml` runs it for infrastructure changes and on demand | The cloud-free runner is committed and fails clearly when Docker/kind/Helm are unavailable. CI/live evidence for production control-plane registration, roster/no-show, both readiness stages, races, multi-match node, result-pending reconciliation, drain, and rollback remains open |
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| 8.50 `[D:8.25,8.37,8.43,8.49]` | Network/chaos suite: 100 ms RTT, jitter/loss, client/API/matcher restart, game-pod death, node drain, Redis failover and control-plane loss | System recovers to a defined state; infrastructure-caused cases cannot penalise affected players |
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| 8.51 `[D:8.17,8.18,8.30,8.31,8.45]` | Load test >=10,000 queued clients, >=100 proposals/s and forecast launch concurrency x2 | API p95 <=250 ms, durable matcher fence holds, both readiness/allocation SLOs are met and replicas scale without duplicate claims |
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| 8.51 `[D:8.17,8.18,8.30,8.31,8.45]` | **IN PROGRESS.** The opt-in `make verify-multiplayer-load` gate drives 10,000 real HTTP queue-create requests through the service with 256 in flight and records p95/p99; the handler and in-process ownership boundary are exercised without weakening normal tests | Local API load passes at p95 <250 ms in normal and race runs; PostgreSQL saturation, >=100 proposals/s, durable matcher fencing under load, forecast launch concurrency x2, and replica scaling remain live infrastructure gates |
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| 8.52 `[D:8.32,8.34,8.45,8.51]` | Per-region cost model from measured density, warm capacity, bandwidth, DB/Redis and telemetry; add budgets and allocation quotas | Cost per completed match and forecast monthly bands are recorded; a denial-of-wallet test triggers limits/alerts before budget breach |
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| 8.53 `[D:7.8,8.13,8.38,8.45,8.46,8.48,8.49,8.50,8.51,8.52]` | Progressive release: development → internal → casual canary → casual → provisional ranked → ranked | Each promotion requires SLO/security/cost gates, rollback rehearsal, EU+NA playtests and unchanged legacy gates; rollback criteria and owner are explicit |
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