docs(multiplayer): sync fleet wiring status

This commit is contained in:
Josh Creek
2026-09-01 18:11:14 +01:00
parent 3317574bf2
commit c65cd2d17e
2 changed files with 5 additions and 5 deletions
+4 -4
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@@ -66,10 +66,10 @@ RUN CGO_ENABLED=0 go build -o /opt/cosmic-clash/allocator ./cmd/allocator
# before), wrapped by the Go supervisor as PID 1 instead of the direct
# launcher script -- required for process-ready/assignment-ready Agones SDK
# calls and control-plane registration (multiplayer-next.md §8.27/§8.28).
# deploy/k8s/base/fleet.yaml does not reference this target yet: the
# per-deployment supervisor flags (--sdk-base-url, --control-plane-url,
# --workload-token-path, ...) still need to be decided and added to the
# Fleet pod template, along with the projected workload-token volume.
# deploy/k8s/base/fleet.yaml invokes this target with the deployment-specific
# supervisor flags and mounts the roster/signing material required by the
# allocated startup path. Workload credentials are delivered through the
# Agones allocation annotation; a projected token volume is not required.
FROM server AS game-server
COPY --from=supervisor-build /opt/cosmic-clash/game-server-supervisor /opt/cosmic-clash/game-server-supervisor
RUN chmod 0755 /opt/cosmic-clash/game-server-supervisor
+1 -1
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